vtk是一個開源的圖形開發工具庫,詳細資訊可以百度。
安裝ROS的時候發現裝了vtk6.2,那就編個小程式來試一下
#include <vtkSmartPointer.h>
// For the rendering pipeline setup:
#include <vtkConeSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackballCamera.h>
// For vtkBoxWidget:
#include <vtkBoxWidget.h>
#include <vtkCommand.h>
#include <vtkTransform.h>
#include <vtkCamera.h>
#include <vtkPolyData.h>
#include <vtkPlane.h>
class vtkMyCallback : public vtkCommand
{
public:
static vtkMyCallback *New()
{
return new vtkMyCallback;
}
virtual void Execute( vtkObject *caller, unsigned long, void* )
{
// Here we use the vtkBoxWidget to transform the underlying coneActor
// (by manipulating its transformation matrix).
vtkSmartPointer<vtkTransform> t = vtkSmartPointer<vtkTransform>::New();
vtkBoxWidget *widget = reinterpret_cast<vtkBoxWidget*>(caller);
widget->GetTransform( t );
widget->GetProp3D()->SetUserTransform( t );
vtkSmartPointer<vtkPolyData> pd = vtkSmartPointer<vtkPolyData>::New();
widget->GetPolyData(pd);
for(int i=0;i<8;i++)
{
printf("point %d: %.4f,%.4f,%.4f;\n",i,pd->GetPoint(i)[0],pd->GetPoint(i)[1],pd->GetPoint(i)[2]);
}
}
};
int main( int vtkNotUsed( argc ), char* vtkNotUsed( argv )[] )
{
vtkSmartPointer<vtkConeSource> cone = vtkSmartPointer<vtkConeSource>::New();
vtkSmartPointer<vtkPolyDataMapper> coneMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
coneMapper->SetInputConnection( cone->GetOutputPort() );
vtkSmartPointer<vtkActor> coneActor = vtkSmartPointer<vtkActor>::New();
coneActor->SetMapper( coneMapper );
vtkSmartPointer<vtkCamera> cameraX = vtkSmartPointer<vtkCamera>::New();
cameraX->SetParallelProjection(1);
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor( coneActor );
renderer->SetBackground( 0.1, 0.2, 0.4 );
renderer->SetActiveCamera(cameraX);
vtkSmartPointer<vtkRenderWindow> window = vtkSmartPointer<vtkRenderWindow>::New();
window->AddRenderer( renderer );
window->SetSize( 300, 300 );
vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow( window );
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
interactor->SetInteractorStyle( style );
vtkSmartPointer<vtkBoxWidget> boxWidget = vtkSmartPointer<vtkBoxWidget>::New();
boxWidget->SetInteractor( interactor );
vtkSmartPointer<vtkPolyData> pd = vtkSmartPointer<vtkPolyData>::New();
boxWidget->SetProp3D( coneActor );
boxWidget->SetPlaceFactor( 1.25 ); // Make the box 1.25x larger than the actor
boxWidget->RotationEnabledOff();
boxWidget->PlaceWidget();
boxWidget->GetPolyData(pd);
boxWidget->On();
interactor->Initialize();
printf("the number of points: %d;\n",pd->GetNumberOfPoints());
vtkSmartPointer<vtkMyCallback> callback = vtkSmartPointer<vtkMyCallback>::New();
boxWidget->AddObserver( vtkCommand::InteractionEvent, callback );
interactor->Start();
return EXIT_SUCCESS;
}
給出CMakeLists.txt檔案内容
cmake_minimum_required(VERSION 2.8)
PROJECT(test)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(test test.cpp )
target_link_libraries(test ${VTK_LIBRARIES})
編譯運作可以看到如下結果,一個三維的互動操作。

隻是安裝了ROS後在配置項中發現了vtk,可能rviz的可視化界面是用vtk編寫的,是以在安裝的時候配置好了相關的庫,vtk便是其中一個。
總之,今後可以在Linux的ROS中用vtk開發相關應用實作可視化操作了。