最近在空閑時間準備做個小遊戲,先把一些基本架構搭建好,本次記錄的是消息的注冊,監聽和回調等
其實這些就是基于C#的委托(delegate)
第一步:定義一些委托
namespace Common.Messenger
{
public delegate void Callback();
public delegate void Callback<T>(T arg1);
public delegate void Callback<T, U>(T arg1, U arg2);
public delegate void Callback<T, U, V>(T arg1, U arg2, V arg3);
public delegate void Callback<T, U, V, W>(T arg1, U arg2, V arg3, W arg4);
public delegate void Callback<T, U, V, W, X>(T arg1, U arg2, V arg3, W arg4, X arg5);
public delegate void Callback<T, U, V, W, X, Y>(T arg1, U arg2, V arg3, W arg4, X arg5, Y arg6);
public delegate T CallbackReturn<T>();
public delegate T CallbackReturn<T, U>(U arg1);
}
用泛型的方式靈活運用各種消息處理
第二步:定義兩個Message類,用于add/remove/brocast消息
namespace Common.Messenger
{
public enum MessengerMode : byte
{
DONT_REQUIRE_LISTENER,
REQUIRE_LISTENER,
}
private static internal class MessengerInternal
{
//......
}
public static class Messenger
{
//....
}
}
MessengerInternal類:用于存放消息類型,結構Dictionary<string,Delegate>
static internal class MessengerInternal
{
public static Dictionary<string, Delegate> eventTable = new Dictionary<string, Delegate>();
public static readonly MessengerMode DEFAULT_MODE = MessengerMode.DONT_REQUIRE_LISTENER;
public static void OnListenerAdding(string eventType, Delegate listenerBeingAdded)
{
if (!eventTable.ContainsKey(eventType))
eventTable.Add(eventType, null);
Delegate d = eventTable[eventType];
if(d!=null&&d.GetType()!=listenerBeingAdded.GetType())
throw new ListenerException(string.Format("Attempting to add listener with inconsistent signature for event type {0}. Current listeners have type {1} and listener being added has type {2}", eventType, d.GetType().Name, listenerBeingAdded.GetType().Name));
}
public static void OnListenerMoving(string eventType,Delegate listenerBeingRemoved)
{
if (eventTable.ContainsKey(eventType))
{
Delegate d = eventTable[eventType];
if (d == null)
throw new ListenerException(string.Format("Attempting to remove listener with for event type {0} but current listener is null.", eventType));
else if(d.GetType()!=listenerBeingRemoved.GetType())
throw new ListenerException(string.Format("Attempting to remove listener with inconsistent signature for event type {0}. Current listeners have type {1} and listener being removed has type {2}", eventType, d.GetType().Name, listenerBeingRemoved.GetType().Name));
}
else
throw new ListenerException(string.Format("Attempting to remove listener for type {0} but Messenger doesn't know about this event type.", eventType));
}
public static void OnListenerRemoved(string eventType)
{
if (eventTable[eventType] == null)
eventTable.Remove(eventType);
}
public static void OnBroadcasting(string eventType, MessengerMode mode)
{
if(mode==MessengerMode.REQUIRE_LISTENER&&!eventTable.ContainsKey(eventType))
throw new MessengerInternal.BroadcastException(string.Format("Broadcasting message {0} but no listener found.", eventType));
}
static public BroadcastException CreateBroadcastSignatureException(string eventType)
{
return new BroadcastException(string.Format("Broadcasting message {0} but listeners have a different signature than the broadcaster.", eventType));
}
public class BroadcastException : Exception
{
public BroadcastException(string msg)
: base(msg)
{
}
}
public class ListenerException : Exception
{
public ListenerException(string msg):base(msg)
{
}
}
}
Messenger類:Public類型,用于外界的調用,封裝了AddListener/Remove/Brocast的方法
public static class Messenger
{
private static Dictionary<string, Delegate> eventTable = MessengerInternal.eventTable;
public static void AddListener(string eventType,Callback handler)
{
MessengerInternal.OnListenerAdding(eventType, handler);
eventTable[eventType] = (Callback)eventTable[eventType] + handler;
}
public static void RemoveListener(string eventType, Callback handler)
{
MessengerInternal.OnListenerMoving(eventType, handler);
eventTable[eventType] = (Callback)eventTable[eventType] - handler;
MessengerInternal.OnListenerRemoved(eventType);
}
public static void Broadcast(string eventType)
{
Broadcast(eventType, MessengerInternal.DEFAULT_MODE);
}
public static void Broadcast(string eventType, MessengerMode mode)
{
MessengerInternal.OnBroadcasting(eventType, mode);
Delegate d;
if (eventTable.TryGetValue(eventType, out d))
{
Callback callback = d as Callback;
if (callback != null)
callback();
else
throw MessengerInternal.CreateBroadcastSignatureException(eventType);
}
}
}
Messenger<T>類:含參數的擴充類
public static class Messenger<T>
{
private static Dictionary<string, Delegate> eventTable = MessengerInternal.eventTable;
public static void AddListener(string eventType, Callback<T> handler)
{
MessengerInternal.OnListenerAdding(eventType, handler);
eventTable[eventType] = (Callback<T>)eventTable[eventType] + handler;
}
public static void RemoveListener(string eventType, Callback<T> handler)
{
MessengerInternal.OnListenerMoving(eventType, handler);
eventTable[eventType] = (Callback<T>)eventTable[eventType] - handler;
}
public static void Broadcast(string eventType, T arg1)
{
Broadcast(eventType, arg1, MessengerInternal.DEFAULT_MODE);
}
public static void Broadcast(string eventType, T arg1, MessengerMode mode)
{
MessengerInternal.OnBroadcasting(eventType, mode);
Delegate d;
if (eventTable.TryGetValue(eventType,out d))
{
Callback<T> callback = d as Callback<T>;
if (callback != null)
callback(arg1);
}
else
throw MessengerInternal.CreateBroadcastSignatureException(eventType);
}
}
Messenger<T, U>:同上
舉例:下面是一個消息彈窗例子
UI層調用
void OnStartClick(GameObject go)
{
UIMessageMgr.ShowMessBox("?????", () => { Debug.Log("Success"); });
}
UIMessageMgr:
public static void ShowMessBox(string content, Callback ok)
{
Messenger<string, Callback>.Broadcast(MessengerEventDef.ShowMessBox, content, ok);
//MessengerEventDef.ShowMessBox 是一個string,也就是Dictionary<>中的key
}
注冊:
public override void RegisterMessage()
{
Messenger<string, Callback>.AddListener(MessengerEventDef.ShowMessBox, ShowMessBox);
}
移除監聽:
public override void RemoveMessage()
{
Messenger<string, Callback>.RemoveListener(MessengerEventDef.ShowMessBox, ShowMessBox);
}
以上功能就是通過消息來顯示提示框,使用的Message<T,U>,普通的消息可以用Message<T>
Client和Server之間的協定通信也用消息,Message<協定類>
//Message<協定類>.AddListener("這是一個字元串",回調方法)
//回調方法
//function(協定類)
//{
// 執行内容
//}
//Remove同上
//分發消息在接收到server的消息時把消息brocast
//function(協定類)
//{
// Message<協定類>.Brocast("這是一個字元串",協定類)
//}