- (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage *)image2 {
//設定繪圖區域的大小
CGSize size= CGSizeMake( image2.size.width,image2.size.height + image1.size.height);
WDLog(@"%f,%f",size.width,size.height);
UIGraphicsBeginImageContext(size);
// Draw image1 根據實際圖檔大小設定
[image2 drawInRect:CGRectMake(0, 0, image2.size.width, image2.size.height)];
// Draw image2 根據實際圖檔大小設定
[image1 drawInRect:CGRectMake(0, image2.size.height, image1.size.width, image1.size.height)];
UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return resultingImage;
}
合成圖檔的兩種方法,思路都是一樣的
// Image+Image ICON
- (UIImage *)addImage:(UIImageView *)image1 toImage:(UIImageView *)image2 {
CGSize size= CGSizeMake( image1.frame.size.width,image1.frame.size.height);
UIGraphicsBeginImageContext(size);
// Draw image1
[image2.image drawInRect:CGRectMake(6, 6, image2.frame.size.width, image2.frame.size.height)];
// Draw image2
[image1.image drawInRect:CGRectMake(0, 0, image1.frame.size.width, image1.frame.size.height)];
UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return resultingImage;
}
- (UIImage *)addImageview:(UIImage *)image1 toImage:(UIImage *)image2 {
CGSize size= CGSizeMake( image1.size.width,image1.size.height);
UIGraphicsBeginImageContext(size);
// Draw image1
[image2 drawInRect:CGRectMake(4.5, 6, 77, 77)];
// Draw image2
[image1 drawInRect:CGRectMake(0, 0, image1.size.width, image1.size.height)];
UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return resultingImage;
}
- (UIImage *) combine:(UIImage*)leftImage :(UIImage*)rightImage {
CGFloat width = leftImage.size.width * 2;
CGFloat height = leftImage.size.height;
CGSize offScreenSize = CGSizeMake(width, height);
UIGraphicsBeginImageContext(offScreenSize);
CGRect rect = CGRectMake(0, 0, width/2, height);
[leftImage drawInRect:rect];
rect.origin.x += width/2;
[rightImage drawInRect:rect];
UIImage* imagez = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return imagez;
}