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Golang 最常用函數(備用查詢)

作者:區塊軟體開發

hello.go

package main
import "fmt"
func main() {
    fmt.Println("Hello, world!")
}
           

直接運作

$ go run hello.go
Hello, world!
           

或者在 Go repl 中嘗試一下

變量

var s1 string
s1 = "Learn Go!"
// 一次聲明多個變量
var b, c int = 1, 2
var d = true
           

簡短聲明

s1 := "Learn Go!"        // string
b, c := 1, 2             // int
d := true                // bool
           

參見:基本類型

函數

package main
import "fmt"
// 程式的入口點
func main() {
  fmt.Println("Hello world!")
  say("Hello Go!")
}
func say(message string) {
  fmt.Println("You said: ", message)
}
           

參見:函數(Functions)

注釋

// 單行注釋
/* 這是
多行注釋 */
           

如果語句

if true {
  fmt.Println("Yes!")
}
           

參見:條件控制

Golang 基本類型

字元串 Strings

s1 := "Hello" + "World"
s2 := `A "raw" string literal
can include line breaks.`
// 輸出:10
fmt.Println(len(s1))
// 輸出:Hello
fmt.Println(string(s1[0:5]))
           

字元串的類型為 字元串

數字 Numbers

num := 3             // int
num := 3.            // float64
num := 3 + 4i        // complex128
num := byte('a')     // byte (alias: uint8)
var u uint = 7       // uint (unsigned)
var p float32 = 22.7  // 32-bit float
           

操作符 Operators

x := 5
x++
fmt.Println("x + 4 =", x + 4)
fmt.Println("x * 4 =", x * 4) 
           

參見:更多操作符

布爾值 Booleans

isTrue   := true
isFalse  := false
           

操作符

fmt.Println(true && true)   // true 
fmt.Println(true && false)  // false
fmt.Println(true || true)   // true
fmt.Println(true || false)  // true
fmt.Println(!true)          // false
           

參見:更多操作符

數組 Arrays

┌────┬────┬────┬────┬─────┬─────┐
| 2  | 3  | 5  | 7  | 11  | 13  |
└────┴────┴────┴────┴─────┴─────┘
  0    1    2    3     4     5
           
primes := [...]int{2, 3, 5, 7, 11, 13}
fmt.Println(len(primes)) // => 6
// 輸出:[2 3 5 7 11 13]
fmt.Println(primes)
// 與 [:3] 相同,輸出:[2 3 5]
fmt.Println(primes[0:3])
           
var a [2]string
a[0] = "Hello"
a[1] = "World"
fmt.Println(a[0], a[1]) //=> Hello World
fmt.Println(a)   // => [Hello World]
           

2d array

var twoDimension [2][3]int
for i := 0; i < 2; i++ {
    for j := 0; j < 3; j++ {
        twoDimension[i][j] = i + j
    }
}
// => 2d:  [[0 1 2] [1 2 3]]
fmt.Println("2d: ", twoDimension)
           

指針(Pointers)

func main () {
  b := *getPointer()
  fmt.Println("Value is", b)
}

func getPointer () (myPointer *int) {
  a := 234
  return &a
}

a := new(int)
*a = 234
           

參見:指針(Pointers)

切片(Slices)

s := make([]string, 3)
s[0] = "a"
s[1] = "b"
s = append(s, "d")
s = append(s, "e", "f")
fmt.Println(s)
fmt.Println(s[1])
fmt.Println(len(s))
fmt.Println(s[1:3])
slice := []int{2, 3, 4}
           

另見:切片示例

常量(Constants)

const s string = "constant"
const Phi = 1.618
const n = 500000000
const d = 3e20 / n
fmt.Println(d)
           

類型轉換

i := 90
f := float64(i)
u := uint(i)
// 将等于字元Z
s := string(i)
           

如何擷取int字元串?

i := 90
// 需要導入“strconv”
s := strconv.Itoa(i)
fmt.Println(s) // Outputs: 90
           

Golang 字元串

字元串函數

package main
import (
	"fmt"
	s "strings"
)
func main() {
    /* 需要将字元串導入為 s */
	fmt.Println(s.Contains("test", "e"))
    /* 内置 */
    fmt.Println(len("hello"))  // => 5
    // 輸出: 101
	fmt.Println("hello"[1])
    // 輸出: e
	fmt.Println(string("hello"[1]))
}
           

fmt.Printf

package main
import (
	"fmt"
	"os"
)
type point struct {
	x, y int
}
func main() {
	p := point{1, 2}
	fmt.Printf("%v\n", p)                        // => {1 2}
	fmt.Printf("%+v\n", p)                       // => {x:1 y:2}
	fmt.Printf("%#v\n", p)                       // => main.point{x:1, y:2}
	fmt.Printf("%T\n", p)                        // => main.point
	fmt.Printf("%t\n", true)                     // => TRUE
	fmt.Printf("%d\n", 123)                      // => 123
	fmt.Printf("%b\n", 14)                       // => 1110
	fmt.Printf("%c\n", 33)                       // => !
	fmt.Printf("%x\n", 456)                      // => 1c8
	fmt.Printf("%f\n", 78.9)                     // => 78.9
	fmt.Printf("%e\n", 123400000.0)              // => 1.23E+08
	fmt.Printf("%E\n", 123400000.0)              // => 1.23E+08
	fmt.Printf("%s\n", "\"string\"")             // => "string"
	fmt.Printf("%q\n", "\"string\"")             // => "\"string\""
	fmt.Printf("%x\n", "hex this")               // => 6.86578E+15
	fmt.Printf("%p\n", &p)                       // => 0xc00002c040
	fmt.Printf("|%6d|%6d|\n", 12, 345)           // => |    12|   345|
	fmt.Printf("|%6.2f|%6.2f|\n", 1.2, 3.45)     // => |  1.20|  3.45|
	fmt.Printf("|%-6.2f|%-6.2f|\n", 1.2, 3.45)   // => |1.20  |3.45  |
	fmt.Printf("|%6s|%6s|\n", "foo", "b")        // => |   foo|     b|
	fmt.Printf("|%-6s|%-6s|\n", "foo", "b")      // => |foo   |b     |
	s := fmt.Sprintf("a %s", "string")
	fmt.Println(s)
	fmt.Fprintf(os.Stderr, "an %s\n", "error")
}
           

另見:fmt

函數執行個體

Contains("test", "es") true
Count("test", "t") 2
HasPrefix("test", "te") true
HasSuffix("test", "st") true
Index("test", "e") 1
Join([]string{"a", "b"}, "-") a-b
Repeat("a", 5) aaaaa
Replace("foo", "o", "0", -1) f00
Replace("foo", "o", "0", 1) f0o
Split("a-b-c-d-e", "-") [a b c d e]
ToLower("TEST") test
ToUpper("test") TEST

Golang 條件控制

有條件的

a := 10
if a > 20 {
    fmt.Println(">")
} else if a < 20 {
    fmt.Println("<")
} else {
    fmt.Println("=")
}
           

if 中的語句

x := "hello go!"
if count := len(x); count > 0 {
    fmt.Println("Yes")
}
           
if _, err := doThing(); err != nil {
    fmt.Println("Uh oh")
}
           

Switch

x := 42.0
switch x {
  case 0:
  case 1, 2:
      fmt.Println("Multiple matches")
  case 42:   // Don't "fall through".
      fmt.Println("reached")
  case 43:
      fmt.Println("Unreached")
  default:
      fmt.Println("Optional")
}
           

參見:Switch

For loop

for i := 0; i <= 10; i++ {
  fmt.Println("i: ", i)
}
           

對于 Range 循環

nums := []int{2, 3, 4}
sum := 0
for _, num := range nums {
  sum += num
}
fmt.Println("sum:", sum)
           

While 循環

i := 1
for i <= 3 {
  fmt.Println(i)
  i++
}
           

Continue 關鍵字

for i := 0; i <= 5; i++ {
  if i % 2 == 0 {
      continue
  }
  fmt.Println(i)
}
           

Break 關鍵字

for {
  fmt.Println("loop")
  break
}
           

Golang 結構和映射

定義

package main
import (
	"fmt"
)
type Vertex struct {
	X int
	Y int
}
func main() {
	v := Vertex{1, 2}
	v.X = 4
	fmt.Println(v.X, v.Y) // => 4 2
}
           

參見:結構(Structs)

字面量

v := Vertex{X: 1, Y: 2}
// Field names can be omitted
v := Vertex{1, 2}
// Y is implicit
v := Vertex{X: 1}
           

您還可以輸入字段名

映射

m := make(map[string]int)
m["k1"] = 7
m["k2"] = 13
fmt.Println(m) // => map[k1:7 k2:13]
v1 := m["k1"]
fmt.Println(v1)     // => 7
fmt.Println(len(m)) // => 2
delete(m, "k2")
fmt.Println(m) // => map[k1:7]
_, prs := m["k2"]
fmt.Println(prs) // => false
n := map[string]int{"foo": 1, "bar": 2}
fmt.Println(n) // => map[bar:2 foo:1]
           

指向結構的指針

v := &Vertex{1, 2}
v.X = 2
           

Doing v.X is the same as doing (*v).X, when v is a pointer.

Golang 函數

多個參數

func plus(a int, b int) int {
    return a + b
}
func plusPlus(a, b, c int) int {
    return a + b + c
}
fmt.Println(plus(1, 2))
fmt.Println(plusPlus(1, 2, 3))
           

多次傳回

func vals() (int, int) {
  return 3, 7
}
a, b := vals()
fmt.Println(a)    // => 3
fmt.Println(b)    // => 7
           

匿名函數

r1, r2 := func() (string, string) {
    x := []string{"hello", "world"}
    return x[0], x[1]
}()
// => hello world
fmt.Println(r1, r2)
           

命名傳回

func split(sum int) (x, y int) {
  x = sum * 4 / 9
  y = sum - x
  return
}
x, y := split(17)
fmt.Println(x)   // => 7
fmt.Println(y)   // => 10
           

變量函數

func sum(nums ...int) {
  fmt.Print(nums, " ")
  total := 0
  for _, num := range nums {
      total += num
  }
  fmt.Println(total)
}
sum(1, 2)     //=> [1 2] 3
sum(1, 2, 3)  // => [1 2 3] 6
nums := []int{1, 2, 3, 4}
sum(nums...)  // => [1 2 3 4] 10
           

初始化函數

import --> const --> var --> init()
           
var num = setNumber()
func setNumber() int {
  return 42
}
func init() {
  num = 0
}
func main() {
  fmt.Println(num) // => 0
}
           

作為值的函數

func main() {
  // 将函數賦給名稱
  add := func(a, b int) int {
      return a + b
  }
  // 使用名稱調用函數
  fmt.Println(add(3, 4)) // => 7
}
           

關閉 1

func scope() func() int{
  outer_var := 2
  foo := func() int {return outer_var}
  return foo
}
// Outpus: 2
fmt.Println(scope()())
           

關閉 2

func outer() (func() int, int) {
    outer_var := 2
    inner := func() int {
        outer_var += 99
        return outer_var
    }
    inner()
    return inner, outer_var
}
inner, val := outer()
fmt.Println(inner()) // => 200
fmt.Println(val)     // => 101
           

Golang 包(Packages)

導入

import "fmt"
import "math/rand"
           

等同于

import (
  "fmt"        // 給 fmt.Println
  "math/rand"  // 給 rand.Intn
)
           

另見:導入

别名

import r "math/rand"
           
import (
    "fmt"
    r "math/rand"
)
           
r.Intn()
           

Packages

package main
// 一個内部包隻能被另一個包導入
// 那是在以内部目錄的父級為根的樹内
package internal
           

另見:内部包

導出名稱

// 以大寫字母開頭
func Hello () {
  ···
}
           

另見:導出的名稱

Golang 并發

協程

package main
import (
	"fmt"
	"time"
)
func f(from string) {
	for i := 0; i < 3; i++ {
		fmt.Println(from, ":", i)
	}
}
func main() {
	f("direct")
	go f("goroutine")
	go func(msg string) {
		fmt.Println(msg)
	}("going")
	time.Sleep(time.Second)
	fmt.Println("done")
}
           

參見:Goroutines, Channels

WaitGroup

package main
import (
	"fmt"
	"sync"
	"time"
)
func w(id int, wg *sync.WaitGroup) {
	defer wg.Done()
	fmt.Printf("%d starting\n", id)
	time.Sleep(time.Second)
	fmt.Printf("%d done\n", id)
}
func main() {
	var wg sync.WaitGroup
	for i := 1; i <= 5; i++ {
		wg.Add(1)
		go w(i, &wg)
	}
	wg.Wait()
}
           

參見:WaitGroup

Closing channels

ch <- 1
ch <- 2
ch <- 3
close(ch) // 關閉頻道
           
// 疊代通道直到關閉
for i := range ch {
  ···
}
           
// Closed if `ok == false`
v, ok := <- ch
           

參見:範圍和關閉

緩沖通道

ch := make(chan int, 2)
ch <- 1
ch <- 2
ch <- 3
// 緻命錯誤:
// 所有 goroutine 都處于休眠狀态 - 死鎖
           

參見:緩沖通道

Golang 錯誤控制

延遲函數

func main() {
  defer func() {
    fmt.Println("Done")
  }()
  fmt.Println("Working...")
}
           

Lambda defer

func main() {
  var d = int64(0)
  defer func(d *int64) {
    fmt.Printf("& %v Unix Sec\n", *d)
  }(&d)
  fmt.Print("Done ")
  d = time.Now().Unix()
}
           

defer 函數使用目前值d,除非我們使用指針在 main 末尾擷取最終值

Defer

func main() {
  defer fmt.Println("Done")
  fmt.Println("Working...")
}
           

參見:Defer, panic and recover

Golang 方法(Methods)

接收器

type Vertex struct {
  X, Y float64
}

func (v Vertex) Abs() float64 {
  return math.Sqrt(v.X * v.X + v.Y * v.Y)
}

v := Vertex{1, 2}
v.Abs()
           

參見:Methods

Mutation

func (v *Vertex) Scale(f float64) {
  v.X = v.X * f
  v.Y = v.Y * f
}

v := Vertex{6, 12}
v.Scale(0.5)
// `v` 已更新
           

參見:指針接收器

Golang 接口(Interfaces)

基本接口(Interfaces)

type Shape interface {
  Area() float64
  Perimeter() float64
}
           

結構(Struct)

type Rectangle struct {
  Length, Width float64
}
           

結構 Rectangle 通過實作其所有方法隐式實作接口 Shape

方法(Methods)

func (r Rectangle) Area() float64 {
  return r.Length * r.Width
}
func (r Rectangle) Perimeter() float64 {
  return 2 * (r.Length + r.Width)
}
           

在 Shape 中定義的方法在Rectangle中實作

接口執行個體

func main() {
  var r Shape = Rectangle{Length: 3, Width: 4}
  fmt.Printf("Type of r: %T, Area: %v, Perimeter: %v.", r, r.Area(), r.Perimeter())
}
           

雜項

關鍵字(Keywords)

  • break
  • default
  • func
  • interface
  • select
  • case
  • defer
  • go
  • map
  • struct
  • chan
  • else
  • goto
  • package
  • switch
  • const
  • fallthrough
  • if
  • range
  • type
  • continue
  • for
  • import
  • return
  • var

運算符和标點符号

+ & += &= && == != ( )
- | -= |= || < <= [ ]
* ^ *= ^= <- > >= { }
/ << /= <<= ++ = := , ;
% >> %= >>= -- ! ... . :
&^ &^=

另見

  • Devhints (devhints.io)
  • A tour of Go (tour.golang.org)
  • Golang wiki (github.com)
  • Effective Go (golang.org)
  • Go by Example (gobyexample.com)
  • Awesome Go (awesome-go.com)
  • JustForFunc Youtube (youtube.com)
  • Style Guide (github.com)

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