概述
Skia 是一款用 C++ 開發的、性能彪悍的 2D 圖像繪制引擎,其前身是一個向量繪圖軟體。2005年被谷歌收購,Skia也成為了Android系統的2D渲染顯示核心。Skia 在圖形轉換、文字渲染、位圖渲染方面都表現卓越,并提供了開發者友好的 API。
Skia在Android中的地位
- 規定2D繪制API
- 規定圖像資料結構
- 承擔編解碼排程和軟體渲染職責
Skia初探學習
Android Java 2D作圖主要通過JNI調用skia圖形庫完成。Canvas是個2D的概念,在skia中可以把這個canvas了解成系統提供給我們的一塊記憶體區域,但實際上它隻是一套繪圖API,真正的記憶體是下面的Bitmap,skia 提供一個bitmap對象。
在surface上繪制UI,通過lock來擷取surface對應的資料buffer,并當做skia bitmap的記憶體,unlockandpost來通知Surfaceflinger來輸出顯示。
SkBitmap用來設定像素。SkCanvas執行寫入操作。SkPaint相當于畫筆,用來設定顔色(color), 字型(typeface), 文字大小(textSize), 文字粗細(strokeWidth), 漸變(gradients, patterns)等。
int main(int argc, char **argv)
{
// create a client to surfaceflinger
sp<SurfaceComposerClient> client = new SurfaceComposerClient();
sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
ISurfaceComposer::eDisplayIdMain));
DisplayInfo dinfo;
status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo);
printf("w=%d,h=%d,xdpi=%f,ydpi=%f,fps=%f,ds=%f\n",
dinfo.w, dinfo.h, dinfo.xdpi, dinfo.ydpi, dinfo.fps, dinfo.density);
sp<SurfaceControl> surfaceControl =
client->createSurface(String8("debugview"),
dinfo.w, dinfo.h,
PIXEL_FORMAT_RGBA_8888,
0/*ISurfaceComposerClient::eHidden*/);
surfaceControl;
SurfaceComposerClient::openGlobalTransaction();
surfaceControl->setLayer(100000);
surfaceControl->setPosition(20, 20);
//surfaceControl->setAlpha(0.3f);
//surfaceControl->setSize(800, 800);
//surfaceControl->setSize(1500, 1000);
//Rect rect(900,900,900,900);
//Region region(rect);
//surfaceControl->setTransparentRegionHint(region);
SurfaceComposerClient::closeGlobalTransaction();
surfaceControl->show();
sp<Surface> surface = surfaceControl->getSurface();
ANativeWindow_Buffer outBuffer;
//Surface::SurfaceoutBuffer outBuffer;
//surface->lock(&outBuffer,NULL);//
//ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
//android_memset16((uint16_t*)outBuffer.bits, 0xF800, bpr*outBuffer.height);
//surface->unlockAndPost();
//sleep(1);
ssize_t bpr;
SkBitmap bitmap;
//SkImageInfo info = SkImageInfo::MakeN32Premul(512, 512)
//SkImageInfo info = SkImageInfo::Make(512, 512,
// kN32_SkColorType,
// kOpaque_SkAlphaType);
SkImageInfo info = SkImageInfo::Make(512, 512,
kN32_SkColorType,
kPremul_SkAlphaType);
surface->lock(&outBuffer, NULL);
bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
bitmap.installPixels(info, outBuffer.bits, bpr);
SkCanvas canvas(bitmap);
canvas.clear(SK_ColorTRANSPARENT);
SkPaint paint;
paint.setTextSize(28);
paint.setColor(SK_ColorBLACK);
//canvas.drawColor(SK_ColorRED);
const char *str = "aaaaaaaaaaaaaaaaaaE";
canvas.drawText(str, strlen(str), 8, 28, paint);
surface->unlockAndPost();
sleep(3);
#if 0
SurfaceComposerClient::openGlobalTransaction();
surfaceControl->setLayer(100000);
surfaceControl->setPosition(0, 0);
SurfaceComposerClient::closeGlobalTransaction();
surfaceControl->show();
sp<Surface> surface = surfaceControl->getSurface();
ANativeWindow_Buffer outBuffer;
surface->lock(&outBuffer,NULL);
ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
android_memset16((uint16_t*)outBuffer.bits, 0xF800, bpr*outBuffer.height);
surface->unlockAndPost();
sleep(3);
SurfaceComposerClient::openGlobalTransaction();
surfaceControl->setSize(480, 272);
surfaceControl->setPosition(100, 100);
SurfaceComposerClient::closeGlobalTransaction();
surfaceControl->show();
FILE *fp = fopen("/tmp/rgb565.rgb","rb");
if(fp != NULL){
unsigned char *rgb565Data = new unsigned char[480*272*2];
memset(rgb565Data,0x00,480*272*2);
fread(rgb565Data,1,480*272*2,fp);
surface->lock(&outBuffer,NULL);
memcpy(outBuffer.bits,rgb565Data,480*272*2);
delete[] rgb565Data;
surface->unlockAndPost();
}
fclose(fp);
sleep(3);
SurfaceComposerClient::openGlobalTransaction();
surfaceControl->setSize(320, 420);
surfaceControl->setPosition(100, 100);
SurfaceComposerClient::closeGlobalTransaction();
surfaceControl->show();
SkPaint paint;
paint.setColor(SK_ColorBLUE);
Rect rect(0, 0, 320, 240);
Region dirtyRegion(rect);
surface->lock(&outBuffer, &rect);
bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
SkBitmap bitmap;
bitmap.setConfig(convertPixelFormat(outBuffer.format), 320, 240, bpr);
bitmap.setPixels(outBuffer.bits);
SkCanvas canvas;
SkRegion clipReg;
const Rect b(dirtyRegion.getBounds());
clipReg.setRect(b.left, b.top, b.right, b.bottom);
canvas.clipRegion(clipReg);
canvas.drawARGB(0, 0xFF, 0x00, 0xFF);
canvas.drawCircle(200, 200, 100, paint);
bitmap.notifyPixelsChanged();
surface->unlockAndPost();
sleep(3);
SkFILEStream stream("/tmp/test.jpg");
SkImageDecoder* codec = SkImageDecoder::Factory(&stream);
if(codec){
SkBitmap bmp;
stream.rewind();
codec->decode(&stream, &bmp,
SkBitmap::kRGB_565_Config,
SkImageDecoder::kDecodePixels_Mode);
surface->lock(&outBuffer,NULL);
bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
bitmap.setConfig(convertPixelFormat(outBuffer.format), 320, 240, bpr);
bitmap.setPixels(outBuffer.bits);
canvas.drawBitmap(bmp, SkIntToScalar(200), SkIntToScalar(300));
surface->unlockAndPost();
sleep(3);
}
#endif
return 0;
}
設定字型
SkTypeface *font = SkTypeface::CreateFromFile("xxx.otf");
if(font){
paint.setARGB(255, 255, 0, 0);
paint.setTypeface(font);
paint.setTextSize(25);
canvas.drawText("abc", 3, 20, 20, paint);
}
還可以使用SkTypeface::CreateFromName建立face,skia會周遊SK_FONT_FILE_PREFIX宏所訓示的目錄下所有*.ttf字庫檔案,并将其加載記憶體。
以上我們簡單的介紹了Flutter中的Skia引擎圖像處理技術;在Android開發中啊Skia技術是很重要的存在,對于Skia的技術學習是需要更加深入學習,有關更多Skia技術和Flutter學習進階。可以私信:“手冊”前往擷取《Flutter3.0學習手冊》;海量Android開發技術知識進階也可以私信“資料”!
【私信:“手冊”擷取】Android核心技術進階手冊
小結
目前,Skia 已然是 Android 官方的圖像渲染引擎了,是以 Flutter Android SDK 無需内嵌 Skia 引擎就可以獲得天然的 Skia 支援;而對于 iOS 平台來說,由于 Skia 是跨平台的,是以它作為 Flutter iOS 渲染引擎被嵌入到 Flutter 的 iOS SDK 中,替代了 iOS 閉源的 Core Graphics/Core Animation/Core Text,這也正是 Flutter iOS SDK 打包的 App 包體積比 Android 要大一些的原因。