class Program
{
// 委托原型
public delegate int DelegateHandler(int i);
// 目标方法
static int Test(int i)
{
Console.WriteLine("Async Thread:{0}", Thread.CurrentThread.ManagedThreadId);
Thread.Sleep(5000);
return ++i;
}
// 異步等待模式 :EndInvoke
static void Async_EndInvoke()
DelegateHandler dlg = new DelegateHandler(Test);
IAsyncResult ar = dlg.BeginInvoke(1, null, null);
int result = dlg.EndInvoke(ar);
Console.WriteLine(result);
// 異步等待模式 :WaitHandle.WaitOne
static void Async_WaitOne()
ar.AsyncWaitHandle.WaitOne();
// 異步等待模式 :IsCompleted
static void Async_IsCompleted()
while (!ar.IsCompleted) Thread.Sleep(10);
// 異步等待模式 :CallBack
static void Aysnc_CallBack()
dlg.BeginInvoke(1,
delegate(IAsyncResult ar)
{
int result = (ar.AsyncState as DelegateHandler).EndInvoke(ar);
Console.WriteLine(result);
}, dlg);
// 異步等待模式 :CallBack & Timeout
static void Async_TimeOut()
IAsyncResult iar = dlg.BeginInvoke(1,
delegate(IAsyncResult ar)
ThreadPool.RegisterWaitForSingleObject(iar.AsyncWaitHandle,
delegate(object state, bool timeout)
// 如果沒有逾時,該回調方法會在目标方法後立即執行。
// 不管逾時與否,該回調方法都會執行,是以要判斷timeout參數。
Console.WriteLine("Timeout:{0}, Thread:{1}", timeout, Thread.CurrentThread.ManagedThreadId);
}, null, 10000, true);
static void Main()
Console.WriteLine("Main Thread:{0}", Thread.CurrentThread.ManagedThreadId);
Async_TimeOut();
Console.WriteLine("Press any key to exit...");
Console.ReadKey(true);