一、前言
上次發了個純painter繪制的老鼠,那個就是qt目錄下的demo,改的,隻是比demo中的老鼠稍微胖一點,估計人到中年都發福吧。這次來一個魔法小魚,這條魚可以變換顔色,尾巴還會搖動,可以設定旋轉的角度以及尾巴擺動的幅度等,原理是參考網上一個安卓大神寫的(繪制原理
https://www.jianshu.com/p/3dd3d1524851)。
其實在Qt學習過程中,如果越到問題找不到相關文章和答案,可以試着将關鍵字改成安卓試試,你會發現另外一篇天地,大量的資源和文章介紹等,就比如安卓中用的java的painter,就幾乎和Qt中的一樣,估計填寫程式設計語言都很類似,連方法名字幾乎都是一樣,設定參數,具有很多通用性,作為一名程式員,最重要的是了解思路和原理,甚至學習的方法,這些掌握了,任何語言都不是問題。
二、實作的功能
- 1:可設定魚頭+魚身+魚鳍+魚尾的顔色
- 2:可設定魚頭+魚身+魚鳍+魚尾的比例
- 3:可設定基準顔色,作為所有統一顔色
- 4:可設定魚鳍是否擺動
- 5:可設定魚的停留位置旋轉角度
三、效果圖

四、頭檔案代碼
#ifndef MAGICFISH_H
#define MAGICFISH_H
/**
* 魔幻魚控件 作者:feiyangqingyun(QQ:517216493) 2018-7-15
* 本控件來源于網絡(原作者:tyroneli(http://www.qtcn.org/bbs/read-htm-tid-65412.html))
* 繪制原理 https://www.jianshu.com/p/3dd3d1524851
* 1:可設定魚頭+魚身+魚鳍+魚尾的顔色
* 2:可設定魚頭+魚身+魚鳍+魚尾的比例
* 3:可設定基準顔色,作為所有統一顔色
* 4:可設定魚鳍是否擺動
* 5:可設定魚的停留位置旋轉角度
*/
#include <QWidget>
#ifdef quc
#if (QT_VERSION < QT_VERSION_CHECK(5,7,0))
#include <QtDesigner/QDesignerExportWidget>
#else
#include <QtUiPlugin/QDesignerExportWidget>
#endif
class QDESIGNER_WIDGET_EXPORT MagicFish : public QWidget
#else
class MagicFish : public QWidget
#endif
{
Q_OBJECT
Q_PROPERTY(QColor headColor READ getHeadColor WRITE setHeadColor)
Q_PROPERTY(QColor bodyColor READ getBodyColor WRITE setBodyColor)
Q_PROPERTY(QColor finColor READ getFinColor WRITE setFinColor)
Q_PROPERTY(QColor tailColor READ getTailColor WRITE setTailColor)
Q_PROPERTY(QColor baseColor READ getBaseColor WRITE setBaseColor)
Q_PROPERTY(bool finMove READ getFinMove WRITE setFinMove)
Q_PROPERTY(int speed READ getSpeed WRITE setSpeed)
Q_PROPERTY(double wave READ getWave WRITE setWave)
Q_PROPERTY(double currentAngle READ getCurrentAngle WRITE setCurrentAngle)
public:
explicit MagicFish(QWidget *parent = 0);
~MagicFish();
protected:
void resizeEvent(QResizeEvent *);
void paintEvent(QPaintEvent *);
void drawHead(QPainter *painter);
void drawBody(QPainter *painter, const QPointF &pos, double angle);
void drawFin(QPainter *painter, const QPointF &pos, bool left, double angle);
void drawTail(QPainter *painter, const QPointF &pos, double angle);
void drawTail1(QPainter *painter, const QPointF &pos, double angle);
void drawTail2(QPainter *painter, const QPointF &pos, double angle);
private:
//計算坐标點
QPointF calcPoint(const QPointF &pos, double len, double angle);
double qDegreesToRadians(double degrees);
double qRadiansToDegrees(double radians);
private:
QColor headColor; //魚頭顔色
QColor bodyColor; //魚身顔色
QColor finColor; //魚鳍顔色
QColor tailColor; //魚尾顔色
QColor baseColor; //基準顔色
bool finMove; //魚鳍是否擺動
int speed; //遊動的速度即尾巴擺動的頻率
double wave; //晃動的幅度
double currentAngle; //旋轉的角度
int currentValue; //遊動的位置
double headLen; //魚頭尺寸
double bodyLen; //魚身尺寸
double finLen; //魚鳍尺寸
double tailLen; //魚尾尺寸
QPointF headPos; //魚頭坐标
QTimer *timer; //定時器處理遊動
public:
QColor getHeadColor() const;
QColor getBodyColor() const;
QColor getFinColor() const;
QColor getTailColor() const;
QColor getBaseColor() const;
bool getFinMove() const;
int getSpeed() const;
double getWave() const;
double getCurrentAngle() const;
double getHeadLen() const;
QPointF getHeadPos() const;
QSize sizeHint() const;
QSize minimumSizeHint() const;
private slots:
void updateValue();
public slots:
//設定魚頭顔色
void setHeadColor(const QColor &headColor);
//設定魚身顔色
void setBodyColor(const QColor &bodyColor);
//設定魚鳍顔色
void setFinColor(const QColor &finColor);
//設定魚尾顔色
void setTailColor(const QColor &tailColor);
//設定基準顔色
void setBaseColor(const QColor &baseColor);
//設定魚鳍是否擺動
void setFinMove(bool finMove);
//設定遊動的速度
void setSpeed(int speed);
//設定滑動的幅度
void setWave(double wave);
//設定目前旋轉的角度
void setCurrentAngle(double currentAngle);
void setCurrentAngle(int currentAngle);
//設定頭部的長度
void setHeadLen(int headLen);
};
#endif // MAGICFISH_H
四、完整代碼
#pragma execution_character_set("utf-8")
#include "magicfish.h"
#include "qpainter.h"
#include "qmath.h"
#include "qtimer.h"
#include "qdebug.h"
MagicFish::MagicFish(QWidget *parent) : QWidget(parent)
{
headColor = QColor(244, 92, 71, 200);
bodyColor = QColor(244, 92, 71, 220);
finColor = QColor(244, 92, 71, 150);
tailColor = QColor(244, 92, 71, 180);
baseColor = QColor(244, 92, 71);
finMove = false;
speed = 30;
wave = 1.0;
currentAngle = 0.0;
currentValue = 0;
headLen = 10;
finLen = headLen * 1.8;
bodyLen = headLen * 5.2;
tailLen = headLen * 0.8;
timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(updateValue()));
timer->start(100);
}
MagicFish::~MagicFish()
{
if (timer->isActive()) {
timer->stop();
}
}
void MagicFish::resizeEvent(QResizeEvent *)
{
headLen = qMin(width(), height()) / 10.0;
bodyLen = headLen * 5.2;
finLen = headLen * 1.8;
tailLen = headLen * 0.8;
}
void MagicFish::paintEvent(QPaintEvent *)
{
//繪制準備工作,啟用反鋸齒
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
QPointF middlePos = QPointF(width() / 2, height() / 2);
headPos = calcPoint(middlePos, bodyLen / 1.5, currentAngle);
double angle = currentAngle + qSin(qDegreesToRadians(currentValue * 1.2 * wave)) * 2;
QPointF pos = calcPoint(headPos, bodyLen, angle - 180);
//繪制頭部
drawHead(&painter);
//繪制魚身
drawBody(&painter, pos, angle);
//繪制左側魚鳍
QPointF leftPos = calcPoint(headPos, headLen * 0.9, angle + 110);
drawFin(&painter, leftPos, true, angle);
//繪制右側魚鳍
QPointF rightPos = calcPoint(headPos, headLen * 0.9, angle - 110);
drawFin(&painter, rightPos, false, angle);
//繪制魚尾
drawTail(&painter, pos, angle);
}
void MagicFish::drawHead(QPainter *painter)
{
painter->save();
painter->setPen(Qt::NoPen);
painter->setBrush(headColor);
//魚頭關節圓
painter->drawEllipse(headPos, headLen, headLen);
painter->restore();
}
void MagicFish::drawBody(QPainter *painter, const QPointF &pos, double angle)
{
//計算身體部分四個點
QPointF pos1 = calcPoint(headPos, headLen, angle - 80);
QPointF pos2 = calcPoint(pos, headLen * 0.8, angle - 90);
QPointF pos3 = calcPoint(pos, headLen * 0.8, angle + 90);
QPointF pos4 = calcPoint(headPos, headLen, angle + 80);
QPointF leftPos = calcPoint(headPos, bodyLen * 0.56, angle - 130);
QPointF rightPos = calcPoint(headPos, bodyLen * 0.56, angle + 130);
//計算繪制路徑
QPainterPath path;
path.moveTo(pos1);
path.quadTo(leftPos, pos2);
path.lineTo(pos3);
path.quadTo(rightPos, pos4);
path.lineTo(pos1);
painter->save();
painter->setPen(Qt::NoPen);
painter->setBrush(bodyColor);
painter->drawPath(path);
painter->restore();
}
void MagicFish::drawFin(QPainter *painter, const QPointF &pos, bool left, double angle)
{
double controlAngle = 115;
double finAngle = finMove ? qSin(qDegreesToRadians(currentValue * 16.1 * wave)) * 12.0 : 2;
QPointF endPos = calcPoint(pos, finLen, left ? angle + finAngle + 180 : angle - finAngle - 180);
QPointF controlPos = calcPoint(pos, finLen * 1.8, left ? angle + controlAngle + finAngle : angle - controlAngle - finAngle);
//計算魚鳍的路徑
QPainterPath path;
path.moveTo(pos);
path.quadTo(controlPos, endPos);
path.lineTo(pos);
painter->save();
painter->setPen(Qt::NoPen);
painter->setBrush(finColor);
painter->drawPath(path);
painter->restore();
}
void MagicFish::drawTail(QPainter *painter, const QPointF &pos, double angle)
{
double flag = 0.6;
double length = tailLen * (flag + 1);
double tailAngle = angle + qCos(qDegreesToRadians(currentValue * 1.5 * wave)) * 15;
QPointF endPos = calcPoint(pos, length, tailAngle - 180);
QPointF pos1 = calcPoint(pos, tailLen, tailAngle - 90);
QPointF pos2 = calcPoint(endPos, tailLen * flag, tailAngle - 90);
QPointF pos3 = calcPoint(endPos, tailLen * flag, tailAngle + 90);
QPointF pos4 = calcPoint(pos, tailLen, tailAngle + 90);
QPainterPath path;
path.moveTo(pos1);
path.lineTo(pos2);
path.lineTo(pos3);
path.lineTo(pos4);
painter->save();
painter->setPen(Qt::NoPen);
painter->setBrush(tailColor);
//魚尾關節大圓
painter->drawEllipse(pos, tailLen, tailLen);
//魚尾關節小圓
painter->drawEllipse(endPos, tailLen * flag, tailLen * flag);
//魚尾肉部分路徑
painter->drawPath(path);
painter->restore();
//繪制魚尾關節
drawTail1(painter, endPos, tailAngle);
}
void MagicFish::drawTail1(QPainter *painter, const QPointF &pos, double angle)
{
double len = tailLen * 0.6;
double flag = 0.4;
double length = len * (flag + 2.7);
double tailAngle = angle + qSin(qDegreesToRadians(currentValue * 1.7 * wave)) * 35;
QPointF endPos = calcPoint(pos, length, tailAngle - 180);
QPointF pos1 = calcPoint(pos, len, tailAngle - 90);
QPointF pos2 = calcPoint(endPos, len * flag, tailAngle - 90);
QPointF pos3 = calcPoint(endPos, len * flag, tailAngle + 90);
QPointF pos4 = calcPoint(pos, len, tailAngle + 90);
QPainterPath path;
path.moveTo(pos1);
path.lineTo(pos2);
path.lineTo(pos3);
path.lineTo(pos4);
painter->save();
painter->setPen(Qt::NoPen);
painter->setBrush(tailColor);
painter->drawPath(path);
painter->restore();
//繪制魚尾魚鳍
drawTail2(painter, pos, tailAngle);
}
void MagicFish::drawTail2(QPainter *painter, const QPointF &pos, double angle)
{
double len = tailLen * 0.6;
double flag = 0.4;
double length = len * (flag + 2.7);
double tailWidth = qAbs(qSin(qDegreesToRadians(currentValue * 1.9 * wave)) * len + headLen / 5.0 * 3.0);
QPointF endPos1 = calcPoint(pos, length, angle - 180);
QPointF endPos2 = calcPoint(pos, length - 10, angle - 180);
QPointF pos1 = calcPoint(endPos1, tailWidth, angle - 90);
QPointF pos2 = calcPoint(endPos1, tailWidth, angle + 90);
QPointF pos3 = calcPoint(endPos2, tailWidth - headLen / 1.5, angle - 90);
QPointF pos4 = calcPoint(endPos2, tailWidth - headLen / 1.5, angle + 90);
QPainterPath path1;
path1.moveTo(pos);
path1.lineTo(pos3);
path1.lineTo(pos4);
path1.lineTo(pos);
QPainterPath path2;
path2.moveTo(pos);
path2.lineTo(pos1);
path2.lineTo(pos2);
path2.lineTo(pos);
painter->save();
painter->setPen(Qt::NoPen);
painter->setBrush(tailColor);
painter->drawPath(path1);
painter->drawPath(path2);
painter->restore();
}
QPointF MagicFish::calcPoint(const QPointF &pos, double len, double angle)
{
double x = qCos(qDegreesToRadians(angle)) * len;
double y = qSin(qDegreesToRadians(angle - 180)) * len;
return QPointF(pos + QPointF(x, y));
}
double MagicFish::qDegreesToRadians(double degrees)
{
return degrees * double(M_PI / 180);
}
double MagicFish::qRadiansToDegrees(double radians)
{
return radians * double(180 / M_PI);
}
void MagicFish::updateValue()
{
//值會一直遞增,需要判斷是否越界
if (currentValue >= (INT_MAX - speed)) {
currentValue = 0;
}
currentValue = (currentValue + speed) % 54000;
update();
}
QColor MagicFish::getHeadColor() const
{
return this->headColor;
}
QColor MagicFish::getBodyColor() const
{
return this->bodyColor;
}
QColor MagicFish::getFinColor() const
{
return this->finColor;
}
QColor MagicFish::getTailColor() const
{
return this->tailColor;
}
QColor MagicFish::getBaseColor() const
{
return this->baseColor;
}
bool MagicFish::getFinMove() const
{
return this->finMove;
}
int MagicFish::getSpeed() const
{
return this->speed;
}
double MagicFish::getWave() const
{
return this->wave;
}
double MagicFish::getCurrentAngle() const
{
return this->currentAngle;
}
double MagicFish::getHeadLen() const
{
return this->headLen;
}
QPointF MagicFish::getHeadPos() const
{
return this->headPos;
}
QSize MagicFish::sizeHint() const
{
return QSize(200, 200);
}
QSize MagicFish::minimumSizeHint() const
{
return QSize(20, 20);
}
void MagicFish::setHeadColor(const QColor &headColor)
{
if (this->headColor != headColor) {
this->headColor = headColor;
update();
}
}
void MagicFish::setBodyColor(const QColor &bodyColor)
{
if (this->bodyColor != bodyColor) {
this->bodyColor = bodyColor;
update();
}
}
void MagicFish::setFinColor(const QColor &finColor)
{
if (this->finColor != finColor) {
this->finColor = finColor;
update();
}
}
void MagicFish::setTailColor(const QColor &tailColor)
{
if (this->tailColor != tailColor) {
this->tailColor = tailColor;
update();
}
}
void MagicFish::setBaseColor(const QColor &baseColor)
{
if (this->baseColor != baseColor) {
this->baseColor = baseColor;
//根據基準顔色設定其他顔色
this->baseColor.setAlpha(200);
headColor = this->baseColor;
this->baseColor.setAlpha(220);
bodyColor = this->baseColor;
this->baseColor.setAlpha(150);
finColor = this->baseColor;
this->baseColor.setAlpha(180);
tailColor = this->baseColor;
update();
}
}
void MagicFish::setFinMove(bool finMove)
{
if (this->finMove != finMove) {
this->finMove = finMove;
update();
}
}
void MagicFish::setSpeed(int speed)
{
if (this->speed != speed) {
this->speed = speed;
update();
}
}
void MagicFish::setWave(double wave)
{
if (this->wave != wave) {
this->wave = wave;
update();
}
}
void MagicFish::setCurrentAngle(double currentAngle)
{
if (this->currentAngle != currentAngle) {
this->currentAngle = currentAngle;
update();
}
}
void MagicFish::setCurrentAngle(int currentAngle)
{
setCurrentAngle((double)currentAngle);
}
void MagicFish::setHeadLen(int headLen)
{
if (this->headLen != headLen) {
this->headLen = headLen;
this->finLen = headLen * 1.8;
this->bodyLen = headLen * 5.2;
this->tailLen = headLen * 0.8;
update();
}
}
六、控件介紹
- 超過150個精美控件,涵蓋了各種儀表盤、進度條、進度球、指南針、曲線圖、标尺、溫度計、導覽列、導航欄,flatui、高亮按鈕、滑動選擇器、農曆等。遠超qwt內建的控件數量。
- 每個類都可以獨立成一個單獨的控件,零耦合,每個控件一個頭檔案和一個實作檔案,不依賴其他檔案,友善單個控件以源碼形式內建到項目中,較少代碼量。qwt的控件類環環相扣,高度耦合,想要使用其中一個控件,必須包含所有的代碼。
- 全部純Qt編寫,QWidget+QPainter繪制,支援Qt4.6到Qt5.12的任何Qt版本,支援mingw、msvc、gcc等編譯器,支援任意作業系統比如windows+linux+mac+嵌入式linux等,不亂碼,可直接內建到Qt Creator中,和自帶的控件一樣使用,大部分效果隻要設定幾個屬性即可,極為友善。
- 每個控件都有一個對應的單獨的包含該控件源碼的DEMO,友善參考使用。同時還提供一個所有控件使用的內建的DEMO。
- 每個控件的源代碼都有詳細中文注釋,都按照統一設計規範編寫,友善學習自定義控件的編寫。
- 每個控件預設配色和demo對應的配色都非常精美。
- 超過130個可見控件,6個不可見控件。
- 部分控件提供多種樣式風格選擇,多種訓示器樣式選擇。
- 所有控件自适應窗體拉伸變化。
- 內建自定義控件屬性設計器,支援拖曳設計,所見即所得,支援導入導出xml格式。
- 自帶activex控件demo,所有控件可以直接運作在ie浏覽器中。
- 內建fontawesome圖形字型+阿裡巴巴iconfont收藏的幾百個圖形字型,享受圖形字型帶來的樂趣。
- 所有控件最後生成一個dll動态庫檔案,可以直接內建到qtcreator中拖曳設計使用。
- 目前已經有qml版本,後期會考慮出pyqt版本,如果使用者需求量很大的話。
七、SDK下載下傳
- SDK下載下傳連結: https://pan.baidu.com/s/1A5Gd77kExm8Co5ckT51vvQ 提取碼:877p
- 下載下傳連結中包含了各個版本的動态庫檔案,所有控件的頭檔案,使用demo,自定義控件+屬性設計器。
- 自定義控件插件開放動态庫dll使用(永久免費),無任何後門和限制,請放心使用。
- 目前已提供26個版本的dll,其中包括了qt5.12.3 msvc2017 32+64 mingw 32+64 的。
- 不定期增加控件和完善控件,不定期更新SDK,歡迎各位提出建議,謝謝!
- widget版本(QQ:517216493)qml版本(QQ:373955953)三峰駝(QQ:278969898)。
- 濤哥的知乎專欄 Qt進階之路 https://zhuanlan.zhihu.com/TaoQt
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