當Source端Path所關聯的資料與Target端目标屬性資料類型不一緻時,需要添加資料轉換器,資料轉換器是一個自定義的類,這個類需要實作IValueConverter接口,這個接口有兩個方法需要實作:Convert和ConvertBack,當資料從Source流向Target時,将調用Convert方法,反之,将調用ConvertBack方法
例子,首先定義飛機類型
public enum Category
{
Bomber,
Fighter
}
public enum State
{
Available,
Locked,
Unknown
}
public class Plane
{
public Category Category { get; set; }
public string Name { get; set; }
public State State { get; set; }
}
Plane類型的Category将在界面上轉換為圖檔,而State類型将會轉換成界面上的CheckBox顯示,由于存在兩個轉換,是以需要提供兩個Converter,第一個轉換是做Category類型與字元類型的轉換,字元串是圖檔的路徑
class CategoryToSourceConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
Category c = (Category)value;
switch (c)
{
case Category.Bomber:
{
return @"\Icons\close.png";
}
case Category.Fighter:
{
return @"\Icons\closeing.png";
}
default:
{
return null;
}
}
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
return new NotImplementedException();
}
}
由于UI上不能修改圖檔,是以隻實作了從Source到Target的轉換
另一個轉換用于将State資料轉換為bool?
public class StateToNullableBoolConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
State s = (State)value;
switch (s)
{
case State.Locked:
{
return false;
}
case State.Available:
{
return true;
}
case State.Unknown:
default:
{
return null;
}
}
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
bool? nb = (bool?)value;
switch (nb)
{
case true:
{
return State.Available;
}
case false:
{
return State.Locked;
}
case null:
default:
{
return State.Unknown;
}
}
}
}
界面代碼:
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:WpfApplication1"
Title="MainWindow" Height="275" Width="275">
<Window.Resources>
<local:CategoryToSourceConverter x:Key="cts" />
<local:StateToNullableBoolConverter x:Key="stnb" />
</Window.Resources>
<StackPanel Background="LightBlue">
<ListBox x:Name="listBoxPlane" Height="160" Margin="5">
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel Orientation="Horizontal">
<Image Width="20" Height="20" Source="{Binding Path=Category, Converter={StaticResource cts}}" />
<TextBlock Text="{Binding Path=Name}" Width="60" Margin="80,0" />
<CheckBox IsThreeState="True" IsChecked="{Binding Path=State, Converter={StaticResource stnb}}" />
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<Button x:Name="buttonLoad" Content="Load" Height="25" Margin="5,0" Click="buttonLoad_Click" />
<Button x:Name="buttonSave" Content="Save" Height="25" Margin="5,0" Click="buttonSave_Click" />
</StackPanel>
</Window>
加粗的部分是XAML中對轉換器的使用,背景代碼中實作了Load和Save兩個按鈕的點選事件
private void buttonLoad_Click(object sender, RoutedEventArgs e)
{
List<Plane> planeList = new List<Plane>()
{
new Plane(){Category=Category.Bomber, Name="B-1", State=State.Unknown},
new Plane(){Category=Category.Bomber, Name="B-2", State=State.Unknown},
new Plane(){Category=Category.Fighter, Name="F-22", State=State.Unknown},
new Plane(){Category=Category.Fighter, Name="Su-47", State=State.Unknown},
new Plane(){Category=Category.Bomber, Name="B-52", State=State.Unknown},
new Plane(){Category=Category.Fighter, Name="J-10", State=State.Unknown}
};
listBoxPlane.ItemsSource = planeList;
}
private void buttonSave_Click(object sender, RoutedEventArgs e)
{
StringBuilder sb = new StringBuilder();
foreach (Plane p in listBoxPlane.Items)
{
sb.AppendLine(string.Format("Category={0}, Name={1}, State={2}", p.Category, p.Name, p.State));
}
File.WriteAllText(@"d:\PlaneList.txt", sb.ToString());
}
界面效果如圖:

當改變checkbox的選中狀态時,Plane對象中的值會發生變化