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Skyline桌面二次開發之路徑漫遊(C#)

所謂路徑漫遊:即建立一個動态對象和一條由多點組成的線,然後讓動态對象沿着線飛行

首先繪制一條線,實際上路徑漫遊是不需要繪制線的,我這裡隻是為了确認動态對象是否沿着線路在飛行,代碼如下:

//繪制路徑
            double[] cVerticesArray = null;
            cVerticesArray = new double[] {
                        116.35,  27.98,  0,
                        116.45,  28.98,  0,
                        116.45,  28.11,  0,
                        116.65,  28.45,  0,
                     };

            ILineString pILineString = sgWorld.Creator.GeometryCreator.CreateLineStringGeometry(cVerticesArray);
            IColor66 color = sgWorld.Creator.CreateColor(255, 0, 0, 125);
            var polyline = sgWorld.Creator.CreatePolyline(pILineString, color);
      

  接下來建立動态對象,代碼如下:

var dynamicObject = this.sgWorld.Creator.CreateDynamicObject(0, DynamicMotionStyle.MOTION_GROUND_VEHICLE, DynamicObjectType.DYNAMIC_IMAGE_LABEL, @"F:\項目管理\智慧撫州\使用的Fly\data11\汽車圖示\整車.png", 50, AltitudeTypeCode.ATC_TERRAIN_RELATIVE, "", "動态對象");
      

  參數說明:

第一個參數0:一組 IRouteWaypoint66對象,後續向動态對象中添加

第二個參數DynamicMotionStyle:移動方式,是一個枚舉類型,具體的效果大家可以去試一下

第三個參數DynamicObjectType:動态對象類型,是一個枚舉類型,該參數也決定了你第四個參數的檔案類型

第四個參數:由于第三個參數選擇的Image_label,這裡我選擇了一張圖檔

第五個參數50:檔案縮放大小

第六個參數AltitudeTypeCode:高度模式

動态對象建立完成之後就是建立路徑的拐點,代碼如下:

var wayPoint1 = this.sgWorld.Creator.CreateRouteWaypoint(116.35, 27.98, 0, 2000);
            var wayPoint2 = this.sgWorld.Creator.CreateRouteWaypoint(116.45, 28.98, 0, 2000);
            var wayPoint3 = this.sgWorld.Creator.CreateRouteWaypoint(116.55, 28.11, 0, 800);
            var wayPoint4 = this.sgWorld.Creator.CreateRouteWaypoint(116.65, 28.45, 0, 800);
      

  然後将拐點添加到動态對象中:

dynamicObject.Waypoints.AddWaypoint(wayPoint1);
            dynamicObject.Waypoints.AddWaypoint(wayPoint2);
            dynamicObject.Waypoints.AddWaypoint(wayPoint3);
            dynamicObject.Waypoints.AddWaypoint(wayPoint4);
            dynamicObject.CircularRoute = false;
            dynamicObject.RestartRoute(0);
      

  最後調用飛行到對象,就可以實作路徑漫遊效果:

sgWorld.Navigate.FlyTo(dynamicObject.ID, ActionCode.AC_JUMP);
      

  

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