用途
享元模式 (Flyweight)
運用共享技術有效地支援大量細粒度的對象。
享元模式是一種結構型模式。
結構
圖-享元模式結構圖
Flyweight : 它是所有具體享元類的超類或接口,通過這個接口,Flyweight 可以接受并作用于外部狀态。
abstract class Flyweight {
public abstract void Operation(int extrinsicstates);
}
ConcreteFlyweight : 是繼承 Flyweight 超類或實作 Flyweight 接口,并為内部狀态增加存儲空間。
class ConcreteFlyweight extends Flyweight {
@Override
public void Operation(int extrinsicstates) {
System.out.println("共享的Flyweight : " + extrinsicstates);
}
UnsharedConcreteFlyweight : 指那些不需要共享的 Flyweight 子類,因為 Flyweight 接口共享成為可能,但它并不強制共享。
class UnsharedConcreteFlyweight extends Flyweight {
System.out.println("不共享的Flyweight : " + extrinsicstates);
FlywightFactory :是一個享元工廠,用來建立并管理 Flyweight 對象。它主要是用來確定合理地共享 Flyweight ,當使用者請求一個 Flyweight 時, FlyweightFactory 對象提供一個已建立的執行個體或建立一個(如果對象不存在的話)。
class FlywightFactory {
private Hashtable<String, Flyweight> flyweights = new Hashtable<String, Flyweight>();
public FlywightFactory() {
flyweights.put("X", new ConcreteFlyweight());
flyweights.put("Y", new ConcreteFlyweight());
flyweights.put("Z", new ConcreteFlyweight());
public Flyweight GetFlyweight(String key) {
return ((Flyweight)flyweights.get(key));
測試代碼
public class FlyweightPattern {
public static void main(String[] args) {
int extrinsicstates = 1;
FlywightFactory factory = new FlywightFactory();
Flyweight fx = factory.GetFlyweight("X");
fx.Operation(extrinsicstates);
Flyweight fy = factory.GetFlyweight("Y");
fy.Operation(++extrinsicstates);
Flyweight fz = factory.GetFlyweight("Z");
fz.Operation(++extrinsicstates);
Flyweight uf = new UnsharedConcreteFlyweight();
uf.Operation(++extrinsicstates);
運作結果
共享的Flyweight : 1
共享的Flyweight : 2
共享的Flyweight : 3
不共享的Flyweight : 4
推薦
本文屬于
JAVA設計模式系列。
參考資料
《大話設計模式》
《HeadFirst設計模式》