sock_sendmsg的代碼很簡單
int sock_sendmsg(struct socket *sock, struct msghdr *msg, size_t size)
{
struct kiocb iocb;
struct sock_iocb siocb;
int ret;
init_sync_kiocb(&iocb, NULL);
iocb.private = &siocb;
ret = __sock_sendmsg(&iocb, sock, msg, size);
if (-EIOCBQUEUED == ret)
ret = wait_on_sync_kiocb(&iocb);
return ret;
}
首先定義了一個struct kiocb類型的iocb——linux核心中所有I/O操作都要依賴于合格結構,然後初始化它。然後調用__sock_sendmsg,而__sock_sendmsg又調用UDP的sendmsg去做真正的發送。
也就是說,對于UDP的socket來說,sendto調用,真正去做工作的是udp_sendmsg這個函數。
int udp_sendmsg(struct kiocb *iocb, struct sock *sk, struct msghdr *msg,
size_t len)
struct inet_sock *inet = inet_sk(sk);
struct udp_sock *up = udp_sk(sk);
int ulen = len;
struct ipcm_cookie ipc;
struct rtable *rt = NULL;
int free = 0;
int connected = 0;
__be32 daddr, faddr, saddr;
__be16 dport;
u8 tos;
int err, is_udplite = IS_UDPLITE(sk);
int corkreq = up->corkflag || msg->msg_flags&MSG_MORE;
int (*getfrag)(void *, char *, int, int, int, struct sk_buff *);
将sk轉為udp内部使用的類型指針,在TCP/IP中充斥了這樣的轉換。主要原因是因為對于上層來說,需要一個統一的類型,而到了底層的具體實作時,都會将上層抽象的資料類型,轉為自己所需的類型。
if (len > 0xFFFF)
return -EMSGSIZE;
/*
* Check the flags.
*/
if (msg->msg_flags & MSG_OOB) /* Mirror BSD error message compatibility */
return -EOPNOTSUPP;
進行一些錯誤檢測。
ipc.opt = NULL;
ipc.shtx.flags = 0;
if (up->pending) {
/*
* There are pending frames.
* The socket lock must be held while it's corked.
*/
lock_sock(sk);
if (likely(up->pending)) {
if (unlikely(up->pending != AF_INET)) {
release_sock(sk);
return -EINVAL;
}
goto do_append_data;
}
release_sock(sk);
}
ulen += sizeof(struct udphdr);
如果該socket有pending的frame,那麼直接将資料追加。如果沒有就ulen加上udp首部的長度。
/*
* Get and verify the address.
if (msg->msg_name) {
struct sockaddr_in * usin = (struct sockaddr_in *)msg->msg_name;
if (msg->msg_namelen sizeof(*usin))
return -EINVAL;
if (usin->sin_family != AF_INET) {
if (usin->sin_family != AF_UNSPEC)
return -EAFNOSUPPORT;
daddr = usin->sin_addr.s_addr;
dport = usin->sin_port;
if (dport == 0)
} else {
if (sk->sk_state != TCP_ESTABLISHED)
return -EDESTADDRREQ;
daddr = inet->inet_daddr;
dport = inet->inet_dport;
/* Open fast path for connected socket.
Route will not be used, if at least one option is set.
connected = 1;
ipc.addr = inet->inet_saddr;
如果msg->msg_name不為空,就說明指定了目的位址,對其進行檢驗。如果為空,就就需要對sock的狀态進行檢驗,檢視其是否是連接配接狀态——UDP的socket同樣是可以調用connect,這樣就不需要每次都指定發送位址了。
今天有點困了,就這樣了。