作者:雷神
QQ:38929568
QQ群:28048051JAVA遊戲程式設計(滿) 28047782(将滿)
與前一款掃雷比較,這個遊戲多了一個 類,用來顯示動畫,也是蛇要吃的物品類, 也有了代碼包,圖檔包,結構清晰,代碼量500行,地圖生成的簡單算法,和播放動畫的簡單算法!有矩形碰撞,更新就是增加蛇的移動速度,簡單做法就是把重新整理速度提高了,每次重新整理蛇要移動一個格子,出現的物品有的是增加蛇長度的,有的是減少蛇長度的。
本文給出的是程式代碼,需要圖檔才能編譯程式,
Gif.java 這個類是繪制動畫的類,也是蛇的食物類
package code;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.Graphics;
public class Gif
...{
public String name = "gif";
public int life = 1;
public int pos_x = 0;
public int pos_y = 0;
public int w = 10;
public int h = 10;
public int form = 1;
private int allTime;
private int currForm;
private long startTime;
public boolean isShow=true;
public int[] formTime=...{100};
private Image[] img;
public Gif( String _name, int _form, int _w, int _h )
...{
w = _w;
h = _h;
setGif( _name, _form );
startTime = System.currentTimeMillis();
setPos();
}
public void setGif( String _name, int _form )
try
...{
name = _name;
form = _form;
formTime= new int[form];
img = new Image[form];
for( int i=0; i<form; i++ )
...{
formTime[i] = 100;
allTime += formTime[i];
img[i] = Image.createImage("/pics/"+name+"_"+i+".png");
}
// Image temp = Image.createImage("/pics/"+name+".png");
// form = temp.getWidth()/w;
// formTime = new int[form];
// img = new Image[form];
// Graphics gn;
// for( int i=0; i<img.length; i++ )
// {
// formTime[i] = 100;
// allTime +=formTime[i];
// img[i] = Image.createImage(w, h);
// gn = img[i].getGraphics();
// gn.drawImage(temp, -i*w, 0, gn.LEFT|gn.TOP);
// }
// gn = null;
// temp = null;
// System.gc();
}catch(Exception e)...{ e.printStackTrace(); }
public void setPos()
pos_x = cGame.rand.nextInt(cGame.s_width-w) + ( w>>1 );
pos_y = cGame.rand.nextInt(cGame.s_height-h) + ( h>>1 );
public void setFormTime(int[] _formTime)
formTime = _formTime;
allTime = 0;
for( int i=0; i<formTime.length; i++ )
allTime +=formTime[i];
}
public void paint(Graphics g)
if( isShow )
long now = System.currentTimeMillis();
long time= (now-startTime)%allTime;
for(int i=0; i<form; i++)
time -= formTime[i];
if( time<=0 )
...{
g.drawImage(img[i], pos_x, pos_y, g.HCENTER|g.VCENTER);
break;
}
}
cGame.java 這個類已經不陌生了, 作用功能和上一個遊戲雷同
////////////////////////////////////////////////////////////////////////////////
//
// cGame.java
// Project: Minesweeper
// Author(s): Gao Lei
// Create: 2007-10-12
import java.util.Random;
import javax.microedition.lcdui.*;
class cGame extends Canvas implements Runnable
private static final int STATEPLAY = 0;
private static final int STATELOST = 1;
private static final int STATEWIN = 2;
private static final int KEY_UP = 1;
private static final int KEY_DOWN = 2;
private static final int KEY_LEFT = 3;
private static final int KEY_RIGHT = 4;
private static final int KEY_FIRE = 5;
public static int s_width = 0;
public static int s_height = 0;
public static long updates = 0;
public static Random rand;
private int maxRand = 1000;
private int map_x = 10;
private int map_y = 10;
private int map_w = 16;
private int map_h = 16;
private int key_x = map_x / 2;
private int key_y = map_y / 2;
private int snake_w = 8;
private int snake_h = 8;
private int pos_x = map_x / 2;
private int pos_y = map_y / 2;
private int aspect_x= 0;
private int aspect_y= 1;
private int snake_max = 100;
private int snake_n = 5;
private int gameState = STATEPLAY;
private int level = 1;
private long sleepTime =160;
private int[] snake_x = new int[ snake_max ];
private int[] snake_y = new int[ snake_max ];
private int[][] map;
private boolean isShowInfo = false;
private Font font = Font.getFont( Font.FACE_SYSTEM, Font.STYLE_BOLD, Font.SIZE_LARGE );
private Thread thread;
private Image[] imgGameBg = new Image[4];
private Image[] imgItem = new Image[3];
private Gif[] gold = new Gif[5];
private Gif[] dung = new Gif[2];
private Gif fungus;
cGame()
setFullScreenMode(true);
s_width = getWidth();
s_height= getHeight();
rand = new Random( System.currentTimeMillis() );
for( int i=0; i<gold.length; i++ )
gold[i]= new Gif("gold", 5, 19, 15 );
for( int i=0; i<dung.length; i++ )
dung[i]= new Gif("dung", 6, 21, 30 );
dung[i].life = -2; // --life
fungus = new Gif("fungus", 12, 25, 23 );
fungus.setFormTime
(
new int[] ...{ 2000, 150, 150, 150,
150, 200, 100, 100,
200, 150, 200, 200
}
);
fungus.life = 5; // --life +5
for( int i=0; i<imgItem.length; i++ )
imgItem[i]=Image.createImage("/pics/item_16_"+i+".png");
Image temp = Image.createImage("/pics/bg_tile_0.png");
Graphics gn;
for( int i=0; i<imgGameBg.length; i++ )
imgGameBg[i] = Image.createImage(16, 16);
gn = imgGameBg[i].getGraphics();
gn.drawImage(temp, -i*16, 0, gn.LEFT|gn.TOP);
gn = null;
temp = null;
System.gc();
}catch(Exception e)...{ e.printStackTrace(); }
rePlay( level );
thread = new Thread(this);
thread.start();
public void run()
while( true )
try
updates++;
repaint();
serviceRepaints();
thread.sleep(sleepTime);
}catch(Exception e)
e.printStackTrace();
g.setClip(0, 0, s_width, s_height);
g.setColor(0x000000);
g.fillRect(0, 0, s_width, s_height);
for( int i=0; i<map_x; i++ )
for( int j=0; j<map_y; j++ )
g.drawImage(imgGameBg[ map[i][j] ], j*map_h, i*map_w, g.LEFT|g.TOP);
}
for( int i=0; i<gold.length; i++ )
gold[i].paint(g);
for( int i=0; i<dung.length; i++ )
dung[i].paint(g);
if( snake_n>20 )
fungus.paint( g );
paintSnake( g );
if( isShowInfo || gameState != STATEPLAY )
g.setColor(0xFFFFFF);
for( int i=0; i<=map_y; i++ ) // |||
g.drawLine(i*map_w, 0, i*map_w, map_h*map_x);
for( int i=0; i<=map_x; i++ ) // ===
g.drawLine(0, i*map_h, map_y*map_w, i*map_h);
g.setFont( font );
g.setColor( 0xff0000 );
g.setFont( font );
g.drawString( "life:"+snake_n, 2, 2, 0 );
g.drawString( "level:"+level, 2, 18, 0 );
void paintSnake( Graphics g )
g.setColor(0x0000FF);
for( int i=snake_n; i>0; i-- )
snake_x[i] = snake_x[i-1];
snake_y[i] = snake_y[i-1];
g.fillRect(snake_x[i]-snake_w/2, snake_y[i]-snake_h/2, snake_w, snake_h);
snake_x[0] += aspect_x*8;
snake_y[0] += aspect_y*8;
g.setColor(0x6666FF);
g.fillRect(snake_x[0]-snake_w/2, snake_y[0]-snake_h/2, snake_w, snake_h);
if( snake_x[0]<0 || snake_x[0]>s_width || snake_y[0]<0 ||snake_y[0]>s_height )
rePlay(level);
for( int i=snake_n; i<snake_n; i++ )
if( isIntersect(snake_x[0], snake_y[0], snake_w, snake_h,
snake_x[i], snake_y[i], snake_w, snake_h )
)
rePlay(level);
if( isIntersect(snake_x[0], snake_y[0], snake_w, snake_h,
gold[i].pos_x, gold[i].pos_y, gold[i].w, gold[i].h )
)
addSnake( gold[i].life );
gold[i].setPos();
dung[i].pos_x, dung[i].pos_y, dung[i].w, dung[i].h )
addSnake( dung[i].life );
dung[i].setPos();
if( isIntersect(snake_x[0], snake_y[0], snake_w, snake_h,
fungus.pos_x, fungus.pos_y, fungus.w, fungus.h )
)
addSnake( fungus.life );
// fungus.isShow =false;
fungus.setPos();
boolean isIntersect(int x1,int y1, int w1, int h1, int x2, int y2, int w2, int h2)
if( Math.abs(x2-x1) < (w1+w2)/2 && Math.abs(y2-y1) < (h1+h2)/2 )
return true;
else
return false;
public void keyPressed(int key)
key = Math.abs(key);
System.out.println("key="+key);
switch( key )
case KEY_NUM2:
case KEY_UP:
if( gameState != STATEPLAY )
else
if( aspect_y <= 0)
...{
aspect_x = 0;
aspect_y = -1;
}
break;
case KEY_NUM8:
case KEY_DOWN:
if( gameState != STATEPLAY )
if( aspect_y >= 0)
aspect_y = +1;
case KEY_NUM4:
case KEY_LEFT:
if( aspect_x <= 0)
aspect_y = 0;
aspect_x = -1;
case KEY_NUM6:
case KEY_RIGHT:
if( aspect_x >= 0)
aspect_x = +1;
case KEY_FIRE:
case KEY_NUM5:
if( gameState == STATEPLAY )
// addSnake();
// System.out.println("snake_n="+snake_n);
case KEY_NUM1:
case KEY_NUM3:
isShowInfo = !isShowInfo;
case KEY_NUM0:
rePlay( level );
this.repaint();
private void addSnake(int life)
snake_n += life;
if( snake_n > snake_max )
snake_n = snake_max;
level++;
if( snake_n < snake_n ) //game over
snake_n = snake_n;
public void rePlay( int level )
sleepTime = 150-level*20;
map_x = s_height/16;
map_y = s_width/16;
key_x = map_x>>1;
key_y = map_y>>1;
gameState = STATEPLAY;
map = new int[map_x][map_y];
isShowInfo = false;
snake_n = 5;
aspect_x = 0;
aspect_y = 0;
for( int i=0; i<map_x; i++ ) //draw bg
int r = rand.nextInt(maxRand);
for( int k=0; k<imgGameBg.length; k++ )
if( r < maxRand>>k+1 )
map[i][j] = k;
for( int i=0; i<snake_n; i++ ) //init snake
snake_x[i] = s_width>>1;
snake_y[i] = (s_height>>1)-(i*snake_h);
Snake.java這個類是之前的 Minesweeper.java這個類 基本上就該個名字,其他什麼都不用改!
///////////////////////////////////////////////////////////////////////////////////////////////////
// Snake.java
// Project: Snake
// Create: 2007-10-08
package code;
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
public class Snake extends MIDlet
static Snake s_midlet;
static Display s_display = null;
static cGame s_game = null;
public Snake()
s_midlet = this;
public void startApp()
if (s_display == null)
s_display = Display.getDisplay(this);
if (s_game == null)
s_game = new cGame();
s_display.setCurrent(s_game);
}
else
public void pauseApp()
public void destroyApp(boolean unconditional)
notifyDestroyed();
這次代碼上的注釋比較少的原因是我的IDE不支援中文輸入!是以即便是加注釋也是英文的!就沒加了
大多數函數方法和上個遊戲沒多大變化!
<a href="http://down.51cto.com/data/2358279" target="_blank">附件:http://down.51cto.com/data/2358279</a>
本文轉自 kome2000 51CTO部落格,原文連結:http://blog.51cto.com/kome2000/578507