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樂在其中設計模式(C#) - 狀态模式(State Pattern)
作者:webabcd
介紹
允許一個對象在其内部狀态改變時改變它的行為。對象看起來似乎修改了它所屬的類。
示例
有一個Message實體類,對它的操作有Insert()和Get()方法,持久化資料在SqlServer資料庫中或Xml檔案裡。在對象内部可以根據使用者的不同選擇不同的資料持久化方案。
MessageModel
using System;
using System.Collections.Generic;
using System.Text;
namespace Pattern.State
{
/// <summary>
/// Message實體類
/// </summary>
public class MessageModel
{
/// <summary>
/// 構造函數
/// </summary>
/// <param name="msg">Message内容</param>
/// <param name="pt">Message釋出時間</param>
public MessageModel(string msg, DateTime pt)
{
this._message = msg;
this._publishTime = pt;
}
private string _message;
/// Message内容
public string Message
get { return _message; }
set { _message = value; }
private DateTime _publishTime;
/// Message釋出時間
public DateTime PublishTime
get { return _publishTime; }
set { _publishTime = value; }
}
}
AbstractMessageState
/// 狀态模式抽象類
public abstract class AbstractMessageState
/// Context類型
protected Message _message;
/// Context類型屬性
public Message Message
/// 改變狀态
public abstract void StateChangeCheck();
/// 擷取Message
/// <returns></returns>
public abstract List<MessageModel> Get();
/// 插入Message
/// <param name="mm">Message實體對象</param>
public abstract bool Insert(MessageModel mm);
XmlMessage
/// Xml方式操作Message
public class XmlMessage : AbstractMessageState
/// <param name="message">Context類型參數</param>
public XmlMessage(Message message)
this._message = message;
public override void StateChangeCheck()
// 如果UserId是admin則變換狀态為SqlMessage
if (this._message.UserId == "admin")
{
this._message.AbstractMessageState = new SqlMessage(this._message);
}
public override List<MessageModel> Get()
List<MessageModel> l = new List<MessageModel>();
l.Add(new MessageModel("XML方式擷取Message", DateTime.Now));
return l;
public override bool Insert(MessageModel mm)
// 代碼略
return true;
SqlMessage
/// Sql方式操作Message
public class SqlMessage : AbstractMessageState
public SqlMessage(Message message)
l.Add(new MessageModel("SQL方式擷取Message", DateTime.Now));
Message
/// Context類
public class Message
/// 類型為狀态模式抽象類的私有變量
private AbstractMessageState _abstractMessageState;
/// 類型為狀态模式抽象類的屬性
public AbstractMessageState AbstractMessageState
get { return _abstractMessageState; }
set { _abstractMessageState = value; }
}
/// UserId私有變量
private string _userId;
/// UserId
public string UserId
get { return _userId; }
set { _userId = value; }
/// <param name="userId">UserId</param>
public Message(string userId)
this._userId = userId;
_abstractMessageState = new XmlMessage(this);
public List<MessageModel> Get()
// 修改狀态
_abstractMessageState.StateChangeCheck();
return _abstractMessageState.Get();
public bool Insert(MessageModel mm)
return _abstractMessageState.Insert(mm);
client
using System.Data;
using System.Configuration;
using System.Collections;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
using Pattern.State;
public partial class State : System.Web.UI.Page
protected void Page_Load(object sender, EventArgs e)
Message m = new Message("admin");
Response.Write(m.Insert(new MessageModel("插入", DateTime.Now)));
Response.Write("<br />");
Response.Write(m.Get()[0].Message + " " + m.Get()[0].PublishTime.ToString());
m = new Message("user");
運作結果
True
SQL方式擷取Message 2007-3-6 22:58:17
XML方式擷取Message 2007-3-6 22:58:17
參考
http://www.dofactory.com/Patterns/PatternState.aspx
OK