当然Unity框架中为我们提供了RegisterInstance,RegisterType方法我们可以在代码中注册到容器,比如NLayerApp中就在<code>IoCFactory中注册一大堆抽象-具体关联。但是在我们的实际实践中一般会选择另一种方式xml配置配置,因为这样我们会得到更大的灵活性,需求变化只要抽象接口不变,我们也只需要在xml配置文件中修改一行配置加入我们的具体实现,加入我们的程序集,就可以适应需求变化,这更满足oo设计“开闭原则”。</code>
<code> 在这里个人实践利用抽象(接口)定义Attribute制定具体ConfigFile(配置文件),Container(容器),Name(名称)解决IOC植入,减少我们多次去读取配置文件。Unity为我们提供了在Web.config,App.config中配置注入信息,或者注册外部配置,但是很多时候我们更希望,在我们的 不同模块下,应用不同的IOC配置信息,这些可以减少维护的关联少些,清晰,同时文件夹的出现便于我们的配置信息的管理。</code>
<code>Attribute实现:</code>
UnityInjectionAttributeView Code
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface, AllowMultiple = false, Inherited = true)]
public class UnityInjectionAttribute : Attribute
{
public UnityInjectionAttribute(string Container)
{
this.Container = Container;
}
public string Container
get;
set;
public string ConfigFile
public string Name
public Microsoft.Practices.Unity.Configuration.UnityConfigurationSection GetUnityConfigurationSection()
if (!string.IsNullOrEmpty(this.ConfigFile))
{
var fileMap = new System.Configuration.ExeConfigurationFileMap { ExeConfigFilename = System.IO.Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, this.ConfigFile) };
System.Configuration.Configuration configuration = System.Configuration.ConfigurationManager.OpenMappedExeConfiguration(fileMap, System.Configuration.ConfigurationUserLevel.None);
return configuration == null ? null : configuration.GetSection(Microsoft.Practices.Unity.Configuration.UnityConfigurationSection.SectionName) as Microsoft.Practices.Unity.Configuration.UnityConfigurationSection;
}
return System.Configuration.ConfigurationManager.GetSection(Microsoft.Practices.Unity.Configuration.UnityConfigurationSection.SectionName) as Microsoft.Practices.Unity.Configuration.UnityConfigurationSection;
}
复制代码
在这里我们GetUnityConfigurationSection根据ConfigFile获取UnityConfigurationSection ,ConfigFile为空则当前应用配置文件,不空则为路径。在这里我们为了性能,减少过多的IOC操作,读取配置文件,我们可以更具具体需要加入对配置文件UnityConfigurationSection的缓存(ConfigFile作为key,UnityConfigurationSection为value )。
同时提供操作辅助方法:ELUnityUtility
View Code
public static class ELUnityUtility
public static T Resolve<T>() where T : class
return Resolve(typeof(T)) as T;
public static object Resolve(this Type type)
var attrs = type.GetCustomAttributes(typeof(Utils.UnityInjectionAttribute), true) as Utils.UnityInjectionAttribute[];
if (attrs != null && attrs.Length > 0)
var attr = attrs[0];
var unitySection = attr.GetUnityConfigurationSection();
if (unitySection != null)
{
var container = new Microsoft.Practices.Unity.UnityContainer().LoadConfiguration(unitySection, string.IsNullOrEmpty(attr.Container) ? unitySection.Containers.Default.Name : attr.Container);
var obj = string.IsNullOrEmpty(attr.Name) ? container.Resolve(type) : container.Resolve(type, attr.Name);
if (obj != null)
{
var piabAtttr = obj.GetType().GetCustomAttributes(typeof(ELPolicyinjectionAttribute), false) as ELPolicyinjectionAttribute[];
if (piabAtttr.Length > 0)
{
obj = Microsoft.Practices.EnterpriseLibrary.PolicyInjection.PolicyInjection.Wrap(type, obj);
}
return obj;
}
}
return null;
public static IEnumerable<T> ResolveAll<T>() where T : class
return ResolveAll(typeof(T)) as IEnumerable<T>;
public static object ResolveAll(this Type type)
return container.ResolveAll(type);
}
这里我们就可以很简便的获取IOC翻转。注:这里还有根据具体实现是否具体ELPolicyinjectionAttribute来决定是否进行PIAB的AOP操作,当然我们也可以在Unity配置文件中引入节点扩展
Microsoft.Practices.Unity.InterceptionExtension.Configuration.InterceptionConfigurationExtension,
Microsoft.Practices.Unity.Interception.Configuration
(PIAB利用的是透明代理速度较慢所以一般很少使用,当然你也可以实现具体的PIAB AOP方式比如注入MSIL,但我们已经有了很多注入MSIL的AOP框架了,我不准备去造轮子),ELPolicyinjectionAttribute:
[AttributeUsage(AttributeTargets.Class)]
public class ELPolicyinjectionAttribute : Attribute
这样:我们的客户端 就可以很简单的使用了:
class Program
static void Main(string[] args)
ELUnityUtility.Resolve<IClass2>().Show();
(typeof(IClass2).Resolve() as IClass2).Show();
Console.Read();
public interface IClass1
void Show();
[Green.Utils.ELPolicyinjection]
public class Class1 : IClass1
#region IClass1 成员
[TestCallHandler]
public void Show()
Console.WriteLine(this.GetType());
#endregion
[Green.Utils.UnityInjection("First", Name = "class2", ConfigFile = "App1.config")]
public interface IClass2
public class Class2 : ConsoleApplication1.IClass2
[Microsoft.Practices.Unity.Dependency("class1")]
public IClass1 Class1
public void Show()
Class1.Show();
}
App1.Config配置:
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="unity"
type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection,
Microsoft.Practices.Unity.Configuration"/>
</configSections>
<unity xmlns="http://schemas.microsoft.com/practices/2010/unity%22>
<container name="First">
<register type="ConsoleApplication1.IClass1,ConsoleApplication1" mapTo="ConsoleApplication1.Class1,ConsoleApplication1" name="class1" />
<register type="ConsoleApplication1.IClass2,ConsoleApplication1" mapTo="ConsoleApplication1.Class2,ConsoleApplication1" name="class2" />
</container>
</unity>
</configuration>
下边是一个完整的带PIAB的例子:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Green.Utils;
using Microsoft.Practices.Unity.InterceptionExtension;
using Microsoft.Practices.EnterpriseLibrary.Common.Configuration;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
ELUnityUtility.Resolve<IClass2>().Show();
(typeof(IClass2).Resolve() as IClass2).Show();
Console.Read();
}
}
public interface IClass1
void Show();
[Green.Utils.ELPolicyinjection]
public class Class1 : IClass1
#region IClass1 成员
[TestCallHandler]
public void Show()
Console.WriteLine(this.GetType());
#endregion
[Green.Utils.UnityInjection("First", Name = "class2", ConfigFile = "App1.config")]
public interface IClass2
[Microsoft.Practices.Unity.Dependency("class1")]
public IClass1 Class1
get;
set;
Class1.Show();
[Microsoft.Practices.EnterpriseLibrary.Common.Configuration.ConfigurationElementType(typeof(CustomCallHandlerData))]
public class TestCallHandler : ICallHandler
#region ICallHandler 成员
public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext)
if (input == null) throw new ArgumentNullException("input");
if (getNext == null) throw new ArgumentNullException("getNext");
Console.WriteLine("begin....");
var result = getNext()(input, getNext);
Console.WriteLine("end....");
return result;
public int Order
[AttributeUsage(AttributeTargets.Method)]
public class TestCallHandlerAttribute : HandlerAttribute
public override ICallHandler CreateHandler(Microsoft.Practices.Unity.IUnityContainer container)
return new TestCallHandler();
}
本文转自 破狼 51CTO博客,原文链接:http://blog.51cto.com/whitewolfblog/835199,如需转载请自行联系原作者