public class shaderview extends view {
private final bitmap bitmap;
private final shapedrawable drawable;
// 放大镜的半径
private static final int radius = 80;
// 放大倍数
private static final int factor = 3;
private final matrix matrix = new matrix();
public shaderview(context context) {
super(context);
bitmap bmp = bitmapfactory.decoderesource(getresources(),r.drawable.demo);
bitmap = bmp;
bitmapshader shader = new bitmapshader(bitmap.createscaledbitmap(bmp,
bmp.getwidth() * factor, bmp.getheight() * factor, true),
tilemode.clamp, tilemode.clamp);
// 圆形的drawable
drawable = new shapedrawable(new ovalshape());
drawable.getpaint().setshader(shader);
drawable.setbounds(0, 0, radius * 2, radius * 2);
}
@override
public boolean ontouchevent(motionevent event) {
final int x = (int) event.getx();
final int y = (int) event.gety();
// 这个位置表示的是,画shader的起始位置
matrix.settranslate(radius - x * factor, radius - y * factor);
drawable.getpaint().getshader().setlocalmatrix(matrix);
// bounds,就是那个圆的外切矩形
drawable.setbounds(x - radius, y - radius, x + radius, y + radius);
invalidate();
return true;
public void ondraw(canvas canvas) {
super.ondraw(canvas);
canvas.drawbitmap(bitmap, 0, 0, null);
drawable.draw(canvas);
}
基本原理就是使用shapedrawable构造一个圆形的drawable,然后它的paint的shader设置为将要放大的图片,然后就是简单的位置移动问题了。放大镜的半径和放大倍数都可以在代码里面修改,代码都有注释,应该很好理解了。
不过,一个问题如果只有一种解决方法的话,那未免有点令人沮丧,想玩点另类的都不行。
玩程序就得玩出个性,玩出激情。哈哈,废话太多,切回正题。
再来看看放大镜的另外一种实现吧
public class pathview extends view {
private final path mpath = new path();
private static final int factor = 2;
private int mcurrentx, mcurrenty;
public pathview(context context) {
mpath.addcircle(radius, radius, radius, direction.cw);
matrix.setscale(factor, factor);
bitmap = bitmapfactory.decoderesource(getresources(), r.drawable.demo);
mcurrentx = (int) event.getx();
mcurrenty = (int) event.gety();
// 底图
// 剪切
canvas.translate(mcurrentx - radius, mcurrenty - radius);
canvas.clippath(mpath);
// 画放大后的图
canvas.translate(radius - mcurrentx * factor, radius - mcurrenty
* factor);
canvas.drawbitmap(bitmap, matrix, null);
这里使用的是path类,将canvas剪切出一块圆形区域,在其上绘制放大的部分。
