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block并行编程与线程同步

block可用于并行编程,线程同步多用信号量来实现,保证执行完一个block再执行下一个block,当所有block都执行完毕后,再利用group,通知执行后面的代码,使用wait(阻塞线程),或notify(不阻塞线程)等待执行结束后再继续。

#import <UIKit/UIKit.h>
#import "AppDelegate.h"

static volatile BOOL flag = NO;
//一个定义为volatile的变量是说这变量可能会被意想不到地改变,这样,编译器就不会去假设这个变量的值了。精确地说就是,优化器在用到这个变量时必须每次都小心地重新读取这个变量的值,而不是使用保存在寄存器里的备份。
static const int Length = 1000000000;
static int Data[Length];
static void initData() {
    for (int i = 0; i < Length; i++) {
        Data[i] = i+1;
    }
}

#define Test_Mode 7

int main(int argc, char * argv[]) {
    @autoreleasepool {
#if Test_Mode == 0
        //local block
        void (^myBlock) (void) = ^(void){
            NSLog(@"I am a block");
        };
        myBlock = ^{
            NSLog(@"I have been changed");
        };
        myBlock();
#elif Test_Mode == 1
        //array block
        void (^blockArray[2])(void) = {
            ^{
                NSLog(@"block 1");
            },
            ^{
                NSLog(@"block 2");
            },
        };
        blockArray[0]();
        blockArray[1]();
        //block该如何修改外部变量呢?有两种办法,第一种是可以修改 static 全局变量;第二种是可以修改用关键字 __block 修饰的变量。
#elif Test_Mode == 2
        //block recursion(递归) (必须用static或__blcok修饰block)
        void (^aBlock)(int);
        static void (^ const recursionBlock)(int) = ^(int i){
            if (i > 0) {
                NSLog(@"recursionBlock %d", i);
                recursionBlock(i - 1);
            }
        };
        aBlock = recursionBlock;
        aBlock(6);
//        recursionBlock(5);
        
        __block void (^recursionBlock2)(int) = ^(int i){
            if (i > 0) {
                NSLog(@"recursionBlock2 %d", i);
                recursionBlock2(i - 1);
            }
        };
        aBlock = recursionBlock2;
        aBlock(10);
//        recursionBlock2(8);
#elif Test_Mode == 3
        //dispatch block
        initData();//调用初始化函数
        void (^dispatchBlcok)(void) = ^{
            int sum = 0;
            for (int i = 0; i < Length; i++) {
                sum += Data[i];
            }
            NSLog(@"sum = %d", sum);
            flag = YES;
        };
        dispatch_queue_t queue = dispatch_queue_create("dispatch block", 0);
        dispatch_async(queue, dispatchBlcok);
        while (!flag);//阻塞线程,直到执行完block(非必需)(用信号量实现更好)
        
#elif Test_Mode == 4
        //semaphore(信号量)
        initData();
        //不用block修饰好像也可以。
        __block dispatch_semaphore_t sem = dispatch_semaphore_create(0);//0表示资源未准备好,需要等待
        dispatch_queue_t queue = dispatch_queue_create("semaphore block", 0);
        dispatch_async(queue, ^{
            int sum = 0;
            for (int i = 0; i < Length; i++)
                sum += Data[i];
            NSLog(@"sum = %d", sum);
            dispatch_semaphore_signal(sem);//准备好了,增加 semaphore 计数
        });
        NSLog(@"<<semaphore<<");
        dispatch_semaphore_wait(sem, DISPATCH_TIME_FOREVER);//可以继续执行了,减少 semaphore 计数
#elif Test_Mode == 5
        //多个信号量.按照 FIFO 顺序执行并用 semaphore 线程同步。
        initData();
        __block int sum = 0;
        __block dispatch_semaphore_t sem = dispatch_semaphore_create(0);
        __block dispatch_semaphore_t taskSem = dispatch_semaphore_create(0);
        dispatch_queue_t queue = dispatch_queue_create("semaphore block", 0);
        dispatch_block_t task1 = ^{
            int s = 0;
            for (int
                 i = 0; i < Length; i ++) {
                s += Data[i];
            }
            sum = s;
            NSLog(@">> sfter add : %d", sum);
            dispatch_semaphore_signal(taskSem);
        };
        dispatch_block_t task2 = ^{
            dispatch_semaphore_wait(taskSem, DISPATCH_TIME_FOREVER);
            int s = sum;
            for (int  i = 0; i < Length; i++) {
                s -= Data[i];
            }
            sum = s;
            NSLog(@"<< after subtract: %d", sum);
            dispatch_semaphore_signal(sem);
        };
        dispatch_async(queue, task1);
        dispatch_async(queue, task2);
        dispatch_semaphore_wait(sem, DISPATCH_TIME_FOREVER);
        NSLog(@"after 5");
#elif Test_Mode == 6
        //dispatch_apply 进行并发迭代。这么做与 for 循环相比有什么好处呢?答案是:并行,这里的求和是并行的,并不是按照顺序依次执行求和的。
        initData();
        dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
        __block int sum = 0;
        __block int *pArray = Data;
        dispatch_apply(Length, queue, ^(size_t i) {
            //循环体的执行是并发执行的。
            sum += pArray[i];
            NSLog(@"pArray :%zu", i);
        });
        NSLog(@">> sum :%d", sum);
#elif Test_Mode == 7
        //<span style="font-family: Arial, Helvetica, sans-serif;">dispatch_queue</span>
        initData();
        __block  int sum = 0;
        __block dispatch_semaphore_t taskSem = dispatch_semaphore_create(0);
        dispatch_queue_t queue = dispatch_queue_create("group queue", 0);
        dispatch_group_t group = dispatch_group_create();
        dispatch_block_t task1 = ^{
            int s = 0;
            for (int i = 0; i < Length; i++) {
                s += Data[i];
            }
            sum = s;
            NSLog(@">>after add:%d", sum);
            dispatch_semaphore_signal(taskSem);
        };
        
        dispatch_block_t task2 = ^{
            dispatch_semaphore_wait(taskSem, DISPATCH_TIME_FOREVER);
            int s = sum;
            for (int i = 0; i < Length; i++) {
                s -= Data[i];
            }
            sum = s;
            NSLog(@">> after subtract:%d", sum);
        };
        dispatch_group_async(group, queue, task1);
        dispatch_group_async(group, queue, task2);
        
        dispatch_group_wait(group, DISPATCH_TIME_FOREVER);//保证group里的所有任务执行完后再往下执行。会阻塞当前线程。
        NSLog(@"after group wait");
        dispatch_group_notify(group, queue, ^{//在group执行完所有任务后执行,具体执行的时间不确定。
            NSLog(@"group over");
        });
        
#endif
        NSLog(@"<<<<<<Test Done>>>>>>");
        
        return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
    }
}