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OpenGL程序中与glew相关的未处理异常的解决方案

问题:程序中已经正确包含glew相关的头文件和库文件,glew也已经通过glewInit()正确初始化,程序运行到glGenVertexArrays处时仍然出现运行时错误:

***.exe(某opengl可执行程序)中的0x********(某内存地址) 处有未处理的异常: Ox********: Access violation

尤其是针对

// Create a vertex array object
    GLuint vao;
    glGenVertexArrays( 1, &vao );
    glBindVertexArray( vao );
           

解决方案:

 在glewInit()之前加上glewExperimental = true;

Reason:

官方解释:GLEW obtains information on the supported extensions from the graphics driver. Experimental or pre-release drivers, however, might not report every available extension through the standard mechanism, in which case GLEW will report it unsupported. To circumvent this situation, the glewExperimental global switch can be turned on by setting it to GL_TRUE before calling glewInit(), which ensures that all extensions with valid entry points will be exposed. 

GLEW从图形驱动程序获取受支持的扩展的信息。 然而,实验驱动程序或预发布驱动程序可能不会通过标准机制报告每个可用的扩展,在这种情况下,GLEW将报告它不受支持。 为了避免这种情况,可以在调用glewInit()之前将glewExperimental全局开关设置为GL_TRUE来打开,这将确保所有具有有效入口点的扩展都将被暴露。

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