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表白js特效 html爱情表白网站 html爱心代码

七夕来袭!是时候展现专属于程序员的浪漫了!你打算怎么给心爱的人表达爱意?鲜花礼物?代码表白?还是创意DIY?或者…无论那种形式,快来秀我们一脸吧!

📂文章目录

  • ​​二、📚网站介绍​​
  • ​​三、🔗网站效果​​
  • ​​▶️1.视频演示​​
  • ​​🧩 2.图片演示​​
  • ​​四、💒 网站代码​​
  • ​​🧱HTML结构代码​​
  • ​​五、🎁更多源码​​

二、📚网站介绍

📒网站文件方面:html网页结构文件、css网页样式文件、js网页特效文件、images网页图片文件;

📙网页编辑方面:可使用任意HTML编辑软件(如:​

​Dreamweaver、HBuilder、Vscode 、Sublime 、Webstorm、Text 、Notepad++​

​​ 等任意html编辑软件进行运行及修改编辑等操作)。

其中:

(1)📜html文件包含:其中index.html是首页、其他html为二级页面;

(2)📑 css文件包含:css全部页面样式,3D动态效果,雪花飘落等等

(3)📄 js文件包含:页面炫酷效果实现

三、🔗网站效果

▶️1.视频演示

75-浪漫爱心旋转

🧩 2.图片演示

表白js特效 html爱情表白网站 html爱心代码

四、💒 网站代码

🧱HTML结构代码

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js canvas - particles with shapes</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>body {
  font-family: Monospace;
  background-color: #f0f0f0;
  margin: 0px;
  overflow: hidden;
}</style>
</head>
<body>


<script type="text/javascript" src="js/nb.js"></script>

<script type="text/javascript" src="js/Projector.js"></script>
<script type="text/javascript" src="js/CanvasRenderer.js"></script>

<script type="text/javascript" src="js/tween.min.js"></script>
<script type="text/javascript" src="js/Sparks.js"></script>

<!-- load the font file from canvas-text -->

<script type="text/javascript" src="js/helvetiker_regular.typeface.js"></script>
<script type="text/javascript">var container;

  var camera, scene, renderer;

  var group, text, plane;

  var targetRotation = 0;
  var targetRotationOnMouseDown = 0;

  var mouseX = 0;
  var mouseXOnMouseDown = 0;

  var windowHalfX = window.innerWidth / 2;
  var windowHalfY = window.innerHeight / 2;

  var heartShape, particleCloud, sparksEmitter, emitterPos;
  var _rotation = 0;
  var timeOnShapePath = 0;

  init();
  animate();

  function init() {

    container = document.createElement( 'div' );
    document.body.appendChild( container );


    //相机
    camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000);
    camera.position.set( 0, 150, 800 );

    //场景
    scene = new THREE.Scene();

    group = new THREE.Group();
    scene.add( group );

    // Get text from hash

    var string = "LOVE U";
    var hash = document.location.hash.substr( 1 );

    if ( hash.length !== 0 ) {

      string = hash;

    }

    var text3d = new THREE.TextGeometry( string, {

      size: 80,
      height: 20,
      curveSegments: 2,
      font: "helvetiker"

    });

    text3d.computeBoundingBox();
    var centerOffset = -0.5 * ( text3d.boundingBox.max.x - text3d.boundingBox.min.x );

    var textMaterial = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, overdraw: 0.5 } );

    text = new THREE.Mesh( text3d, textMaterial );

    // Potentially, we can extract the vertices or faces of the text to generate particles too.
    // Geo > Vertices > Position

    text.position.x = centerOffset;
    text.position.y = 100;
    text.position.z = 0;

    text.rotation.x = 0;
    text.rotation.y = Math.PI * 2;

    group.add( text );


    particleCloud = new THREE.Object3D(); // Just a group
    particleCloud.y = 800;
    group.add( particleCloud );

    // Create Particle Systems

    // Heart

    var x = 0, y = 0;

    heartShape = new THREE.Shape();

    heartShape.moveTo( x + 25, y + 25 );
    heartShape.bezierCurveTo( x + 25, y + 25, x + 20, y, x, y );
    heartShape.bezierCurveTo( x - 30, y, x - 30, y + 35,x - 30,y + 35 );
    heartShape.bezierCurveTo( x - 30, y + 55, x - 10, y + 77, x + 25, y + 95 );
    heartShape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 );
    heartShape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y );
    heartShape.bezierCurveTo( x + 35, y, x + 25, y + 25, x + 25, y + 25 );

    var hue = 0;

    var hearerHeight );

  }

  //

  document.addEventListener( 'mousemove', onDocumentMouseMove, false );

  function onDocumentMouseDown( event ) {

    event.preventDefault();

    mouseXOnMouseDown = event.clientX - windowHalfX;
    targetRotationOnMouseDown = targetRotation;

    if ( sparksEmitter.isRunning() ) {

      sparksEmitter.stop();

    } else {

      sparksEmitter.start();

    }

  }

  function onDocumentMouseMove( event ) {

    mouseX = event.clientX - windowHalfX;

    targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;

  }

  function onDocumentTouchStart( event ) {

    if ( event.touches.length == 1 ) {

      event.preventDefault();

      mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
      targetRotationOnMouseDown = targetRotation;

    }

  }

  function onDocumentTouchMove( event ) {

    if ( event.touches.length == 1 ) {

      event.preventDefault();

      mouseX = event.touches[ 0 ].pageX - windowHalfX;
      targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;

    }

  }

  //

  function animate() {//更新场景

    requestAnimationFrame( animate );

    render();

  }

  function render() {

    timeOnShapePath += 0.0337;

    if (timeOnShapePath > 1) timeOnShapePath -= 1;

    // TODO Create a PointOnShape Action/Zone in the particle engine
    var pointOnShape = heartShape.getPointAt( timeOnShapePath );

    emitterpos.x = pointOnShape.x * 5 - 100;
    emitterpos.y = -pointOnShape.y * 5 + 400;

    // Pretty cool effect if you enable this
    // particleCloud.rotation.y += 0.05;

    group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
    renderer.render( scene, camera );
  }</script>
<div style="text-align:center;">
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</div>
</body>
</html>      

五、🎁更多源码

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