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C# 设计模式-职责链(Chain of Responsibility)

使多个对象都有机会处理请求,将这些对象连成一条链,并沿着该链传递请求,知道有对象处理它为止。

主要组成:

Handler-处理者父类

ConcreteHandler-具体处理者

相关类:

using System;

namespace ChainofResponsibility
{
    /// <summary>
    /// 处理者父类
    /// </summary>
    abstract class HandlerClass
    {
        public HandlerClass Successor { get; set; }

        public abstract void HandlerRequest(int number);
    }

    /// <summary>
    /// A处理者
    /// </summary>
    class ConcreteHandlerA : HandlerClass
    {

        public override void HandlerRequest(int number)
        {
            if (number < )
            {
                Console.WriteLine("A处理了数字{0}", number);
            }
            else if (Successor != null)
            {
                Successor.HandlerRequest(number);
            }
        }
    }
    /// <summary>
    /// B处理者
    /// </summary>
    class ConcreteHandlerB : HandlerClass
    {

        public override void HandlerRequest(int number)
        {
            if (number >= )
            {
                Console.WriteLine("B处理了数字{0}", number);
            }
            else if (Successor != null)
            {
                Successor.HandlerRequest(number);
            }
        }
    }
}
           

调用:

using System;

namespace ChainofResponsibility
{
    class Program
    {
        static void Main(string[] args)
        {
            ConcreteHandlerA handlerA = new ConcreteHandlerA();
            ConcreteHandlerB handlerB = new ConcreteHandlerB();
            //设置A处理者的后继者为B
            handlerA.Successor = handlerB;

            handlerA.HandlerRequest();
            handlerA.HandlerRequest();
            Console.Read();
        }
    }
}
           

结果:

C# 设计模式-职责链(Chain of Responsibility)

参考资料:《设计模式-可复用面对对象软件的基础》