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Scut 学习笔记2

无论是websocket还是传统socket 服务端创建的都是SocketListener实例

SocketListener的保护成员变量RequestHandler有虚函数SendHandshake和TryReceiveMessage

GameWebSocketHost 在创建SocketListener实例的时候通过 WebSocketRequestHandler对RequestHandler进行了赋值

WebSocketRequestHandler完成了握手过程

WebSocketRequestHandler 有一个成员变量

protected BaseHandshakeProcessor Handshake { get; set; }
           

负责在接收到数据之后完成握手的一系列动作Handshake 和WebSocketRequestHandler是通过WebSocketRequestHandler的函数

internal override void Bind(ISocket appServer)
        {
            if (Handshake != null)
            {
                Handshake.Handler = this;
            }
            base.Bind(appServer);
        }

           

关联起来的

下面这个函数有个很关键的强制类型转换,当socket链接完成之后会完成握手过程并调用WebSocketRequestHandler的函数 SendHandshake

protected override string CreateHandshakeData(DataToken dataToken)
        {
            ClientWebSocket webSocket = Handler.AppServer as ClientWebSocket;
            if (webSocket == null)
            {
                throw new Exception("ISocket is not WebSocket client");
            }
            string host = webSocket.Settings.RemoteEndPoint.ToString();
            string urlPath = webSocket.Settings.UrlPath;
            string origin = webSocket.Settings.Origin;
            string secKey1 = Encoding.ASCII.GetString(GenerateSecKey());
            string secKey2 = Encoding.ASCII.GetString(GenerateSecKey());
            byte[] secKey3 = GenerateSecKey(8);
            string protocol = webSocket.Settings.Protocol;
            string extensions = webSocket.Settings.Extensions;
            string cookie = ToCookiesString(webSocket.Settings.Cookies);

            dataToken.Socket.Handshake.ParamItems[HandshakeHeadKeys.SecSignKey] = GetResponseSecurityKey(secKey1, secKey2, secKey3);
            dataToken.Socket.Handshake.UriSchema = webSocket.Settings.Scheme;
            dataToken.Socket.Handshake.Host = host;
            dataToken.Socket.Handshake.UrlPath = urlPath;
            dataToken.Socket.Handshake.Protocol = protocol;
            dataToken.Socket.Handshake.HttpVersion = HandshakeHeadKeys.HttpVersion;
            dataToken.Socket.Handshake.Method = HandshakeHeadKeys.Method;
            dataToken.Socket.Handshake.WebSocketVersion = _version;
            dataToken.Socket.Handshake.ParamItems[HandshakeHeadKeys.Origin] = origin;
            dataToken.Socket.Handshake.ParamItems[HandshakeHeadKeys.SecKey1] = secKey1;
            dataToken.Socket.Handshake.ParamItems[HandshakeHeadKeys.SecKey2] = secKey2;
            ParseCookies(dataToken.Socket.Handshake, cookie);

            StringBuilder result = new StringBuilder();
            result.AppendLine(string.Format("{0} {1} {2}", HandshakeHeadKeys.Method, urlPath, HandshakeHeadKeys.HttpVersion));
            result.AppendLine(HandshakeHeadKeys.RespUpgrade00);
            result.AppendLine(HandshakeHeadKeys.RespConnection);
            result.AppendLine(string.Format("{0}: {1}", HandshakeHeadKeys.SecKey1, secKey1));
            result.AppendLine(string.Format("{0}: {1}", HandshakeHeadKeys.SecKey2, secKey2));
            result.AppendLine(string.Format("{0}: {1}", HandshakeHeadKeys.Host, host));
            result.AppendLine(string.Format("{0}: {1}", HandshakeHeadKeys.Origin, !string.IsNullOrEmpty(origin) ? origin : host));

            if (!string.IsNullOrEmpty(protocol))
            {
                result.AppendLine(string.Format("{0}: {1}", HandshakeHeadKeys.SecProtocol, protocol));
            }
            if (!string.IsNullOrEmpty(extensions))
            {
                dataToken.Socket.Handshake.ParamItems[HandshakeHeadKeys.SecExtensions] = extensions;
                result.AppendLine(string.Format("{0}: {1}", HandshakeHeadKeys.SecExtensions, extensions));
            }
            result.AppendLine(string.Format("{0}: {1}", HandshakeHeadKeys.SecVersion, _version));
            if (!string.IsNullOrEmpty(cookie))
            {
                result.AppendLine(string.Format("{0}: {1}", HandshakeHeadKeys.Cookie, cookie));
            }

            result.AppendLine();
            result.Append(Encoding.GetString(secKey3, 0, secKey3.Length));
            return result.ToString();
        }
           

关于CreateHandshakeData,websocket的版本不同会有不同的实现

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原文链接:https://blog.csdn.net/weixin_33941350/article/details/92542619