UE4 Editor Viewport Show Flags Viewport Show Flags
Viewport Show Flags
Editor Viewports
UE4 Editor Viewport Show Flags Viewport Show Flags
On this page:
Common
Post Processing
Lighting Components
Lighting Features
Developer
Visualize
Advanced
Volumes
Layers
Sprites
The Show Flags are found under the Viewport Show menu. They are a means by which you can show and hide many of the items that are viewed within the viewport. For example, you can hide all particles, all landscape objects, or something a bit more advanced like turning off all of the sprite icons.
Common
Common
Name
Description
Anti-aliasing
Shows/hides the effect of anti-aliasing.
Atmosphere
Shows/hides any Atmospheric Fog in the level.
BSP
Shows/hides any Brushes in the level. (Alt + Q)
Collision
Shows/hides collision objects in the level. (Alt + C)
Decals
Shows/hides decals in the scene.
Fog
Shows/hides the effects of Height Fog. (Alt + F)
Grid
Shows/hides the grid.
Landscape
Shows/hides any Landscape objects. (T)
Navigation
Shows/hides any Nav Meshes or other navigation Actors. (P)
Particles Sprite
Shows/hides any particles in the scene.
Skeletal Meshes
Shows/hides any Skeletal Meshes in the scene.
Static Meshes
Shows/hides any Static Meshes in the scene. (Alt + W)
Translucency
Shows/hides all objects with translucent Materials. Incidentally, this includes all billboard icons.
Post Processing
Post Processing
Name
Description
Bloom
Shows/hides the effect bloom.
Camera Imperfections
Shows/hides the effect of Camera Imperfections.
Color Grading
Shows/hides the effect of Color Grading.
Depth of Field
Shows/hides the effect of Depth of Field.
Eye Adaptation
Shows/hides the effect of Eye Adaptation.
Grain
Shows/hides the effects of Grain.
HMD Distortion
Shows/hides the effects of head-mounted display distortion, such as that used for Oculus Rift.
Lens Flares
Shows/hides the effect of Lens Flares.
Motion Blur
Shows/hides the effect of Motion Blur.
Post Process Material
Shows/hides the effect of any blendable post process Materials in the scene.
Scene Color Fringe
Shows/hides the result of any Scene Color Fringe effects.
Screen Percentage
Shows/hides the result of Screen Percentage post effects.
Tonemapper
Shows/hides Tonemapper effects.
Vignette
Shows/hides Vignette effects.
Lighting Components
Lighting Components
Name
Description
Ambient Occlusion
Shows/hides ambient occlusion in the scene.
Diffuse
Shows/hides the result of diffuse lighting in the scene, which contains most of the scene color.
Direct Lighting
Shows/hides the result of direct lighting, which contains most of the scene specularity.
Directional Lights
Shows/hides the result of directional lights in the scene.
Dynamic Shadows
Shows/hides dynamic shadows in the scene.
Global Illumination
Shows/hides the result of global illumination in the scene.
Point Lights
Shows/hides the result of point lights in the scene.
Sky Lighting
Shows/hides the result of sky lights in the scene.
Specular
Shows/Hides the result of specularity in the scene.
Spot Lights
Shows/hides the result of spot lights in the scene.
Lighting Features
Lighting Components
Name
Description
Ambient Cubemap
Shows/hides the result of the ambient cubemap.
Indirect Lighting Cache
Shows/hides the result of indirect lighting on dynamic objects.
Light Functions
Shows/hides the result of light function materials on lights.
Light Shafts
Shows/hides the result of light shafts.
Reflection Environment
Shows/hides the result of the reflection environment.
Reflection Environment Lightmap Mixing
Shows/hides the result of any lightmap data that is the result of the reflection environment.
Screen Space Reflections
Shows/hides the result of screen space reflections.
Textured Light Profiles (IES Textures)
Shows/hides the result of IES lighting profiles.
Developer
Developer
Name
Description
AI Debug
This shows the paths an AI-driven pawn is using to navigate along a Nav Mesh.
Blur GBuffer
Shows/hides the results of Blue GBuffer Intensity, a property found on Post Process Volumes. This feature blurs the GBuffer normals and adjusts the GBuffer roughness to reduce specular aliasing. It is, however, a high performance cost for the result and you should generally consider just using Temporal AA.
GBuffer Hints (material attributes)
Colorizes objects that have improper Materials. Yellow for objects that are impossibly non-reflective, red for objects that emit more light than they receive.
Hit Proxies
Shows/hides the proxy shapes used by hit detection.
Log Visualizer
Draws any data to the screen that is required by the Log Visualizer system.
On Screen Debug
This is to hide things like VisualizeTexture or stats printout.
Refraction
Shows/hides the results of refraction on Materials.
Shadows of Editor-Hidden Actors
Shows dynamic shadows for objects that are hidden in the editor, such as those hidden by pressing the H key.
Test Image
Shows a test image for configuration of monitor and graphics settings.
Vector Fields
Shows/hides any vector fields in the scene.
Visualize
Visualize
Name
Description
Adaptive Depth of Field
Applies a color coding filter to the view such that objects that are blurred by Depth of Field are tinted green and only the area in focus receives its normal color.
Depth of Field Layers
Applies a color coding filter to the view such that objects blurred by near DOF are green, objects blurred by far DOF are blue. Objects in focus appear black.
HDR
Shows a visualization window that expresses the scene histogram, as well as how exposure settings are affecting brightness.
Motion Blur
When Motion Blur is on, this changes the view to a Motion Blur visualizer, allowing you to see the motion vectors being used to calculate blur.
Out of Bounds Pixels
If a pixel of an object exists outside that object's bounding volume, it can lead to flickering or the object disapearing when the bounding volume (but not the mesh) is off camera. This visualizer colorizes those pixels in blue, yellow, and white.
Advanced
Advanced
Name
Description
Audio Radius
Shows/hides the radius of any audio Actors in the scene.
Billboard Sprites
Shows/hides any billboard sprites in the level. This does not extend to sprite particles, only Billboard Components.
Bounds
Shows/hides bounds on selected objects.
BSP Split
Shows/hides Brush surface splits on world geometry.
Builder Brush
Shows/hides the builder brush.
Camera Frustums
Shows/hides view frustums of any cameras in the scene.
Constraints
Shows/hides rigid body constraints. TODO
High Res Screenshot Mask
TODO
Instanced Static Meshes
Shows/hides any instanced Static Meshes in the scene.
Large Vertices
Shows/hides larger-than-usual vertices on any selected Brushes or Static Meshes.
Level Coloration
Color codes the scene such that each streamed level gets another color. Irrelevant if not using level streaming.
Light Influences
Shows orange lines which point out what lights are influencing selected objects.
Light Radius
Shows/hides light radius shapes.
LOD Parenting
Use LOD parenting, MinDrawDistance, etc. If disabled, will show LOD parenting lines.
Mesh Edges
This overlays the mesh wireframe on top of the view.
Mode Widgets
Shows/hides the transform widgets, such as the Move tool.
Render (3D) Text
Whether or not to render any Text Actors or Components that may be in the scene.
Safe Frames
When looking through a Camera Actor, this shows the safe frames for that camera. Safe frames are areas a set distance from the edge of the screen where you can guarantee the image will be visible.
Selection
Shows/hides the result of the Selection Highlight.
Separate Translucency
This shows/hides any objects that are making use of Separate Translucency in their Materials.
Shadow Frustums
Shows/hides a selection of color-coded boxes which represent the shadow frustums used to cast shadows from each light.
Splines
Shows/hides any Spline Actors that exist in the level.
Streaming Bounds
Shows/hides spherical radii for each streaming level.
Temporal AA (instead FXAA)
Activates/deactivates Temporal Anti-aliasing. When unchecked, the viewport shows fast approximation anti-aliasing (FXAA).
Tessellation
Shows/hides the result of tessellation in Materials.
Vertex Colors
Shows/hides any vertex colors applied to meshes in the scene.
Volumes
Shows/hides any volumes in the scene. (Alt-O)
Volumes
Volumes
Name
Description
Show All
Shows all types of volumes in the scene.
Hide All
Hides all types of volumes in the scene.
Audio
Shows/hides Audio Volumes.
Blocking
Shows/hides Blocking Volumes.
Cull Distance
Shows/hides Cull Distance Volumes.
Level Streaming
Shows/hides Level Streaming Volumes.
Lightmass Character Indirect Detail
Shows/hides Lightmass Character Indirect Detail Volumes.