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UE4 Editor Viewport Show Flags Viewport Show Flags

Viewport Show Flags

Editor Viewports

UE4 Editor Viewport Show Flags Viewport Show Flags

On this page:

  • Common
  • Post Processing
  • Lighting Components
  • Lighting Features
  • Developer
  • Visualize
  • Advanced
  • Volumes
  • Layers
  • Sprites

The Show Flags are found under the Viewport Show menu. They are a means by which you can show and hide many of the items that are viewed within the viewport. For example, you can hide all particles, all landscape objects, or something a bit more advanced like turning off all of the sprite icons.

Common

Common
Name Description
Anti-aliasing Shows/hides the effect of anti-aliasing.
Atmosphere Shows/hides any Atmospheric Fog in the level.
BSP Shows/hides any Brushes in the level. (Alt + Q)
Collision Shows/hides collision objects in the level. (Alt + C)
Decals Shows/hides decals in the scene.
Fog Shows/hides the effects of Height Fog. (Alt + F)
Grid Shows/hides the grid.
Landscape Shows/hides any Landscape objects. (T)
Navigation Shows/hides any Nav Meshes or other navigation Actors. (P)
Particles Sprite Shows/hides any particles in the scene.
Skeletal Meshes Shows/hides any Skeletal Meshes in the scene.
Static Meshes Shows/hides any Static Meshes in the scene. (Alt + W)
Translucency Shows/hides all objects with translucent Materials. Incidentally, this includes all billboard icons.

Post Processing

Post Processing
Name Description
Bloom Shows/hides the effect bloom.
Camera Imperfections Shows/hides the effect of Camera Imperfections.
Color Grading Shows/hides the effect of Color Grading.
Depth of Field Shows/hides the effect of Depth of Field.
Eye Adaptation Shows/hides the effect of Eye Adaptation.
Grain Shows/hides the effects of Grain.
HMD Distortion Shows/hides the effects of head-mounted display distortion, such as that used for Oculus Rift.
Lens Flares Shows/hides the effect of Lens Flares.
Motion Blur Shows/hides the effect of Motion Blur.
Post Process Material Shows/hides the effect of any blendable post process Materials in the scene.
Scene Color Fringe Shows/hides the result of any Scene Color Fringe effects.
Screen Percentage Shows/hides the result of Screen Percentage post effects.
Tonemapper Shows/hides Tonemapper effects.
Vignette Shows/hides Vignette effects.

Lighting Components

Lighting Components
Name Description
Ambient Occlusion Shows/hides ambient occlusion in the scene.
Diffuse Shows/hides the result of diffuse lighting in the scene, which contains most of the scene color.
Direct Lighting Shows/hides the result of direct lighting, which contains most of the scene specularity.
Directional Lights Shows/hides the result of directional lights in the scene.
Dynamic Shadows Shows/hides dynamic shadows in the scene.
Global Illumination Shows/hides the result of global illumination in the scene.
Point Lights Shows/hides the result of point lights in the scene.
Sky Lighting Shows/hides the result of sky lights in the scene.
Specular Shows/Hides the result of specularity in the scene.
Spot Lights Shows/hides the result of spot lights in the scene.

Lighting Features

Lighting Components
Name Description
Ambient Cubemap Shows/hides the result of the ambient cubemap.
Indirect Lighting Cache Shows/hides the result of indirect lighting on dynamic objects.
Light Functions Shows/hides the result of light function materials on lights.
Light Shafts Shows/hides the result of light shafts.
Reflection Environment Shows/hides the result of the reflection environment.
Reflection Environment Lightmap Mixing Shows/hides the result of any lightmap data that is the result of the reflection environment.
Screen Space Reflections Shows/hides the result of screen space reflections.
Textured Light Profiles (IES Textures) Shows/hides the result of IES lighting profiles.

Developer

Developer
Name Description
AI Debug This shows the paths an AI-driven pawn is using to navigate along a Nav Mesh.
Blur GBuffer Shows/hides the results of Blue GBuffer Intensity, a property found on Post Process Volumes. This feature blurs the GBuffer normals and adjusts the GBuffer roughness to reduce specular aliasing. It is, however, a high performance cost for the result and you should generally consider just using Temporal AA.
GBuffer Hints (material attributes) Colorizes objects that have improper Materials. Yellow for objects that are impossibly non-reflective, red for objects that emit more light than they receive.
Hit Proxies Shows/hides the proxy shapes used by hit detection.
Log Visualizer Draws any data to the screen that is required by the Log Visualizer system.
On Screen Debug This is to hide things like VisualizeTexture or stats printout.
Refraction Shows/hides the results of refraction on Materials.
Shadows of Editor-Hidden Actors Shows dynamic shadows for objects that are hidden in the editor, such as those hidden by pressing the H key.
Test Image Shows a test image for configuration of monitor and graphics settings.
Vector Fields Shows/hides any vector fields in the scene.

Visualize

Visualize
Name Description
Adaptive Depth of Field Applies a color coding filter to the view such that objects that are blurred by Depth of Field are tinted green and only the area in focus receives its normal color.
Depth of Field Layers Applies a color coding filter to the view such that objects blurred by near DOF are green, objects blurred by far DOF are blue. Objects in focus appear black.
HDR Shows a visualization window that expresses the scene histogram, as well as how exposure settings are affecting brightness.
Motion Blur When Motion Blur is on, this changes the view to a Motion Blur visualizer, allowing you to see the motion vectors being used to calculate blur.
Out of Bounds Pixels If a pixel of an object exists outside that object's bounding volume, it can lead to flickering or the object disapearing when the bounding volume (but not the mesh) is off camera. This visualizer colorizes those pixels in blue, yellow, and white.

Advanced

Advanced
Name Description
Audio Radius Shows/hides the radius of any audio Actors in the scene.
Billboard Sprites Shows/hides any billboard sprites in the level. This does not extend to sprite particles, only Billboard Components.
Bounds Shows/hides bounds on selected objects.
BSP Split Shows/hides Brush surface splits on world geometry.
Builder Brush Shows/hides the builder brush.
Camera Frustums Shows/hides view frustums of any cameras in the scene.
Constraints Shows/hides rigid body constraints. TODO
High Res Screenshot Mask TODO
Instanced Static Meshes Shows/hides any instanced Static Meshes in the scene.
Large Vertices Shows/hides larger-than-usual vertices on any selected Brushes or Static Meshes.
Level Coloration Color codes the scene such that each streamed level gets another color. Irrelevant if not using level streaming.
Light Influences Shows orange lines which point out what lights are influencing selected objects.
Light Radius Shows/hides light radius shapes.
LOD Parenting Use LOD parenting, MinDrawDistance, etc. If disabled, will show LOD parenting lines.
Mesh Edges This overlays the mesh wireframe on top of the view.
Mode Widgets Shows/hides the transform widgets, such as the Move tool.
Render (3D) Text Whether or not to render any Text Actors or Components that may be in the scene.
Safe Frames When looking through a Camera Actor, this shows the safe frames for that camera. Safe frames are areas a set distance from the edge of the screen where you can guarantee the image will be visible.
Selection Shows/hides the result of the Selection Highlight.
Separate Translucency This shows/hides any objects that are making use of Separate Translucency in their Materials.
Shadow Frustums Shows/hides a selection of color-coded boxes which represent the shadow frustums used to cast shadows from each light.
Splines Shows/hides any Spline Actors that exist in the level.
Streaming Bounds Shows/hides spherical radii for each streaming level.
Temporal AA (instead FXAA) Activates/deactivates Temporal Anti-aliasing. When unchecked, the viewport shows fast approximation anti-aliasing (FXAA).
Tessellation Shows/hides the result of tessellation in Materials.
Vertex Colors Shows/hides any vertex colors applied to meshes in the scene.
Volumes Shows/hides any volumes in the scene. (Alt-O)

Volumes

Volumes
Name Description
Show All Shows all types of volumes in the scene.
Hide All Hides all types of volumes in the scene.
Audio Shows/hides Audio Volumes.
Blocking Shows/hides Blocking Volumes.
Cull Distance Shows/hides Cull Distance Volumes.
Level Streaming Shows/hides Level Streaming Volumes.
Lightmass Character Indirect Detail Shows/hides Lightmass Character Indirect Detail Volumes.
Lightmass Importance Shows/hides Lightmass Importance Volumes.
NavMesh Bounds Shows/hides NavMesh Bounds Volumes.
Nav Modifier Shows/hides Nav Modifier Volumes.
Pain Causing Shows/hides Pain Causing Volumes.
Physics Shows/hides Physics Volumes.
Post Process Shows/hides Post Process Volumes.
Precomputed Visibility Override Shows/hides Precomputed Visibility Override Volumes.
Precomputed Visibility Shows/hides Precomputed Visibility Volumes.
Trigger Shows/hides Trigger Volumes.

Layers

Layers
Name Description
Show All Sets all Layers in the scene to be visible.
Hide All Hides all Layers in the scene.
Layer Names This will populate with the names of any Layers you have created in your scene, so that you may show/hide each one individually.

Sprites

Billboard sprites are generally in-editor icons used for placement of various object types. In this case, they do not refer to sprite particles.

Billboard Sprites
Name Description
Show All Shows all types of billboard sprites.
Hide All Hides all types of billboard sprites.
Decals Shows/hides Decal billboard sprites.
Effects Shows/hides Effects billboard sprites, which represent the location of Emitter Actors.
Fog Shows/hides Fog Actor billboard sprites.
Info Shows/hides Info billboard sprites.
Landscape Shows/hides Landscape billboard sprites.
Lighting Shows/hides Light Actor billboard sprites.
Materials Shows/hides Materials billboard sprites.
Misc Shows/hides miscellaneous billboard sprites which do not fall into the other categories.
Navigation Shows/hides Navigation billboard sprites.
Notes Shows/hides Notes billboard sprites.
Physics Shows/hides Physics billboard sprites.
Player Start Shows/hides Player Start billboard sprites.
Sounds Shows/hides Sounds billboard sprites.
Target Points Shows/hides Target Points billboard sprites.
Triggers Shows/hides Triggers billboard sprites.
Unreal Matinee Shows/hides Unreal Matinee billboard sprites.
Wind Shows/hides Wind billboard sprites.