在进行输入框的动作时,经常会弹出键盘时,遮挡住输入框,所以特意去搜了一下,发现是一个动画的效果 下面增上代码
添加两个输入框,随后 设置代理
在 didbeginediting中 加入代码
func textFieldDidBeginEditing(textField: UITextField) {
let animationDuration = NSTimeInterval(0.3)
UIView.beginAnimations("ResizeForKeyBoard", context: nil)
UIView.setAnimationDuration(animationDuration)
//上移单位
let rect = CGRectMake(0, -130, width, height)
self.view.frame = rect
UIView.commitAnimations()
}
随后再点击屏幕时,屏幕下滑,因此再设置一个动画,将view设置为uicontrol,随后关联事件touch down
let animationDuration = NSTimeInterval(0.3)
UIView.beginAnimations("ResizeForKeyBoard", context: nil)
UIView.setAnimationDuration(animationDuration)
//上移单位
let rect = CGRectMake(0, -130, width, height)
self.view.frame = rect
UIView.commitAnimations()
整体的代码如下
class ViewController: UIViewController,UITextFieldDelegate {
let animationDuration = NSTimeInterval(0.3)
var width = CGFloat()
var height = CGFloat()
@IBOutlet weak var MiMa: UITextField!
@IBOutlet weak var zhangHao: UITextField!
override func viewDidLoad() {
self.width = self.view.frame.size.width
self.height = self.view.frame.size.height
super.viewDidLoad()
//状态栏的白色字体
self.zhangHao.delegate = self
self.MiMa.delegate = self
// Do any additional setup after loading the view, typically from a nib.
}
//进行编辑时 输入框向上移
@IBAction func click() {
zhangHao.resignFirstResponder()
MiMa.resignFirstResponder()
UIView.beginAnimations("ResizeForKeyBoard", context: nil)
UIView.setAnimationDuration(animationDuration)
let rect = CGRectMake(0, 0, width, height)
self.view.frame = rect
UIView.commitAnimations()
}
func textFieldDidBeginEditing(textField: UITextField) {
let animationDuration = NSTimeInterval(0.3)
UIView.beginAnimations("ResizeForKeyBoard", context: nil)
UIView.setAnimationDuration(animationDuration)
//上移单位
let rect = CGRectMake(0, -130, width, height)
self.view.frame = rect
UIView.commitAnimations()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}