cocos2d-x 3.17.2 触摸 防穿透方案,7行代码解决
在新建的Layer初始化代码下一次搞定:
//触摸事件
auto dispatcher = Director::getInstance()->getEventDispatcher();
auto listener = EventListenerTouchOneByOne::create();
//使用Lambda匿名函数
listener->onTouchBegan = [](Touch* pTouch, Event* pEvent)->bool { return true; };
listener->onTouchEnded = [](Touch* pTouch, Event* pEvent) {};
listener->onTouchMoved = [](Touch* touch, Event* unused_event) {};
//不向下传递触摸事件
listener->setSwallowTouches(true);
dispatcher->addEventListenerWithSceneGraphPriority(listener, this);