1.能用手势识别就用,不要用touch…。
2.UIGestureRecognizer是一个抽象类,定义了所有手势的基本行为没使用它的自雷才能处理具体的手势。
1.UITapGestureRecongnnizer(敲击)
2.UIPinchGestureRecognizer(捏合,用于缩放)
3.UIPanGestureRecognizer(拖拽)
4.UISwipeGestureRecognizer(清扫)
#pragma mark - 代理方法
/**
* 当点击view的时候,会先调用这个方法
*/
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
CGPoint pos = [touch locationInView:touch.view];
if (pos.x <= self.iconView.frame.size.width * ) {
return YES;
}
return NO;
}
- (void)testTap
{
// 1.创建手势识别器对象
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] init];
// 连续敲击2次,手势才能识别成功
tap.numberOfTapsRequired = ;
tap.numberOfTouchesRequired = ;
// 2.添加手势识别器对象到对应的view
[self.iconView addGestureRecognizer:tap];
// 3.添加监听方法(识别到了对应的手势,就会调用监听方法)
[tap addTarget:self action:@selector(tapView)];
}
- (void)viewDidLoad
{
[super viewDidLoad];
UISwipeGestureRecognizer *swipe = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeView)];
swipe.direction = UISwipeGestureRecognizerDirectionUp;
[self.redView addGestureRecognizer:swipe];
}
- (void)swipeView
{
NSLog(@"swipeView");
}
- (void)testLongPress
{
UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] init];
[longPress addTarget:self action:@selector(longPressView)];
// 至少长按2秒
longPress.minimumPressDuration = ;
// 在触发手势之前,50px范围内长按有效
longPress.allowableMovement = ;
[self.redView addGestureRecognizer:longPress];
}
- (void)longPressView
{
NSLog(@"长按了红色的view");
}
#import "MJViewController.h"
@interface MJViewController () <UIGestureRecognizerDelegate>
@property (weak, nonatomic) IBOutlet UIImageView *iconView;
@end
@implementation MJViewController
- (void)viewDidLoad
{
[super viewDidLoad];
[self testPinchAndRotate];
}
#pragma mark - 手势识别器的代理方法
/**
* 是否允许多个手势识别器同时有效
* Simultaneously : 同时地
*/
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
}
#pragma mark - 缩放 + 旋转
- (void)testPinchAndRotate
{
[self testPinch];
[self testRotate];
}
#pragma mark - 缩放手势(捏合手势)
- (void)testPinch
{
UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinchView:)];
pinch.delegate = self;
[self.iconView addGestureRecognizer:pinch];
}
- (void)pinchView:(UIPinchGestureRecognizer *)pinch
{
pinch.view.transform = CGAffineTransformScale(pinch.view.transform, pinch.scale, pinch.scale);
pinch.scale = ; // 这个真的很重要!!!!!
}
#pragma mark - 旋转手势
- (void)testRotate
{
UIRotationGestureRecognizer *recognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotateView:)];
recognizer.delegate = self;
[self.iconView addGestureRecognizer:recognizer];
}
- (void)rotateView:(UIRotationGestureRecognizer *)recognizer
{
recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);
recognizer.rotation = ; // 这个很重要!!!!!
}
@end
#import "MJViewController.h"
@interface MJViewController ()
@property (weak, nonatomic) IBOutlet UIView *purpleView;
@end
@implementation MJViewController
- (void)viewDidLoad
{
[super viewDidLoad];
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panView:)];
[self.purpleView addGestureRecognizer:pan];
}
- (void)panView:(UIPanGestureRecognizer *)pan
{
switch (pan.state) {
case UIGestureRecognizerStateBegan: // 开始触发手势
break;
case UIGestureRecognizerStateEnded: // 手势结束
break;
default:
break;
}
// 1.在view上面挪动的距离
CGPoint translation = [pan translationInView:pan.view];
CGPoint center = pan.view.center;
center.x += translation.x;
center.y += translation.y;
pan.view.center = center;
// 2.清空移动的距离
[pan setTranslation:CGPointZero inView:pan.view];
}
@end