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关于ios里的摇一摇以及播放声音和震动

1.在需要实现摇一摇的controller里面,首先需要在

- (void)viewDidLoad里面初始化

    [[UIApplicationsharedApplication]setApplicationSupportsShakeToEdit:YES];

    [selfbecomeFirstResponder];

获取摇一摇的动作主要通过下面的三个方法实现的。

- (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event

{

}

- (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event

{

if (motion ==UIEventSubtypeMotionShake )

{

// User was shaking the device. Post a notification named "shake".

[[NSNotificationCenterdefaultCenter] postNotificationName:@"shake"object:self];

}

}

- (void)motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event

{

}

2.在iOS中,主要使用AudioServicesPlaySystemSound 这个接口来进行声音和震动的播放。

SystemSoundID   soundID;

   NSString *path = [[NSBundlemainBundle] pathForResource:@"test"ofType:@"wav"];

AudioServicesCreateSystemSoundID((__bridgeCFURLRef)[NSURLfileURLWithPath:path], &soundID);

    //播放声音

    AudioServicesPlaySystemSound (soundID);

    //播放震动

    AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);