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Pointer in C/C++Pointers

Pointers

The source code to all code listings is available as a tarball and as a zip file.

Using Variables

Essentially, the computer's memory is made up of bytes.  Each byte hasa number,an address, associated with it.

The picture below represents several bytes of a computer's memory.  In the picture, addresses 924 thru 940 are shown.

Pointer in C/C++Pointers

Try:

C Code Listing 1

#include <stdio.h>
 int main()
 {
   float fl=3.14;
   printf("%.2f\n", fl);
   return 0;
 }

           

C++ Code Listing 1

#include <iostream>
 int main()
 {
   float fl=3.14;
   std::cout << fl << std::endl;
   return 0;
 }
           

At line (4) in the program above, the computer reservesmemory for

fl

.  In our examples, we'll assumethat a

float

requires 4 bytes.  Depending on thecomputer's architecture, a

float

may require 2,4, 8 or some other number of bytes.

Pointer in C/C++Pointers

When

fl

is used in line (5), two distinct steps occur:

  1. The program finds and grabs the address reserved for

    fl

    --in this example 924. 
  2. The contents stored at that address are retrieved

To generalize, whenever any variable is accessed,the above two distinct steps occur to retrieve the contentsof the variable.

  The illustration that shows 3.14 in the  computer's memory can be misleading. Looking at  the diagram, it appears that "3" is stored in memory  location

924

, "." is stored in memory  location

925

, "1" in

926

,  and "4" in

927

. Keep in mind that the  computer actually uses an algorithm to convert the  floating point number 3.14 into a set of ones and  zeros.  Each byte holds 8 ones or zeros.  So, our 4  byte

float

is stored as 32 ones and zeros  (8 per byte times 4 bytes).  Regardless of whether  the number is 3.14, or -273.15, the number is always  stored in 4 bytes as a series of 32 ones and zeros.

Separating the Steps

Two operators are provided that, when used, cause these two steps tooccur separately.

operator meaning example

&

do only step 1 on a variable

&fl

*

do step 2 on a number(address)

*some_num

Try this code to see what prints out:

C Code Listing 2

#include <stdio.h>
int main()
{
   float fl=3.14;
   printf("fl's address=%u\n", (unsigned int) &fl);
   return 0;
}
           

C++ Code Listing 2

#include <iostream>
int main()
{
   float fl=3.14;
   std::cout << "fl's address=" << (unsigned int) &fl << std::endl;
   return 0;
}
           

On line (5) of the example, The

&

operator is being usedon

fl

.  On line (5), only step 1 is being performed ona variable:

1. The program finds and grabs the address reserved for fl...

It is

fl

's address that is printed to the screen.If the

&

operator had not been placed in frontof

fl

, then step 2 would have occurred as well,and 3.14 would have been printed to the screen.

  The

(unsigned int)

phrase  will be discussed later.  It is there so that

&addr

  will print out as a non-negative number.  It has been shown in  gray to indicate that you must include it for the program to  compile properly but that it is not relevant to this current  discussion.

Keep in mind that an address is really just a simple number.  In fact, we can store an address in an integer variable.  Try this:

C Code Listing 3

#include <stdio.h>
int main()
{
   float fl=3.14;
   unsigned int addr=(unsigned int) &fl;
   printf("fl's address=%u\n", addr);
   return 0;
}
           

C++ Code Listing 3

#include <iostream>
int main()
{
   float fl=3.14;
   unsigned int addr=(unsigned int) &fl;
   std::cout << "fl's address=" << addr << std::endl;
   return 0;
}
           
Pointer in C/C++Pointers

The above code shows that there is nothing magical about addresses.They are just simple numbers that can be stored in integer variables.

  The

unsigned

keyword at the start of line  (5) simply means that the integer will not hold negative  numbers.  As before, the

(unsigned  int)

phrase has been shown in gray.  It must  be included for the code to compile, but is not relevant to  this discussion.  It will be discussed later.

Now let's test the other operator, the

*

operator that retrieves the contents stored at an address:

C Code Listing 4

#include <stdio.h>
int main()
{
   float fl=3.14;
   unsigned int addr=(unsigned int) &fl;
   printf("fl's address=%u\n", addr);
   printf("addr's contents=%.2f\n", *  (float*) addr);
   return 0;
}
           

C++ Code Listing 4

#include <iostream>
int main()
{
   float fl=3.14;
   unsigned int addr=(unsigned int) &fl;
   std::cout << "fl's address=" << addr << std::endl;
   std::cout << "addr's contents=" << * (float*) addr << std::endl;
   return 0;
}
           

In line (7), step 2 has been performed on a number:

2. The contents stored at that address [

addr

] are retrieved.

In order to make line (7) work, a little "syntax sugar"had to be added for the program to compile.  Like before,

(float*)

is shown ingray because it is not relevant to the current discussion.For the sake of this discussion, just read "

*(float*)addr

" as "

*addr

"(that is, ignore the stuff in gray).  The code shown in graywill be discussed later.

OK, But why do we need & and *

We have shown that 2 distinct steps occur when accessing a variable, and that we can make those steps occur separately.  But why is this useful?

To see why, let's first look at how functions work in C/C++.  Try this code:

C Code Listing 5

#include <stdio.h>
void somefunc(float fvar)
{
   fvar=99.9;
}
int main()
{
   float fl=3.14;
   somefunc(fl);
   printf("%.2f\n", fl);
   return 0;
}

C++ Code Listing 5

#include <iostream>
void somefunc(float fvar)
{
   fvar=99.9;
}
int main()
{
   float fl=3.14;
   somefunc(fl);
   std::cout << fl << std::endl;
   return 0;
}
           

What prints out?  3.14?  99.9?  It turns out that 3.14 prints out.  The general term used to describe this behavior ispass by value.  When

somefunc(fl)

is called at line 9:

  1. Execution jumps to line (2) to run the function
  2. fvar

    is created as its own variable and

    fl

    's value is copied into

    fvar

    Pointer in C/C++Pointers
  3. On line (4), 99.9 is assigned to fvar
    Pointer in C/C++Pointers
  4. Now that the function is finished, execution resumes in

    main

    where it left off (line 10).  The

    fl

    variable is unchanged, 3.14 prints out.

We can circumvent this pass by value behavior and change valuespassed into functions by using the

&

and

*

operators.

C Code

#include <stdio.h>
void somefunc(unsigned int fptr)
{
   *(float*)fptr=99.9;
}


int main()
{
   float fl=3.14;
   unsigned int addr=(unsigned int) &fl;
   somefunc(addr);
   printf("%.2f\n", fl);
   return 0;
}
           

C++ Code

#include <iostream>
void somefunc(unsigned int fptr)
{
   *(float*)fptr=99.9;
}

 int main()
 {
   float fl=3.14;
   unsigned int addr=(unsigned int) &fl;
   somefunc(addr);
   std::cout << fl << std::endl;
   return 0;
 }
           
Quite simply, the two steps that normally occur when accessing a variableare being separated to allow us to change the variable's value in adifferent function.
  1. The floating point variable  fl is created at line (9) and giventhe value 3.14
    Pointer in C/C++Pointers
  2. The & operator is used on fl at line (10) (do onlystep 1, get the address).  The address is stored in the integer variable addr .
    Pointer in C/C++Pointers
  3. The function somefunc is called at line (11)and fl 's address is passed as an argument.
  4. The function somefunc begins at line (2), fptr is created and fl 's address is copiedinto fptr .
    Pointer in C/C++Pointers
  5. The * operator is used on fptr at line (4) -- do step 2, the contents stored in an address are retrieved.  In this example, the contents at address 924 are retrieved.
  6. The contents at address 924 are assigned the value 99.9 .
    Pointer in C/C++Pointers
  7. The function finishes.  Control returns to line (12).
  8. The contents of fl are printed to the screen.

Pointer Variables

Even though we have shown that an address is nothing more than a simpleinteger, the creators of the language were afraid we might confusevariables in our programs.  We might confuse integers we intend to usefor program values (e.g. variables storing ages, measurements, counters,etc.) with integers we intend to use for holding the addresses of ourvariables. The language creators decided the best way to eliminate confusion was to create a different type of variable for holding addresses.  A first attempt at this might have looked something like this:
...
 float fl=3.14;
  float Ptr addr = &fl;
...
           
On line (3), here is how to describe the addr variable:
Pointer in C/C++Pointers
(A) addr is an integer.  (B) However, it is a special integer designed to hold the address of a(C) float In the code above, line (3) is close to what the creators of the languagewanted except for one thing:  using Ptr would requireintroducing another keyword into the language.  If there is one thingthat all C instructors like to brag about, it is how there are onlya very small number of keywords in the language.  Well, using line (3)as shown above would mean adding Ptr as another keyword tothe language. To avoid this threat to the very fabric of the universe, the creatorscast about for something already being used in the language that coulddo double duty as Ptr shown above.  What they came up withwas the following:
...
  float fl=3.14;
  float * addr = &fl; 
...
           
Even with the * instead of Ptr , addr is described the same way:
Pointer in C/C++Pointers
(A) addr is an integer.  (B) However, it is a special integer designed to hold the address of a(C) float These variables are described this way, regardless of the type:
Pointer in C/C++Pointers
(A) addr is an integer.  (B) However, it is a special integer designed to hold the address of a(C) char
Pointer in C/C++Pointers
(A) addr is an integer.  (B) However, it is a special integer designed to hold the address of an(C) int This "...special integer..." way of describing these variables is amouthful, so we shorten it and just say "addr is a float pointer" or"addr is a pointer to a float" (or char, or int, etc.). Unfortunately, the language creators chose the * characterto replace Ptr.  The * character is confusing because the * character is also used to get the contents at an address("do step 2 on a number"). These two uses of the * character have nothing to do with each other.

What is all that "syntax sugar" anyway?  (Casting)

Let's take one last look at our original code that illustrates theutility of separating out steps 1 & 2. C Code Listing 7
#include <stdio.h>
void somefunc(unsigned int fptr)
{
   *(float*)fptr=99.9;
}

int main()
{
   float fl=3.14;
   unsigned int addr=(unsigned int) &fl;
   somefunc(addr);
   printf("%.2f\n", fl);
   return 0;
}
           
C++ Code Listing 7
#include <iostream>
void somefunc(unsigned int fptr)
{
   *(float*)fptr=99.9;
}

int main()
{
   float fl=3.14;
   unsigned int addr=(unsigned int) &fl;
   somefunc(addr);
   std::cout << fl << std::endl;
   return 0;
}
           
In nearly all of the code samples, you have been asked toignore certain bits of the code.  These bits of code havealways appeared around those areas where we are either takingthe address of a variable or getting the contents at an address(doing step 1 or step 2 on a variable) Those bits of "syntax sugar" are there to keep the compilerfrom complaining.  The first example of this in the aboveprogram is on line (10). On line (10) we are taking the address of the floatingpoint number fl ("do only step 1 on a number").After we get that address, we store it in addr . Why would the compiler complain?  Because when we assign theaddress of fl to addr , the compilerdoes not expect addr to be an unsignedint .  The compiler expects addr to be a float * .  That is,a special integer designedto hold the address of a float.  To keep the compiler fromcomplaining, we tell the compiler to treat &fl asan unsigned int rather than a float * . This "syntax sugar" that causes the compiler to treatvariables and expressions differently is calledcasting.The way a programmer describes line (10) is: "The address of fl is beingcast intoan unsigned int and assigned to addr " The other place casting occurs is on line (4).  On line (4),we are getting the contents at an address ("do step 2 on anumber/address").  Why would the compiler complain?  Because thecompiler should get the contents of the address of a float.The address of our float is in stored in fptr ,which is an unsigned int , not a float* .  We tell the compiler to treat fptr as the address of a floating point number by casting it into a float * .  Once we tell the compiler this, we canget the contents at the address without complaint.

Putting it all together

From the previous section, you might be left with the impressionthat whenever you deal with addresses and pointers, there isa lot of casting.  Not so.  The only reason our examples uptill now have required casting is because we were storing ouraddresses in unsigned int variables.  The languagedesigners want us to store addresses in the "special integer"variables, that is, the pointer variables they designed forjust such a purpose. Once we replace our unsigned int variableswith these pointer variables, none of the castingis required: C Code Listing 8
#include <stdio.h>
void somefunc(float* fptr)
{
   *fptr=99.9;
}

int main()
{
   float fl=3.14;
   float* addr = &fl;
   somefunc(addr);
   printf("%.2f\n", fl);
   return 0;
}
           
C++ Code Listing 8
#include <iostream>
void somefunc(float* fptr)
{
   *fptr=99.9;
}

int main()
{
   float fl=3.14;
   float* addr = &fl;
   somefunc(addr);
   std::cout << fl << std::endl;
   return 0;
}
           
  • On line (10), when we take the address of

    fl

    the address is assigned to a variable designed to holdit.  No casting is required.
  • When

    addr

    is passed to the function in line (11),

    addr

    is copied to

    fptr

    on line(2).
  • Line (2) shows that

    fptr

    is created as a floatpointer, that is a variable designed to hold the address ofa floating point number.  As a result, no casting is neededon line (4) where the contents at the address are retrieved.