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设置对话框、static和group的背景色和字体颜色

对话框背景色设置,重载OnPaint:

void CMonitorDialog::OnPaint()

{

CPaintDC dc(this); // device context for painting

// TODO: 在此处添加消息处理程序代码

// 不为绘图消息调用 CDialog::OnPaint()

CRect rect;

GetClientRect(rect);

dc.FillSolidRect(rect,RGB(85,85,85)); //设置为黑色背景

//CDialog::OnPaint();

}

MFC简单皮肤颜色绘制(SetDialogBkColor不再被支持,看 WM_CTLCOLOR消息如何百变控件颜色)

[转]

WM_CTLCOLOR消息用来完成对EDIT, STATIC, BUTTON等控件设置背景和字体颜色, 其用法如下:

1.首先在自己需要设置界面的对话框上点击右键-->建立类向导-->加入WM_CTLCOLOR消息-->自动生成OnCtlColor()函数, 此函数可以对本对话框的控件的界面外观做修饰, 用法如下:

将类向导产生的函数做如下修改:

HBRUSH CDialogColor::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)

{

HBRUSH hbr = CDialog::OnCtlColor(pDC,pWnd, nCtlColor);

// TODO: Change any attributes of the DC here

// 设置显示字体

CFont * cFont=new CFont;

cFont->CreateFont(16,0,0,0,FW_SEMIBOLD,FALSE,FALSE,0,

ANSI_CHARSET,OUT_DEFAULT_PRECIS,

CLIP_DEFAULT_PRECIS,DEFAULT_QUALITY,

DEFAULT_PITCH&FF_SWISS,"Arial");

// 对特定的控件做修改

switch()

{

case CTLCOLOR_STATIC: //对所有静态文本控件的设置

{

pDC->SetBkMode(TRANSPARENT);

//设置背景为透明

pDC->SetTextColor(RGB(255,255,0)); //设置字体颜色

pWnd->SetFont(cFont); //设置字体

HBRUSH B = CreateSolidBrush(RGB(125,125,255));

//创建画刷

return (HBRUSH) B; //返回画刷句柄

}

case CTLCOLOR_EDIT: //对所有编辑框的设置

{

pDC->SetBkMode(TRANSPARENT);

pDC->SetTextColor(RGB(255,255,0));

pWnd->SetFont(cFont);

HBRUSH B = CreateSolidBrush(RGB(125,125,255));

return (HBRUSH) B;

}

default:

return CDialog::OnCtlColor(pDC,pWnd, nCtlColor);

}

}

注:case的类别有以下几种:

CTLCOLOR_BTN 按钮控件

CTLCOLOR_DLG 对话框

CTLCOLOR_EDIT 编辑框

CTLCOLOR_LISTBOX 列表框

CTLCOLOR_MSGBOX 消息框

CTLCOLOR_SCROLLBAR 滚动条

CTLCOLOR_STATIC 静态文本

2.你可能觉得对所有的控件使用统一的界面设置觉得不自由, 其实VC同样可以对特定的ID的控件进行设置, 方法如下:

switch (pWnd->GetDlgCtrlID())

{

//针对ID为IDC_CTL1, IDC_CTL2和IDC_CTL3的控件进行同样的设置

case IDC_CTL1:

case IDC_CTL2:

case IDC_CTL3:

{

pDC->SetBkMode(TRANSPARENT);

pDC->SetTextColor(RGB(255,255, 0));

pWnd->SetFont(cFont);

HBRUSH B = CreateSolidBrush(RGB(125,125,255));

return (HBRUSH) B;

}

default:

return CDialog::OnCtlColor(pDC, pWnd, nCtlColor);

}

HBrush用法

HBRUSH hbr;

第一种: hbr= CreateSolidBrush(RGB(255,0,0)); //单色的画刷

第二种: hbr= (HBRUSH)GetStockObject(BLACK_BRUSH); //只能取特定颜色的画刷,如BLACK_BRUSH,GRAY_BRUSH等刷

第三种: hbr= CreatePatternBrush(HBITMAP hbmp); //得到位图画刷

第四种: hbr = CreateHatchBrush(int fnStyle, COLORREF clrref) //创建一种带阴影的画刷

第五种: hbr= CreateBrushIndirect(LOGBRUSH); //通过LOGBRUSH结构体来取画刷

typedef struct tagLOGBRUSH {

UINT lbStyle; //画刷类型

COLORREF lbColor; //颜色

LONG lbHatch; //阴影

} LOGBRUSH, *PLOGBRUSH;

第六种: hbr= HBRUSH CreateDIBPatternBrush( //通过与设备无关位图创建一个画刷

HGLOBAL hglbDIBPacked, // handle to DIB

UINT fuColorSpec // color table data

);

例如:

HBRUSH CAfdView::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)

{

HBRUSH hbr = CFormView::OnCtlColor(pDC, pWnd, nCtlColor);

// TODO: Change any attributes of the DC here

if (pWnd->GetDlgCtrlID()==IDC_STATIC1)

{

pDC->SetTextColor(RGB(200,0,0));

pDC->SetBkColor(RGB(0,0,255));

static HBRUSH hBrush = CreateSolidBrush(RGB(222,0,255));

return hBrush;

}

// TODO: Return a different brush if the default is not desired

else

return hbr;

}

改变对话框背景色

HBRUSH CDqfDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)

{

HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);

// TODO: Change any attributes of the DC here

// TODO: Return a different brush if the default is not desired

if(nCtlColor == CTLCOLOR_DLG)

{

CBrush *brush;

brush = new CBrush(RGB(221,221,221));

return (HBRUSH)(brush->m_hObject);

}

return hbr;

}

另外:

HBRUSH B = CreateSolidBrush(RGB(125,125,255));

return (HBRUSH) B;

可能会引起GDI资源泄漏,解决方法请参考:http://blog.csdn.net/seven407/article/details/7497550