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Snmp4j编程简介之三:snmp

Snmp4j编程简介之三:Snmp

Class Snmp

java.lang.Object

  org.snmp4j.Snmp

All Implemented Interfaces:

java.util.EventListener, CommandResponder, Session

     snmp类是SNMP4J的核心,它提供了发送和接收SNMP PDUs的方法,所有的SNMP PDU 类型都可以采用同步或者异步的方式被发送。

    Snmp采用独立的传输协议,通过TransportMapping 接口调用addTransportMapping(TransportMapping transportMapping) 方法或者采用默认的构造函数来实现传输映射,以此来实现信息的传输。

  下面的代码片段是采用UDP传输方式来实现一个SNMPv3的SNMP session :

Java代码

Address targetAddress = GenericAddress.parse("udp:127.0.0.1/161");  

   TransportMapping transport = new DefaultUdpTransportMapping();  

   snmp = new Snmp(transport);  

   USM usm = new USM(SecurityProtocols.getInstance(),  

                     new OctetString(MPv3.createLocalEngineID()), 0);  

   SecurityModels.getInstance().addSecurityModel(usm);  

   transport.listen(); 

Address targetAddress = GenericAddress.parse("udp:127.0.0.1/161");

   TransportMapping transport = new DefaultUdpTransportMapping();

   snmp = new Snmp(transport);

   USM usm = new USM(SecurityProtocols.getInstance(),

                     new OctetString(MPv3.createLocalEngineID()), 0);

   SecurityModels.getInstance().addSecurityModel(usm);

   transport.listen();

如何实现SNMPv3信息的同步发送,下面举例说明:

Java代码

// add user to the USM  

   snmp.getUSM().addUser(new OctetString("MD5DES"),  

                         new UsmUser(new OctetString("MD5DES"),  

                                     AuthMD5.ID,  

                                     new OctetString("MD5DESUserAuthPassword"),  

                                     PrivDES.ID,  

                                     new OctetString("MD5DESUserPrivPassword")));  

   // create the target  

   UserTarget target = new UserTarget();  

   target.setAddress(targetAddress);  

   target.setRetries(1);  

   target.setTimeout(5000);  

   target.setVersion(SnmpConstants.version3);  

   target.setSecurityLevel(SecurityLevel.AUTH_PRIV);  

   target.setSecurityName(new OctetString("MD5DES"));  

   // create the PDU  

   PDU pdu = new ScopedPDU();  

   pdu.add(new VariableBinding(new OID("1.3.6")));  

   pdu.setType(PDU.GETNEXT);  

   // send the PDU  

   ResponseEvent response = snmp.send(pdu, target);  

   // extract the response PDU (could be null if timed out)  

   PDU responsePDU = response.getResponse();  

   // extract the address used by the agent to send the response:  

   Address peerAddress = response.getPeerAddress();  

 An asynchronous SNMPv1 request is sent by the following code:   

   // setting up target  

   CommunityTarget target = new CommunityTarget();  

   target.setCommunity(new OctetString("public"));  

   target.setAddress(targetAddress);  

   target.setRetries(2);  

   target.setTimeout(1500);  

   target.setVersion(SnmpConstants.version1);  

   // creating PDU  

   PDU pdu = new PDU();  

   pdu.add(new VariableBinding(new OID(new int[] {1,3,6,1,2,1,1,1})));  

   pdu.add(new VariableBinding(new OID(new int[] {1,3,6,1,2,1,1,2})));  

   pdu.setType(PDU.GETNEXT);  

   // sending request  

   ResponseListener listener = new ResponseListener() {  

     public void onResponse(ResponseEvent event) {  

       // Always cancel async request when response has been received  

       // otherwise a memory leak is created! Not canceling a request  

       // immediately can be useful when sending a request to a broadcast  

       // address.  

       ((Snmp)event.getSource()).cancel(event.getRequest(), this);  

       System.out.println("Received response PDU is: "+event.getResponse());  

     }  

   };  

   snmp.sendPDU(pdu, target, null, listener);  

//Traps (notifications) and other SNMP PDUs can be received by adding the folling code to the first code snippet above:   

   CommandResponder trapPrinter = new CommandResponder() {  

     public synchronized void processPdu(CommandResponderEvent e) {  

       PDU command = e.getPDU();  

       if (command != null) {  

         System.out.println(command.toString());  

       }  

     }  

   };  

   snmp.addCommandResponder(trapPrinter);  

Version:   

1.8   

Author:   

Frank Fock  

translate:avery_leo 

// add user to the USM

   snmp.getUSM().addUser(new OctetString("MD5DES"),

                         new UsmUser(new OctetString("MD5DES"),

                                     AuthMD5.ID,

                                     new OctetString("MD5DESUserAuthPassword"),

                                     PrivDES.ID,

                                     new OctetString("MD5DESUserPrivPassword")));

   // create the target

   UserTarget target = new UserTarget();

   target.setAddress(targetAddress);

   target.setRetries(1);

   target.setTimeout(5000);

   target.setVersion(SnmpConstants.version3);

   target.setSecurityLevel(SecurityLevel.AUTH_PRIV);

   target.setSecurityName(new OctetString("MD5DES"));

   // create the PDU

   PDU pdu = new ScopedPDU();

   pdu.add(new VariableBinding(new OID("1.3.6")));

   pdu.setType(PDU.GETNEXT);

   // send the PDU

   ResponseEvent response = snmp.send(pdu, target);

   // extract the response PDU (could be null if timed out)

   PDU responsePDU = response.getResponse();

   // extract the address used by the agent to send the response:

   Address peerAddress = response.getPeerAddress();

 An asynchronous SNMPv1 request is sent by the following code:

   // setting up target

   CommunityTarget target = new CommunityTarget();

   target.setCommunity(new OctetString("public"));

   target.setAddress(targetAddress);

   target.setRetries(2);

   target.setTimeout(1500);

   target.setVersion(SnmpConstants.version1);

   // creating PDU

   PDU pdu = new PDU();

   pdu.add(new VariableBinding(new OID(new int[] {1,3,6,1,2,1,1,1})));

   pdu.add(new VariableBinding(new OID(new int[] {1,3,6,1,2,1,1,2})));

   pdu.setType(PDU.GETNEXT);

   // sending request

   ResponseListener listener = new ResponseListener() {

     public void onResponse(ResponseEvent event) {

       // Always cancel async request when response has been received

       // otherwise a memory leak is created! Not canceling a request

       // immediately can be useful when sending a request to a broadcast

       // address.

       ((Snmp)event.getSource()).cancel(event.getRequest(), this);

       System.out.println("Received response PDU is: "+event.getResponse());

     }

   };

   snmp.sendPDU(pdu, target, null, listener);

//Traps (notifications) and other SNMP PDUs can be received by adding the folling code to the first code snippet above:

   CommandResponder trapPrinter = new CommandResponder() {

     public synchronized void processPdu(CommandResponderEvent e) {

       PDU command = e.getPDU();

       if (command != null) {

         System.out.println(command.toString());

       }

     }

   };

   snmp.addCommandResponder(trapPrinter);

Version:

1.8

Author:

Frank Fock

translate:avery_leo

Snmp类提供了一套有关Snmp的功能接口。具体来讲,就是发送、接受、创建Snmp消息。

    一个Snmp对象是一个Session,而在Snmp4j中,一个Session可以同多个远程设备通信。

(1) Snmp、Target、PDU三者的关系

    Target代表远程设备或者远程实体、PDU代表管理端同Target通信的数据,Snmp就代表管理者管理功能(其实就是数据的收发)的具体执行者。

       打个比方:Target就是你远方的恋人,PDU就是你们之间传递的情书、而Snmp就是负责帮你寄信收信的邮差。

(2)Snmp收发数据的两种方式

    Snmp可以同步、也可异步收发数据。详细见代码示例说明。

(3)Snmp与传输层协议

    Snmp可以定制传输层协议,一般选择udp,也可以选择tcp。详细见代码示例说明。

(4)Snmp与Usm

    创建Snmp用来发送Snmpv3版本的消息时候,一般还要创建USM,将它添加至安全模型管理器(SecriryModels)中,同时还需要向Usm 中添加相应的USM用户(UsmUser)。详细见代码示例说明。

代码示例:(摘自Snmp4j的API文档)

(1)创建Snmp

    1)使用UDP传输协议

TransportMapping transport = new DefaultUdpTransportMapping();

   snmp = new Snmp(transport);     2)使用TCP传输协议

TransportMapping transport = new DefaultTcpTransportMapping();

   snmp = new Snmp(transport);    3)创建用于Snmpv3的Snmp

// 创建Snmp

   TransportMapping transport =

      new DefaultUdpTransportMapping();

   Snmp snmp = new Snmp(transport);

   if (version == SnmpConstants.version3) {

       byte[] localEngineID =

            ((MPv3)snmp.getMessageProcessingModel(MessageProcessingModel.MPv3)).createLocalEngineID();

       // 创建USM

       USM usm = new USM(SecurityProtocols.getInstance(),

                      new OctetString(localEngineID), 0);

       // 将USM添加至安全模式管理器中

       // 安全模型管理器采用了单例模式,它内部可以维护为3个安全模型,分别对应Snmp三个版本

       SecurityModels.getInstance().addSecurityModel(usm);

       snmp.setLocalEngine(localEngineID, 0, 0);

       // 添加用户

       snmp.getUSM().addUser(securityName,new UsmUser(securityName,authProtocol,

                            authPassphrase,privProtocol,privPassphrase));

     }(2)同步收发消息

import org.snmp4j.*;

    ...

    Snmp snmp = new Snmp(new DefaultUdpTransportMapping());

    ...

    ResponseEvent response = snmp.send(requestPDU, target);

    if (response.getResponse() == null) {

       // request timed out

       ...

    }else {

        System.out.println("Received response from: "+

                       response.getPeerAddress());

        // dump response PDU

        System.out.println(response.getResponse().toString());

    }(3)异步收发消息

import org.snmp4j.*;

    import org.snmp4j.event.*;

    ...

    Snmp snmp = new Snmp(new DefaultUdpTransportMapping());

    ...

    // 增加监听器

    ResponseListener listener = new ResponseListener() {

       public void onResponse(ResponseEvent event) {

            PDU response = event.getResponse();

            PDU request = event.getRequest();

            if (response == null) {

                System.out.println("Request "+request+" timed out");

            } else {

                System.out.println("Received response "+response+" on request "+

                               request);

            }

      };

     snmp.sendPDU(request, target, null, listener);

     ...(4)实现trap

       实现trap需要三步:

       1)创建Snmp;

       2)对于listen()使处于网络监听(实际上是同于网络编程中的Socket监听);

       3)实现CommandResponder接口的监听器,并且调用 Snmp.addCommandResponder(CommandResponder)注册监听器。

import org.snmp4j.*;

    import org.snmp4j.smi.*;

    import org.snmp4j.mp.SnmpConstants;

    ...

    TransportMapping transport =

        new DefaultUdpTransportMapping(new UdpAddress("0.0.0.0/161"));

    Snmp snmp = new Snmp(transport);

    if (version == SnmpConstants.version3) {

        byte[] localEngineID =

           ((MPv3)snmp.getMessageProcessingModel(MessageProcessingModel.MPv3)).createLocalEngineID();

        USM usm = new USM(SecurityProtocols.getInstance(),

                      new OctetString(localEngineID), 0);

        SecurityModels.getInstance().addSecurityModel(usm);

        snmp.setLocalEngine(localEngineID, 0, 0);

        // Add the configured user to the USM

        ...

    }

    // 注册命令响应监听器

    snmp.addCommandResponder(this);

    transport.listen();

    ...

    // 实现CommandResponder接口

    public synchronized void processPdu(CommandResponderEvent e) {

        PDU command = e.getPdu();

        if (command != null) {

        ...

       }

    }

总结

    Snmp内含了一个消息分发器,消息分发器中内含了处理网络的线程,在使用完后最好调用close(),将其资源回归处理。

    掌握了上面所说的三个概念,基本上可以使用Snmp4j编写Snmp的程序了。  

    有关Snmp4j编程最好也最详细的资料:API文档和源代码。关于使用Snmp4j编写Snmp程序的例子,多线程的例子可以参看源代码 中:org.snmp4j.test包下的MultiThreadedTrapReceiver.java,完整的例子可以参看 org.snmp4j.tools.console包下的SnmpRequest(一个命令行的Snmp管理器)。

    不过,要想快速和深入掌握Snmp编程,最好的办法一定是先弄懂Snmp协议,这方面的资料最权威的就是RFC协议了。