最近公司需要做一个扇形按钮,没有现成的控件,所以只能自己去自定义。
大致需求如下:
其一:分为四个模块,可以点击任何模块,然后进行不同业务操作
其二:点击时,文字随之变化
效果如下:

实现思路及其简要代码:
1,绘制背景 :
//定义画笔
paint.setColor(circleColor);
paint.setStrokeWidth(circleWidth);
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.STROKE);
float x = (getWidth() - getHeight() / 2) / 2;
float y = getHeight() / 4;
//绘制半圆
RectF oval = new RectF(x, y, getWidth() - x, getHeight() - y);
canvas.drawArc(oval, 90, -180, false, paint);
//绘制隔线
paint.setColor(backgroundColor);
paint.setStyle(Paint.Style.FILL);
paint.setStrokeWidth(5);//圆环隔线的宽度
canvas.drawLine(center, center, center, 0, paint);
canvas.drawLine(center, center, (float) (center + 0.5 * center * Math.sqrt(3)), center * 1 / 2, paint);
canvas.drawLine(center, center, (float) (center + 0.5 * center * Math.sqrt(3)), center * 3 / 2, paint);
canvas.drawLine(center, center, center, center * 2, paint);
//绘制文字
paint.setColor(Color.WHITE);
paint.setTextSize(banciTextSize);
canvas.drawText(“一班”, (float) (center + 0.25 * center), (float) 0.4 * center, paint);
canvas.drawText(“二班”, (float) (center + 0.6 * center), center, paint);
canvas.drawText(“三班”, (float) (center + 0.3 * center), (float) (center + 0.7 * center), paint);
2,定义点击事件,
this.setOnTouchListener(onTouchListener);
1)定义关于方向枚举
public enum Dir {
FIRST, SECOND, THIRD, UNDEFINE, CENTER
}
2)检测点击方向和范围
private Dir checkDir(float x, float y) {
Dir dir = Dir.CENTER;
if (Math.pow(y - center, 2) + Math.pow(x - center, 2) < Math.pow(center / 2, 2)) {// 判断在中心圆圈内
dir = Dir.CENTER;
} else if (Math.pow(y - center, 2) + Math.pow(x - center, 2) > Math.pow(center, 2)) {// 判断在最大的圆弧外
dir = Dir.UNDEFINE;
} else if (y < x && y + x < 2 * center) {
dir = Dir.FIRST;
} else if (y < x && y + x > 2 * center) {
dir = Dir.SECOND;
} else if (y > x) {
dir = Dir.THIRD;
}
return dir;
}
3)绘制点击的扇形
private void drawOnclikColor(Canvas canvas, Dir dir) {
float x = (getWidth() - getHeight() / 2) / 2;
float y = getHeight() / 4;
paint.setColor(Color.BLACK);
paint.setTextSize(banciTextSize);
RectF oval = new RectF(x, y, getWidth() - x, getHeight() - y);
switch (dir) {
case FIRST:
canvas.drawText("一班", (float) (center + 0.25 * center), (float) 0.4 * center, paint);
if (onChooseListener != null) {
onChooseListener.setChooseFirst(1);
}
break;
case SECOND:
canvas.drawText("二班", (float) (center + 0.6 * center), center, paint);
if (onChooseListener != null) {
onChooseListener.setChooseFirst(2);
}
break;
case THIRD:
canvas.drawText("三班", (float) (center + 0.3 * center), (float) (center + 0.7 * center), paint);
if (onChooseListener != null) {
onChooseListener.setChooseFirst(3);
}
break;
case CENTER:
if (onChooseListener != null) {
onChooseListener.setChooseFirst(0);
}
break;
default:
break;
}
paint.setStyle(Paint.Style.FILL);
}
3,定义接口,供外部调用
public interface OnChooseListener {
void setChooseFirst(int type);
}
public void setOnChooseListener(OnChooseListener onChooseListener) {
this.onChooseListener = onChooseListener;
}