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vtk基础(三) — 文本注释 vtkTextActor 和 vtkFollower 的使用

3D图像处理时,为了让用户理解某个部件的用法,通常会在部件的旁边标注相应的文本,作为注释来;文本注释对视觉理解方面是不可或缺的, 在 VTK 中提供了两种文本注释方法:

  • 1,2D 文本注释,这种方式的特点:文本是贴在图像渲染窗口上,视觉效果文本在3D渲染图象的前面,呈现遮挡状态;
  • 2,3D文本注释,文本作为 3D Polydata 数据类型创建, 可作为3D集合对象展示,可旋转、可缩放;

2D 文本注释

对于第一种,主要用到 2D actors(vtkActor2D 和它的子类 例如 vtkScaledTextActor) 、Mappers(vtkMapper 2D 和它的子类 vtkTextMapper),2DTextActor 和 Mapper 与 3D文本注释相似,两者最大区别,一个是文本以2D文本贴到窗口上,位置固定不可动;一种是文本以3D对象创建,可旋转、可缩放(绘制窗口设置了交互效果);

下面这个例子中,创建了两个对象:

  • 1,Sphere 3D图像,以

    vtkLODActor

    类创建,作为3D对象;
  • 2, Text 文本,以

    vtkTextActor

    类创建,用于作为注释文本;

绘制时,把 两个

Actor

全部加入

Renderer

(绘制器)中;这里文本属性用到

vtkTextProperty

类,用于设置文本走向(垂直、水平)、颜色、坐标及文字类型(大小、字体)等;

#include<vtkSphereSource.h>
#include<vtkLODActor.h>
#include<vtkTextActor.h>
#include<vtkPolyDataMapper.h>
#include<vtkRenderer.h>
#include<vtkRenderWindow.h>
#include<vtkRenderWindowInteractor.h>
#include<vtkNamedColors.h>


#include<vtkAutoInit.h>
#include<vtkTextProperty.h>

VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingFreeType)
VTK_MODULE_INIT(vtkRenderingVolumeOpenGL2);


int main()
{
	vtkSmartPointer<vtkSphereSource> sphere =
		vtkSmartPointer<vtkSphereSource>::New();
	
	vtkSmartPointer<vtkPolyDataMapper> polymapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();

	vtkSmartPointer<vtkLODActor> sphereActor =
		vtkSmartPointer<vtkLODActor>::New();
	vtkSmartPointer<vtkTextActor> textActor =
		vtkSmartPointer<vtkTextActor>::New();

	vtkSmartPointer<vtkNamedColors> colors =
		vtkSmartPointer<vtkNamedColors>::New();

	polymapper->SetInputConnection(sphere->GetOutputPort());
	polymapper->GlobalImmediateModeRenderingOn();//ImmadianteMode on;
	sphereActor->SetMapper(polymapper);
	
	textActor->SetTextScaleModeToProp();
	textActor->SetDisplayPosition(90, 50);//Position
	textActor->SetInput("VTK Text Diaplayed!");
	textActor->GetActualPosition2Coordinate()->SetCoordinateSystemToNormalizedViewport();
	textActor->GetPosition2Coordinate()->SetValue(0.6, 0.1);


	textActor->GetTextProperty()->SetFontSize(18);
	textActor->GetTextProperty()->SetFontFamilyToArial();
	textActor->GetTextProperty()->SetJustificationToCentered();
	textActor->GetTextProperty()->BoldOn();
	textActor->GetTextProperty()->ItalicOn();
	textActor->GetTextProperty()->ShadowOn();
	textActor->GetTextProperty()->SetColor(0, 0, 1);
	
	

	vtkSmartPointer<vtkRenderer> ren = vtkSmartPointer<vtkRenderer>::New();
	vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New();
	vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New();
	
	ren->SetBackground(colors->GetColor3d("SlateGray").GetData());
	
	ren->AddViewProp(textActor);
	ren->AddActor(sphereActor);
	
	renWin->AddRenderer(ren);
	iren->SetRenderWindow(renWin);

	try
	{
		renWin->Render();
		iren->Start();
	
	}
	catch (std::exception & e)
	{
		std::cout << "Exceptation caught!" << std::endl;
		std::cout << e.what() << std::endl;
		return EXIT_FAILURE;
	}


	return EXIT_SUCCESS;
	

}
           

展示效果如下:

vtk基础(三) — 文本注释 vtkTextActor 和 vtkFollower 的使用

3D 文本注释 和 vtkFollower;

3D文本注释利用

vtkVectorText

来创建一个 文本字符串的 polygonal 表示方式,然后将其放置在场景的合适位置; 定位 3D Text有用的类为

vtkFollower

,此类是经常面向 renderer 的

active camera

表示的是

actor

的类,借此确保文本可读性;

下面的代码部分就是关于 3D文本注释的效果实现,创建 一个数轴,结合

vtkVectorText

vtkFollower

对数轴原点进行标注;

#include<vtkRenderer.h>
#include<vtkPolyDataMapper.h>
#include<vtkActor.h>
#include<vtkRenderWindow.h>
#include<vtkPolyDataMapper.h>
#include<vtkFollower.h>
#include<vtkVectorText.h>
#include<vtkAxes.h>
#include<vtkProperty.h>
#include<vtkNamedColors.h>

#include<vtkRenderWindowInteractor.h>
#include<vtkAutoInit.h>

int main()
{
	vtkSmartPointer<vtkAxes> axes = vtkSmartPointer<vtkAxes>::New();
	
	vtkSmartPointer<vtkPolyDataMapper> polymapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	vtkSmartPointer<vtkNamedColors> colors =
		vtkSmartPointer<vtkNamedColors>::New();



	polymapper->SetInputConnection(axes->GetOutputPort());// axes object;

	vtkSmartPointer<vtkActor> axesActor = vtkSmartPointer<vtkActor>::New();
	axesActor->SetMapper(polymapper);

	vtkSmartPointer<vtkVectorText> atext = vtkSmartPointer<vtkVectorText>::New();
	atext->SetText("Origin");
	

	vtkSmartPointer<vtkPolyDataMapper> textMapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	textMapper->SetInputConnection(atext->GetOutputPort());
	
	vtkSmartPointer<vtkFollower> textActor =// vtkVectorActor vtkFollwer;
		vtkSmartPointer<vtkFollower>::New();
	textActor->SetMapper(textMapper);


	textActor->SetScale(0.2, 0.2, 0.2);
	textActor->AddPosition(0, 0.1, 0);
	textActor->GetProperty()->SetColor(0, 0, 1);


	vtkSmartPointer<vtkRenderer> ren = vtkSmartPointer<vtkRenderer>::New();
	vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New();
	vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New();


	ren->AddViewProp(textActor);//Add Actor;
	ren->AddActor(axesActor);

	ren->SetBackground(colors->GetColor3d("StateGray").GetData());//back ground color;

	textActor->SetCamera(ren->GetActiveCamera());

	renWin->AddRenderer(ren);
	iren->SetRenderWindow(renWin);

	renWin->Render();
	iren->Start();

}
           

最终结果展示如下:

vtk基础(三) — 文本注释 vtkTextActor 和 vtkFollower 的使用