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点击不同按钮暂停和播放,通过进度条设置音量大小

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.UI;

public class Audio : MonoBehaviour

{

   public Slider AP;  //实例化一个Slider

   public AudioSource audios;

   public AudioSource audios1;

   // Start is called before the first frame update

   void Start()

   {

       AP.value = 0.5f;

       audios = GetComponent<AudioSource>();//获取音频组件

   }

   // Update is called once per frame

   void Update()

   public void stopAudio()

       audios.Pause();

   public void playAudio()

       audios.Play(1);

   public void Sound()

       audios.volume = AP.value;