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不安装启动游戏

 前言

相信这样一个问题,大家都不会陌生,

“有什么的方法可以使Android的程序APK不用安装,而能够直接启动”。

发现最后的结局都是不能实现这个美好的愿望,而腾讯Android手机游戏平台却又能实现这个功能,下载的连连看,五子棋都没有安装过程,但是都能直接运行,这其中到底有什么“玄机”呢,也有热心童鞋问过我这个问题,本文就为大家来揭开这个谜团。

实践

我实现了一个小小的Demo,麻雀虽小五脏俱全,为了突出原理,我就尽量简化了程序,通过这个实例来让大家明白后台的工作原理。

这两个APK可分别安装和运行,A程序界面只显示一个Button,B程序界面会动态显示当前的时间

下面的三幅图片分别为直接启动运行A程序(安装TestA.apk),直接启动运行B程序(安装TestB.apk)和由A程序动态启动B程序(安装TestA.apk,TestB.apk不用安装,而是放在/mnt/sdcard/目录中,即SD卡上)的截图,细心的同学可以停下来观察一下他们之间的不同

不安装启动游戏
不安装启动游戏
不安装启动游戏

后两幅图片的不同,也即Title的不同,则解释出了我们将要分析的后台实现原理的机制

实现原理

最能讲明白道理的莫过于源码了,下面我们就来分析一下A和B的实现机制,首先来分析TestA.apk的主要代码实现:

     @Override

    public void onCreate(Bundle savedInstanceState) {

        super.onCreate(savedInstanceState);

        setContentView(R.layout.main);

        Button btn = (Button) findViewById(R.id.btn);

        btn.setOnClickListener(new OnClickListener() {

            @Override

            public void onClick(View v) {

                Bundle paramBundle = new Bundle();

                paramBundle.putBoolean("KEY_START_FROM_OTHER_ACTIVITY", true);

                String dexpath = "/mnt/sdcard/TestB.apk";

                String dexoutputpath = "/mnt/sdcard/";

                LoadAPK(paramBundle, dexpath, dexoutputpath);

            }

        });

    }

 @Override

 public void onCreate(Bundle savedInstanceState) {

  super.onCreate(savedInstanceState);

  setContentView(R.layout.main);

  Button btn = (Button) findViewById(R.id.btn);

  btn.setOnClickListener(new OnClickListener() {

   @Override

   public void onClick(View v) {

    Bundle paramBundle = new Bundle();

    paramBundle.putBoolean("KEY_START_FROM_OTHER_ACTIVITY", true);

    String dexpath = "/mnt/sdcard/TestB.apk";

    String dexoutputpath = "/mnt/sdcard/";

    LoadAPK(paramBundle, dexpath, dexoutputpath);

   }

  });

 }

代码解析:这就是OnCreate函数要做的事情,装载view界面,绑定button事件,大家都熟悉了,还有就是设置程序B的放置路径,因为我程序中代码是从/mnt/sdcard/TestB.apk中动态加载,这也就是为什么要让大家把TestB.apk放在SD卡上面的原因了。关键的函数就是最后一个了LoadAPK,它来实现动态加载B程序。

    public void LoadAPK(Bundle paramBundle, String dexpath, String dexoutputpath) {

        ClassLoader localClassLoader = ClassLoader.getSystemClassLoader();

        DexClassLoader localDexClassLoader = new DexClassLoader(dexpath,

                dexoutputpath, null, localClassLoader);

        try {

            PackageInfo plocalObject = getPackageManager()

                    .getPackageArchiveInfo(dexpath, 1);

            if ((plocalObject.activities != null)

                    && (plocalObject.activities.length > 0)) {

                String activityname = plocalObject.activities[0].name;

                Log.d(TAG, "activityname = " + activityname);

                Class localClass = localDexClassLoader.loadClass(activityname);

                Constructor localConstructor = localClass

                        .getConstructor(new Class[] {});

                Object instance = localConstructor.newInstance(new Object[] {});

                Log.d(TAG, "instance = " + instance);

                Method localMethodSetActivity = localClass.getDeclaredMethod(

                        "setActivity", new Class[] { Activity.class });

                localMethodSetActivity.setAccessible(true);

                localMethodSetActivity.invoke(instance, new Object[] { this });

                Method methodonCreate = localClass.getDeclaredMethod(

                        "onCreate", new Class[] { Bundle.class });

                methodonCreate.setAccessible(true);

                methodonCreate.invoke(instance, new Object[] { paramBundle });

            return;

        } catch (Exception ex) {

            ex.printStackTrace();

        }

 public void LoadAPK(Bundle paramBundle, String dexpath, String dexoutputpath) {

  ClassLoader localClassLoader = ClassLoader.getSystemClassLoader();

  DexClassLoader localDexClassLoader = new DexClassLoader(dexpath,

    dexoutputpath, null, localClassLoader);

  try {

   PackageInfo plocalObject = getPackageManager()

     .getPackageArchiveInfo(dexpath, 1);

   if ((plocalObject.activities != null)

     && (plocalObject.activities.length > 0)) {

    String activityname = plocalObject.activities[0].name;

    Log.d(TAG, "activityname = " + activityname);

    Class localClass = localDexClassLoader.loadClass(activityname);

    Constructor localConstructor = localClass

      .getConstructor(new Class[] {});

    Object instance = localConstructor.newInstance(new Object[] {});

    Log.d(TAG, "instance = " + instance);

    Method localMethodSetActivity = localClass.getDeclaredMethod(

      "setActivity", new Class[] { Activity.class });

    localMethodSetActivity.setAccessible(true);

    localMethodSetActivity.invoke(instance, new Object[] { this });

    Method methodonCreate = localClass.getDeclaredMethod(

      "onCreate", new Class[] { Bundle.class });

    methodonCreate.setAccessible(true);

    methodonCreate.invoke(instance, new Object[] { paramBundle });

   return;

  } catch (Exception ex) {

   ex.printStackTrace();

  }

代码解析:这个函数要做的工作如下:加载B程序的APK文件,通过类加载器DexClassLoader来解析APK文件,这样会在SD卡上面生成一个同名的后缀为dex的文件,例如/mnt/sdcard/TestB.apk==>/mnt/sdcard/TestB.dex,接下来就是通过java反射机制,动态实例化B中的Activity对象,并依次调用了其中的两个函数,分别为setActivity和onCreate.看到这里,大家是不是觉得有点奇怪,Activity的启动函数是onCreate,为什么要先调用setActivity,而更奇怪的是setActivity并不是系统的函数,确实,那是我们自定义的,这也就是核心的地方。

好了带着这些疑问,我们再来分析B程序的主代码:

 public class TestBActivity extends Activity {

    private static final String TAG = "TestBActivity";

    private Activity otherActivity;

    @Override

        boolean b = false;

        if (savedInstanceState != null) {

            b = savedInstanceState.getBoolean("KEY_START_FROM_OTHER_ACTIVITY", false);

            if (b) {

                this.otherActivity.setContentView(new TBSurfaceView(

                        this.otherActivity));

        if (!b) {

            super.onCreate(savedInstanceState);

            // setContentView(R.layout.main);

            setContentView(new TBSurfaceView(this));

    public void setActivity(Activity paramActivity) {

        Log.d(TAG, "setActivity..." + paramActivity);

        this.otherActivity = paramActivity;

}

public class TestBActivity extends Activity {

 private static final String TAG = "TestBActivity";

 private Activity otherActivity;

  boolean b = false;

  if (savedInstanceState != null) {

   b = savedInstanceState.getBoolean("KEY_START_FROM_OTHER_ACTIVITY", false);

   if (b) {

    this.otherActivity.setContentView(new TBSurfaceView(

      this.otherActivity));

  if (!b) {

   super.onCreate(savedInstanceState);

   // setContentView(R.layout.main);

   setContentView(new TBSurfaceView(this));

 public void setActivity(Activity paramActivity) {

  Log.d(TAG, "setActivity..." + paramActivity);

  this.otherActivity = paramActivity;

代码解析:看完程序B的实现机制,大家是不是有种恍然大悟的感觉,这根本就是“偷梁换柱”嘛,是滴,程序B动态借用了程序A的上下文执行环境,这也就是上面后两幅图的差异,最后一幅图运行的是B的程序,但是title表示的却是A的信息,而没有重新初始化自己的,实际上这也是不可能的,所以有些童鞋虽然通过java的反射机制,正确呼叫了被调程序的onCreate函数,但是期望的结果还是没有出现,原因就是这个上下文环境没有正确建立起来,但是若通过startActivity的方式来启动APK的话,android系统会替你建立正确的执行时环境,所以就没问题。至于那个TBSurfaceView,那就是自定义的一个view画面,动态画当前的时间

 public class TBSurfaceView extends SurfaceView implements Callback, Runnable {

    private SurfaceHolder sfh;

    private Thread th;

    private Canvas canvas;

    private Paint paint;

    public TBSurfaceView(Context context) {

        super(context);

        th = new Thread(this);

        sfh = this.getHolder();

        sfh.addCallback(this);

        paint = new Paint();

        paint.setAntiAlias(true);

        paint.setColor(Color.RED);

        this.setKeepScreenOn(true);

    public void surfaceCreated(SurfaceHolder holder) {

        th.start();

    private void draw() {

            canvas = sfh.lockCanvas();

            if (canvas != null) {

                canvas.drawColor(Color.WHITE);

                canvas.drawText("Time: " + System.currentTimeMillis(), 100,

                        100, paint);

        } finally {

                sfh.unlockCanvasAndPost(canvas);

    public void run() {

        while (true) {

            draw();

            try {

                Thread.sleep(100);

            } catch (InterruptedException e) {

                e.printStackTrace();

    public void surfaceChanged(SurfaceHolder holder, int format, int width,

            int height) {

    public void surfaceDestroyed(SurfaceHolder holder) {

public class TBSurfaceView extends SurfaceView implements Callback, Runnable {

 private SurfaceHolder sfh;

 private Thread th;

 private Canvas canvas;

 private Paint paint;

 public TBSurfaceView(Context context) {

  super(context);

  th = new Thread(this);

  sfh = this.getHolder();

  sfh.addCallback(this);

  paint = new Paint();

  paint.setAntiAlias(true);

  paint.setColor(Color.RED);

  this.setKeepScreenOn(true);

 public void surfaceCreated(SurfaceHolder holder) {

  th.start();

 private void draw() {

   canvas = sfh.lockCanvas();

   if (canvas != null) {

    canvas.drawColor(Color.WHITE);

    canvas.drawText("Time: " + System.currentTimeMillis(), 100,

      100, paint);

  } finally {

    sfh.unlockCanvasAndPost(canvas);

 public void run() {

  while (true) {

   draw();

   try {

    Thread.sleep(100);

   } catch (InterruptedException e) {

    e.printStackTrace();

 public void surfaceChanged(SurfaceHolder holder, int format, int width,

   int height) {

 public void surfaceDestroyed(SurfaceHolder holder) {

腾讯游戏平台解析

说了这么多,都是背景,O(∩_∩)O哈哈~

其实腾讯游戏平台就是这么个实现原理,我也是通过它才学习到这种方式的,还得好好感谢感谢呢。

腾讯Android游戏平台的游戏分成两类,第一类是腾讯自主研发的,像斗地主,五子棋,连连看什么的,所以实现机制就如上面的所示,A代表游戏大厅,B代表斗地主类的小游戏。第二类是第三方软件公司开发的,可就不能已这种方式来运作了,毕竟腾讯不能限制别人开发代码的方式啊,所以腾讯就开放了一个sdk包出来,让第三方应用可以和游戏大厅相结合,具体可参见QQ游戏中心开发者平台,但这同时就损失了一个优点,那就是第三方开发的游戏要通过安装的方式才能运行。

结论

看到这里,相信大家都比较熟悉这个背后的原理了吧,也希望大家能提供更好的反馈信息!

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