AfxBeginThread动态创建CWinThread(或派生类)线程对象,并分配相关资源.
AfxEndThread会释放线程资源和CWinThread(或派生类)线程对象.
下面这个过程的分析,这里仅仅给出简单代码用于说明问题.
首先看一下创建线程的函数.
CWinThread* AFXAPI AfxBeginThread(CRuntimeClass* pThreadClass,
int nPriority, UINT nStackSize, DWORD dwCreateFlags,
LPSECURITY_ATTRIBUTES lpSecurityAttrs)
{
......
// 创建线程对象.CreateObject()函数内部有new操作符.
CWinThread* pThread = (CWinThread*)pThreadClass->CreateObject();
// 创建线程.
pThread->m_pThreadParams = NULL;
pThread->CreateThread(dwCreateFlags|CREATE_SUSPENDED, nStackSize, lpSecurityAttrs)
return pThread;
}
注意红色的文字,CreateObject()函数内适用new操作符创建线程对象CWinThread或者其派生类对象.
下面是CreateThread函数.
BOOL CWinThread::CreateThread(DWORD dwCreateFlags, UINT nStackSize,
... ...
// create the thread (it may or may not start to run)
m_hThread = (HANDLE)(ULONG_PTR)_beginthreadex(lpSecurityAttrs, nStackSize,
&_AfxThreadEntry, &startup, dwCreateFlags | CREATE_SUSPENDED, (UINT*)&m_nThreadID);
return TRUE;
这个函数调用_beginthreadex创建线程.
注意线程回调函数_AfxThreadEntry,下面是其部分代码.
UINT APIENTRY _AfxThreadEntry(void* pParam)
_AFX_THREAD_STARTUP* pStartup = (_AFX_THREAD_STARTUP*)pParam;
CWinThread* pThread = pStartup->pThread;
// forced initialization of the thread
AfxInitThread();
... ...
AfxEndThread(nResult);
return 0; // not reached
这个函数调用了函数AfxEndThread().从这里可以看出,若CWinThread(获取派生类)对象如果能够从线程函数正常返回,一定会调用AfxEndThread()函数.
下面是AfxEndThread函数的代码.
void AFXAPI AfxEndThread(UINT nExitCode, BOOL bDelete)
pThread->Delete();
// allow cleanup of any thread local objects
AfxTermThread();
// allow C-runtime to cleanup, and exit the thread
_endthreadex(nExitCode);
void CWinThread::Delete()
// delete thread if it is auto-deleting
if (m_bAutoDelete)
delete this;
从注释和代码可以看出,该函数用来释放资源和CWinThread对象(delete this).
从上面的分析可以看出, 函数调用AfxBeginThread可以动态创建CWinThread(或派生类)对象,如果能够保证程序正常从线程回调函数退出(也就是CWinThread::Run()函数),就能够保证线程对象及资源被正确释放.
本文转自jetyi51CTO博客,原文链接:http://blog.51cto.com/jetyi/1074783,如需转载请自行联系原作者