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积少成多Flash(12) - Flex 3.0 验证控件(Validator), 缓动效果(easing)

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积少成多Flash(12) - Flex 3.0 验证控件(Validator), 缓动效果(easing)

介绍

演示 Flex 3.0 中的验证控件的应用,以及各种缓动效果(easing)的应用

Validator - 各种验证控件的基类,其可用于必填验证

DateValidator - 日期验证控件

EmailValidator - Email 验证控件

RegExpValidator - 正则表达式验证控件

缓动(easing) - 系统自带的动画缓动效果,以及自定义缓动效果

加密/解密 - 常用加密算法的 AS3 库的应用

其他 - 其他一些常用的东西

在线DEMO

1、Validator.mxml 

&lt;?xml version="1.0" encoding="utf-8"?&gt; 

&lt;!-- 

        各种验证控件的基类 Validator 的 Demo,其可用于必填验证 

--&gt; 

&lt;mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="400" height="300" 

        title="Validator - Validator (其他验证器的基类,可用于必填验证)"&gt; 

        &lt;mx:Validator id="validator"    

                source="{txtInput}" property="text"    

                required="true" requiredFieldError="请输入必填字段" 

                trigger="{btnSubmit}" triggerEvent="click" 

        /&gt; 

        &lt;mx:Form&gt; 

                &lt;mx:FormItem label="必填字段: "&gt; 

                        &lt;mx:TextInput id="txtInput"/&gt; 

                &lt;/mx:FormItem&gt; 

                &lt;mx:FormItem &gt; 

                        &lt;mx:Button id="btnSubmit" label="验证" /&gt; 

        &lt;/mx:Form&gt; 

&lt;/mx:Panel&gt;

2、DateValidator.mxml

        应用日期验证控件的 Demo 

        title="Validator - DateValidator (日期验证)"&gt; 

        &lt;mx:DateValidator source="{txtDate}" property="text" 

                required="true" requiredFieldError="请输入日期"    

                allowedFormatChars="-" inputFormat="YYYY-MM-DD"    

                trigger="{btnSubmit}" triggerEvent="click"    

                valid="mx.controls.Alert.show('验证成功');" 

                invalid="mx.controls.Alert.show('验证失败');"    

                wrongDayError="日输入错误" 

                wrongMonthError="月输入错误" 

                wrongYearError="年输入错误" 

                wrongLengthError="日期长度错误" 

                invalidCharError="日期分隔符错误" 

                formatError="inputFormat 配置错误" 

         &lt;mx:Form&gt; 

                &lt;mx:FormItem label="日期(格式 yyyy-MM-dd): "&gt; 

                        &lt;mx:TextInput id="txtDate"/&gt; 

3、EmailValidator.mxml

        应用 Email 验证控件的 Demo 

        title="Validator - EmailValidator (Email验证)"&gt; 

        &lt;mx:EmailValidator id="emailValidator" source="{txtEmail}" property="text" 

                missingAtSignError="缺少@"    

                     valid="mx.controls.Alert.show('验证成功');" 

                &lt;mx:FormItem label="Email: "&gt; 

                        &lt;mx:TextInput id="txtEmail"/&gt; 

                        &lt;mx:Button id="btnSubmit" label="验证" click="emailValidator.validate();" /&gt; 

4、RegExpValidator.mxml

        应用正则表达式验证控件的 Demo 

        title="Validator - RegExpValidator (正则表达式验证)"&gt; 

        &lt;mx:Script&gt; 

                &lt;![CDATA[ 

                        import mx.events.ValidationResultEvent; 

                        import mx.validators.*; 

                        import mx.controls.Alert; 

                        private function handleResult(e:ValidationResultEvent):void 

                        { 

                                if (e.type == ValidationResultEvent.VALID) 

                                { 

                                        Alert.show("验证成功"); 

                                } 

                        } 

                ]]&gt; 

        &lt;/mx:Script&gt; 

        &lt;mx:RegExpValidator id="regExpValidator"    

                flags="g,i" expression="^[a-z]+$"    

                valid="handleResult(event)" invalid="handleResult(event)" 

                noMatchError="请输入正确的英文字母" 

                required="false" 

                &lt;mx:FormItem label="请输入英文字母: "&gt; 

5、Easing.mxml

        演示各种缓动(easing)的 Demo 

        和 Silverlight 中的缓动一致 http://www.cnblogs.com/webabcd/archive/2009/08/20/1550334.html 

        title="easing 的应用(TweenEffect 的 easingFunction 属性)"&gt; 

                        import mx.events.TweenEvent; 

                        import mx.effects.easing.Back; 

                        import mx.effects.easing.Bounce; 

                        import mx.effects.easing.Circular; 

                        import mx.effects.easing.Cubic; 

                        import mx.effects.easing.Elastic; 

                        import mx.effects.easing.Exponential; 

                        import mx.effects.easing.Linear; 

                        import mx.effects.easing.Quadratic; 

                        import mx.effects.easing.Quartic; 

                        import mx.effects.easing.Quintic; 

                        import mx.effects.easing.Sine; 

                        private function moveImage(e:MouseEvent):void 

                                effectMove.end();         

                                effectMove.xTo = 240; 

                                effectMove.yTo = 120; 

                                effectMove.play(); 

                        private function radioChangeHandler():void 

                                switch (radioGroup.selectedValue) 

                                        case "Back" : 

                                                effectMove.easingFunction = Back.easeOut; 

                                                break; 

                                        case "Bounce" : 

                                                effectMove.easingFunction = Bounce.easeOut; 

                                        case "Circular" : 

                                                effectMove.easingFunction = Circular.easeOut; 

                                        case "Cubic" : 

                                                effectMove.easingFunction = Cubic.easeOut; 

                                        case "Elastic" : 

                                                effectMove.easingFunction = Elastic.easeOut; 

                                        case "Exponential" : 

                                                effectMove.easingFunction = Exponential.easeOut; 

                                        case "Linear" : 

                                                effectMove.easingFunction = Linear.easeOut; 

                                        case "Quadratic" : 

                                                effectMove.easingFunction = Quadratic.easeOut; 

                                        case "Quartic" : 

                                                effectMove.easingFunction = Quartic.easeOut; 

                                             case "Quintic" : 

                                                effectMove.easingFunction = Quintic.easeOut; 

                                        case "Sine" : 

                                                effectMove.easingFunction = Sine.easeOut; 

                                        default : 

                        private function effectEndHandler():void 

                                image.x = 24; 

                                image.y = 24; 

        &lt;mx:Move id="effectMove" target="{image}" duration="5000" 

                easingFunction="{Bounce.easeOut}"    

                effectEnd="effectEndHandler();" /&gt; 

        &lt;mx:Canvas id="canvas" width="100%" height="100%"&gt; 

                &lt;mx:Image id="image" source="@Embed('images/logo.png')" 

                        x="24" y="24" width="48" height="48" /&gt; 

                &lt;mx:Button id="btnMove" label="移动" click="moveImage(event)" x="10" y="80"/&gt; 

                &lt;mx:RadioButtonGroup id="radioGroup" change="radioChangeHandler();"/&gt; 

                &lt;mx:RadioButton x="10" y="140" label="Back" groupName="radioGroup"/&gt; 

                &lt;mx:RadioButton x="97" y="140" label="Bounce" groupName="radioGroup" selected="true"/&gt; 

                &lt;mx:RadioButton x="199" y="140" label="Circular" groupName="radioGroup"/&gt; 

                &lt;mx:RadioButton x="294" y="140" label="Cubic" groupName="radioGroup"/&gt; 

                &lt;mx:RadioButton x="10" y="170" label="Elastic" groupName="radioGroup"/&gt; 

                &lt;mx:RadioButton x="199" y="200" label="Exponential" groupName="radioGroup"/&gt; 

                &lt;mx:RadioButton x="10" y="200" label="Linear" groupName="radioGroup"/&gt; 

                &lt;mx:RadioButton x="97" y="200" label="Quadratic" groupName="radioGroup"/&gt; 

                &lt;mx:RadioButton x="294" y="170" label="Quartic" groupName="radioGroup"/&gt; 

                &lt;mx:RadioButton x="199" y="170" label="Quintic" groupName="radioGroup"/&gt; 

                &lt;mx:RadioButton x="97" y="170" label="Sine" groupName="radioGroup"/&gt; 

        &lt;/mx:Canvas&gt; 

6、CustomEasing.mxml

        实现自定义 easing 的 Demo 

        title="自定义 easing"&gt; 

         &lt;mx:Script&gt; 

                        /** 

                         *    @param t 当前时间,介于 0 - 持续时间 之间 

                         *    @param b 动画属性的初始值 

                         *    @param c 动画属性的总计变化值 

                         *    @param d 运动的持续时间 

                         */ 

                        private function myEasingFunction(t:Number, b:Number, c:Number, d:Number):Number    

                                if ((t /= d) &lt; (1 / 2.75))    

                                        return c * (7.5625 * t * t) + b; 

                                    } 

                                    else if (t &lt; (2 / 2.75))    

                                    { 

                                        return c * (7.5625 * (t-=(1.5/2.75)) * t + .75) + b; 

                                    else if (t &lt; (2.5 / 2.75))    

                                        return c * (7.5625 * (t-=(2.25/2.75)) * t + .9375) + b; 

                                    else    

                                            return c * (7.5625 * (t-=(2.625/2.75)) * t + .984375) + b; 

                        }; 

                                var position:Point = new Point(stage.mouseX, stage.mouseY); 

                                var localPosition:Point = canvas.globalToLocal(position); 

                                effectMove.xTo = localPosition.x - (image.width / 2) 

                                effectMove.yTo = localPosition.y - (image.height / 2) 

        &lt;mx:Move id="effectMove" target="{image}" easingFunction="myEasingFunction" /&gt; 

        &lt;mx:Canvas id="canvas" width="100%" height="100%" mouseDown="moveImage(event)"&gt; 

                        x="24" y="24" width="48" height="48"    

                 /&gt; 

7、Encyption3DES.mxml

        用 AS3 封装好的常用加密算法。详情 http://crypto.hurlant.com 

        以下以 3DES 加密/解密为例 

&lt;mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" 

        title="3DES - ECB 加密解密算法 Demo" width="424" height="382"&gt; 

                        import com.hurlant.crypto.symmetric.ICipher; 

                        import com.hurlant.crypto.symmetric.PKCS5; 

                        import com.hurlant.crypto.symmetric.IPad; 

                        import com.hurlant.util.Base64; 

                        import com.hurlant.util.Hex; 

                        import com.hurlant.crypto.Crypto; 

                        private function encryptHandler():void    

                                var key:String = txtKey.text; 

                                var keyData:ByteArray = Hex.toArray(Hex.fromString(key)); 

                                var plain:String = txtPlainText.text; 

                                var plainData:ByteArray = Hex.toArray(Hex.fromString(plain)); 

                                var name:String = "des3-ecb"; 

                                var pad:IPad = new PKCS5; 

                                var mode:ICipher = Crypto.getCipher(name, keyData, pad); 

                                pad.setBlockSize(mode.getBlockSize()); 

                                mode.encrypt(plainData); 

                                var result:String = Base64.encodeByteArray(plainData); 

                                txtCipherText.text = result; 

                        private function decryptHandler():void    

                                var cipher:String = txtCipherText.text; 

                                var cipherData:ByteArray = Base64.decodeToByteArray(cipher);; 

                                mode.decrypt(cipherData); 

                                var result:String = Hex.toString(Hex.fromArray(cipherData)); 

                                txtPlainText.text = result; 

        &lt;mx:Label text="加密结果以 Base64 编码输出" x="10" y="10"/&gt; 

        &lt;mx:Button x="286" y="184" label="加密" id="btnEncrypt" click="encryptHandler()"/&gt; 

        &lt;mx:Button x="342" y="184" label="解密" id="btnDecrypt" click="decryptHandler()"/&gt; 

        &lt;mx:TextInput x="53" y="34" width="337" id="txtKey" text="#s^un2ye31&lt;cn%|aoXpR,+vh"/&gt; 

        &lt;mx:Label x="10" y="36" text="密钥:"/&gt; 

        &lt;mx:TextInput x="10" y="88" width="380" height="88" id="txtPlainText"/&gt; 

        &lt;mx:TextInput x="10" y="240" width="380" height="88" id="txtCipherText"/&gt; 

        &lt;mx:Label x="10" y="62" text="原文: "/&gt; 

        &lt;mx:Label x="10" y="214" text="密文: "/&gt; 

8、Other.mxml

&lt;mx:VBox xmlns:mx="http://www.adobe.com/2006/mxml" width="400" height="300"&gt; 

        &lt;mx:Label text="懒了,Flex 还有好多东西啊,不过暂时先到这里吧"/&gt; 

        &lt;mx:Label text="SoundEffect 用于播放声音"/&gt; 

        &lt;mx:Label text="VideoDisplay 用于播放视频"/&gt; 

        &lt;mx:Label text="调用 Flash 开发的 swc 组件时,一般将其放入 libs 目录内"/&gt; 

        &lt;mx:Label text="减小主 Flex 程序的大小,可以把子模块写成 Module(被编译成独立的 swf) ,然后在需要的时候加载"/&gt; 

        &lt;mx:Label text="编译 Flex 的两种方式:Merged into code;Runtime shared library (RSL)"/&gt; 

&lt;/mx:VBox&gt;

OK

     本文转自webabcd 51CTO博客,原文链接:http://blog.51cto.com/webabcd/342258,如需转载请自行联系原作者

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