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VC++ WIN32 sdk实现按钮自绘详解 之二.

网上找了很多,可只是给出代码,没有详细解释,不便初学者理解.我就抄回冷饭.把这个再拿出来说说.

实例图片:

VC++ WIN32 sdk实现按钮自绘详解 之二.

首先建立一个标准的Win32 Application 工程.选择a simple Win32 Application.

然后建立我们的资源文件首先新建一个对话框资源,资源ID改为IDD_MAIN_DLG

然后在其上新建一个按钮控件资源ID改为IDC_ODBUTTON,此按钮的styles中必须选中owenerdraw属性.

然后将其保存为.rc的资源文件.并将其导入我们的工程.同理新建一个图标文件资源ID改为IDI_OWNERDRAW保存为.ico的图标然后导入.

准备工作做完了下面开始写代码.

首先声明如下全局变量.

#include "stdafx.h"

#include "resource.h"

   HINSTANCE odInst = NULL;  //接收程序实例的句柄

HWND hMainWnd = NULL;     //接收主窗口的句柄

HWND hDlgNow = NULL;      //接收对话框的句柄

static HICON hOwnerDrawIcon = NULL;  //用作自绘按钮的图标

static LONG prev_proc;                 //储存按钮先前的回调函数

static HICON hIcon = NULL;           //对话框图标句柄

然后开始写WinMain()函数

int APIENTRY WinMain(HINSTANCE hInstance,

                     HINSTANCE hPrevInstance,

                     LPSTR     lpCmdLine,

                     int       nCmdShow)

{

     // TODO: Place code here.

    odInst = hInstance;

    WNDCLASS  wc;

    wc.style         = 0;

    wc.lpfnWndProc   = (WNDPROC)ODWndProc; //定义一个窗口默认函数,这里我们会交由默认窗口函数处理

    wc.cbClsExtra    = 0;

    wc.cbWndExtra    = 0;

    wc.hInstance     = hInstance;

    wc.hIcon         = LoadIcon(odInst,MAKEINTRESOURCE(IDI_OWNERDRAW));

    wc.hCursor       = NULL;

    wc.hbrBackground = 0;

    wc.lpszClassName = "OwnerDraw";

    wc.lpszMenuName     = NULL;

    RegisterClass(&wc);

MSG msg;

    HWND onlywin= FindWindow("OwnerDraw","MyOwnerDraw");

    if (onlywin)

        {

        ExitProcess(1);

        }

    hMainWnd=CreateWindow("OwnerDraw","MyOwnerDraw",WS_OVERLAPPEDWINDOW,

                CW_USEDEFAULT,0,CW_USEDEFAULT,0,NULL,NULL,hInstance,NULL);

    if (!hMainWnd)

            return FALSE;

    hDlgNow = DoMainDlg(hMainWnd);

    ShowWindow(hDlgNow, nCmdShow);

    while(GetMessage(&msg, NULL, 0, 0)) 

    {

        if (NULL == hDlgNow || !IsDialogMessage(hDlgNow, &msg))

            TranslateMessage(&msg);

            DispatchMessage(&msg);

    }

    return msg.wParam;

}

首先注册一个标准的窗口类,的WNDCLASS结构体,默认的窗口过程为ODWndProc.其定义如下.

LRESULT CALLBACK ODWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)

    return DefWindowProc(hWnd, message, wParam, lParam);//返回系统默认的窗口过程

   然后判断有无相同实例存在如有则结束之

HWND onlywin= FindWindow("OwnerDraw","MyOwnerDraw");

接下来创建主窗口

hMainWnd=CreateWindow("OwnerDraw","MyOwnerDraw",WS_OVERLAPPEDWINDOW,

需要注意的是我们这里并不调用ShowWindow()和UpdateWindow();因为我们不需要显示主窗口

hDlgNow = DoMainDlg(hMainWnd);

这里调用DoMainDlg函数创建一个对话框并显示之. DoMainDlg函数实现如下.

HWND DoMainDlg(HWND parent)

    DWORD dwErr;

    HWND hRet = CreateDialog(odInst, (LPCTSTR)IDD_MAIN_DLG, parent, (DLGPROC)MainDlgProc);

    if(hRet == NULL)

        dwErr = GetLastError();

    return hRet;

最后为消息循环

while(GetMessage(&msg, NULL, 0, 0)) 

其中IsDialogMessage(hDlgNow, &msg)主要作用是把指定对话框的消息,路由给其处理.

下面是对话框窗口的默认消息响应回调函数MainDlgProc

我这里主要讲响应WM_DRAWITEM消息与WM_INITDIALOG..

首先是响应WM_INITDIALOG

case WM_INITDIALOG:

            if(hIcon == NULL)

                hIcon = LoadIcon(odInst, MAKEINTRESOURCE(IDI_OWNERDRAW));

            if(hOwnerDrawIcon == NULL)

                hOwnerDrawIcon = (HICON)LoadImage(odInst, 

                                        MAKEINTRESOURCE(IDI_OWNERDRAW), 

                                        IMAGE_ICON, 

                                        38,

                                        0);

            prev_proc = SetWindowLongPtr(GetDlgItem(hDlg, IDC_ODBUTTON), GWLP_WNDPROC, (LONG)ButtWindProc);

            SendMessage(hDlg, WM_SETICON, ICON_SMALL, (LPARAM)hIcon);

            SetFocus(GetDlgItem(hDlg, IDC_ODBUTTON));

            break;

首先为对话框加载一个图标,我这里图省事全部都用了一个图标,在实际应用中.可以随需要更换.

然后是为自绘按钮加载图标.接下来改变默认的自绘按钮的窗口过程.将原按钮过程存与prev_proc中.

最后发送WM_SETICON消息设置对话框图标和设置焦点.

接下来是响应WM_DRAWITEM消息,需要说明的是这个消息必须要设置了BS_OWNERDRAW

我们用记事本打开我们的对话框资源文件会看到类似下面的设置

IDD_MAIN_DLG DIALOG DISCARDABLE  0, 0, 250, 142

STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU

CAPTION "Dialog"

FONT 10, "System"

BEGIN

    DEFPUSHBUTTON   "OK",IDOK,193,7,50,14

    PUSHBUTTON      "Cancel",IDCANCEL,193,24,50,14

    CONTROL         "OwnerDraw",IDC_ODBUTTON,"Button",BS_OWNERDRAW | 

                    WS_TABSTOP,49,31,79,26

END

此处资源文件中的BS_OWNERDRAW即对应创建按钮时选中的Ownerdraw属性.之所以这样作是因为只有这样

对话框才能响应WM_DRAWITEM消息.下面为代码.

case WM_DRAWITEM:

            {

                LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT) lParam;

                //声明一个指向DRAWITEMSTRUCT结构体的指针并将其指向存储着按钮构造信息的lParam

                if(lpDIS->CtlID != IDC_ODBUTTON)

                    return (0);

                HDC dc = lpDIS->hDC; //用于按钮绘制的DC

                BOOL bIsPressed  = (lpDIS->itemState & ODS_SELECTED);

                BOOL bIsFocused  = (lpDIS->itemState & ODS_FOCUS);

                BOOL bIsDisabled = (lpDIS->itemState & ODS_DISABLED);

                BOOL bDrawFocusRect = !(lpDIS->itemState & ODS_NOFOCUSRECT);

                //判断按钮各种状态的BOOL值

                RECT itemRect = lpDIS->rcItem; //按钮的矩形区域

                SetBkMode(dc, TRANSPARENT); //设置绘制按钮时的背景状态

                if (bIsFocused)  //判断按钮是否获得了焦点并对其边框进行处理

                {

                    HBRUSH br = CreateSolidBrush(RGB(0,0,0));  

                    FrameRect(dc, &itemRect, br);

                    InflateRect(&itemRect, -1, -1);

                    DeleteObject(br);

                } // if        

                COLORREF crColor = GetSysColor(COLOR_BTNFACE);//得到系统按钮颜色

                HBRUSH    brBackground = CreateSolidBrush(crColor);//创建画刷

                FillRect(dc, &itemRect, brBackground);//绘制按钮

                DeleteObject(brBackground);

                // 这里画被按下去的按钮

                if (bIsPressed)

                    HBRUSH brBtnShadow = CreateSolidBrush(GetSysColor(COLOR_BTNSHADOW));

                    FrameRect(dc, &itemRect, brBtnShadow);

                    DeleteObject(brBtnShadow);

                }

                else //如果没有被按下就这样画

                    UINT uState = DFCS_BUTTONPUSH |

                        ((bIsPressed) ? DFCS_PUSHED : 0);

                    DrawFrameControl(dc, &itemRect, DFC_BUTTON, uState);

                char sTitle[100];

                GetWindowText(GetDlgItem(hDlg, IDC_ODBUTTON), sTitle, 100);//得到按钮的文本

                RECT captionRect = lpDIS->rcItem;//把文本的区域设置为按钮区域

                BOOL bHasTitle = (sTitle[0] !='/0');//按钮上是否有文本存在

//这里画按钮上的图标,具体实现见下面

                 (GetDlgItem(hDlg, IDC_ODBUTTON), &dc, bHasTitle, 

                    &lpDIS->rcItem, &captionRect, bIsPressed, bIsDisabled);

                if (bHasTitle)//如果按钮有文本标题

                    // 按钮被按下的处理

                    if (bIsPressed)

                        OffsetRect(&captionRect, 1, 1);

                    // 将文本居中

                    RECT centerRect = captionRect;

                    DrawText(dc, sTitle, -1, &captionRect, DT_WORDBREAK | DT_CALCRECT|DT_CENTER);

                    LONG captionRectWidth = captionRect.right - captionRect.left;

                    LONG captionRectHeight = captionRect.bottom - captionRect.top;

                    LONG centerRectWidth = centerRect.right - centerRect.left;

                    LONG centerRectHeight = centerRect.bottom - centerRect.top;

                    OffsetRect(&captionRect, (centerRectWidth - captionRectWidth)/2, (centerRectHeight - captionRectHeight)/2);

                    SetBkMode(dc, TRANSPARENT);

                    if (bIsDisabled)//如果按钮被禁用

                    {

                        SetTextColor(dc, ::GetSysColor(COLOR_3DHILIGHT));

                        DrawText(dc, sTitle, -1, &captionRect, DT_WORDBREAK | DT_CENTER);

                        OffsetRect(&captionRect, -1, -1);

                        SetTextColor(dc, ::GetSysColor(COLOR_3DSHADOW));

                    } 

                    else //如果没被禁用正常画

                        SetTextColor(dc, ::GetSysColor(COLOR_BTNTEXT));

                        SetBkColor(dc, ::GetSysColor(COLOR_BTNFACE));

                // 画按钮得到焦点时的虚线方框

                if (bIsFocused && bDrawFocusRect)

                    RECT focusRect = itemRect;

                    InflateRect(&focusRect, -3, -3);

                    DrawFocusRect(dc, &focusRect);

                } // if

                return (TRUE);

            }

到此WM_DRAWITEM消息响应完毕.下面我们看看DrawTheIcon这个函数.

static void DrawTheIcon(HWND hButtonWnd, HDC* dc, BOOL bHasTitle, RECT* rpItem, RECT* rpTitle, BOOL bIsPressed, BOOL bIsDisabled)

    RECT    rImage;

    PrepareImageRect(hButtonWnd, bHasTitle, rpItem, rpTitle, bIsPressed, 38, 38, &rImage);

    // 调用API函数按准备好的形式将图片画到按钮上

    DrawState(    *dc,

        NULL,

        (LPARAM)hOwnerDrawIcon,

        0,

        rImage.left,

        rImage.top,

        (rImage.right - rImage.left),

        (rImage.bottom - rImage.top), 

        (bIsDisabled ? DSS_DISABLED : DSS_NORMAL) | DST_ICON);

还有其中的PrepareImageRect函数

static void PrepareImageRect(HWND hButtonWnd, BOOL bHasTitle, RECT* rpItem, RECT* rpTitle, BOOL bIsPressed, DWORD dwWidth, DWORD dwHeight, RECT* rpImage)

    RECT rBtn;

    CopyRect(rpImage, rpItem);

    GetClientRect(hButtonWnd, &rBtn);

    if (bHasTitle == FALSE)//如果按钮上有文本内容

        // 使图片水平居中

        LONG rpImageWidth = rpImage->right - rpImage->left;

        rpImage->left += ((rpImageWidth - (long)dwWidth)/2);

    else

    {   //控制图片与焦点方框内部

        LONG rpTitleWidth = rpTitle->right - rpTitle->left;

        rpTitle->right = rpTitleWidth - dwWidth - 30;

        rpTitle->left = 30;

        rpImage->left = rBtn.right - dwWidth - 22;

        LONG rpImageHeight = rpImage->bottom - rpImage->top;

        rpImage->top += ((rpImageHeight - (long)dwHeight)/2);

    if (bIsPressed)//按钮被按下的处理

        OffsetRect(rpImage, 1, 1);

行了到这里主要的工作都作完了还要说明的就是ButtWindProc这个按钮窗口的回调函数.写它的主要目的是为了

实现按钮的连续单击,在此函数中我们处理了WM_LBUTTONDBLCLK鼠标双击事件,并将其转化为一个单击事件.像这样:

LRESULT CALLBACK ButtWindProc(

                              HWND hWnd,                            //window handle                   

                              UINT message,                         // type of message                 

                              WPARAM wParam,                        // additional information          

                              LPARAM lParam)                        //additional information          

    switch (message)

    case WM_LBUTTONDBLCLK:

        PostMessage(hWnd, WM_LBUTTONDOWN, wParam, lParam);

        break;

    //将不做处理的消息路由给原默认函数

    return CallWindowProc((WNDPROC)prev_proc, hWnd, message, wParam, lParam);

下面只需再响应WM_SETICON, WM_SYSCOMMAND, WM_COMMAND.这三个没什么好说的.前两个交由系统默认过程处理,最后一个对应对话框上的确定和取消,都是销毁窗口的行为.

case WM_SETICON:

                DefWindowProc(hDlg, message, wParam, lParam);

    case WM_SYSCOMMAND:

                    return DefWindowProc(hDlg, message, wParam, lParam);

    case WM_COMMAND:

                switch (LOWORD(wParam))

                case IDCANCEL:

                case IDOK:

                    DestroyIcon(hOwnerDrawIcon);

                    PostQuitMessage(0);

                    return TRUE;

                }//switch

                break;