using System;
using System.Text;
using System.Net.Sockets;
using System.Net.Mail;
using System.Net;
namespace DotNet.Utilities
{
/// <summary>
/// 网络操作相关的类
/// </summary>
public class NetHelper
{
#region 检查设置的IP地址是否正确,返回正确的IP地址
/// <summary>
/// 检查设置的IP地址是否正确,并返回正确的IP地址,无效IP地址返回"-1"。
/// </summary>
/// <param name="ip">设置的IP地址</param>
//public static string GetValidIP(string ip)
//{
// if (PageValidate.IsIP(ip))
// {
// return ip;
// }
// else
// return "-1";
//}
#endregion
#region 检查设置的端口号是否正确,返回正确的端口号
/// 检查设置的端口号是否正确,并返回正确的端口号,无效端口号返回-1。
/// <param name="port">设置的端口号</param>
public static int GetValidPort(string port)
{
//声明返回的正确端口号
int validPort = -1;
//最小有效端口号
const int MINPORT = 0;
//最大有效端口号
const int MAXPORT = 65535;
//检测端口号
try
{
//传入的端口号为空则抛出异常
if (port == "")
{
throw new Exception("端口号不能为空!");
}
//检测端口范围
if ((Convert.ToInt32(port) < MINPORT) || (Convert.ToInt32(port) > MAXPORT))
throw new Exception("端口号范围无效!");
//为端口号赋值
validPort = Convert.ToInt32(port);
}
catch (Exception ex)
string errMessage = ex.Message;
return validPort;
}
#region 将字符串形式的IP地址转换成IPAddress对象
/// 将字符串形式的IP地址转换成IPAddress对象
/// <param name="ip">字符串形式的IP地址</param>
public static IPAddress StringToIPAddress(string ip)
return IPAddress.Parse(ip);
#region 获取本机的计算机名
/// 获取本机的计算机名
public static string LocalHostName
get
return Dns.GetHostName();
#region 获取本机的局域网IP
/// 获取本机的局域网IP
/// </summary>
public static string LANIP
//获取本机的IP列表,IP列表中的第一项是局域网IP,第二项是广域网IP
IPAddress[] addressList = Dns.GetHostEntry(Dns.GetHostName()).AddressList;
//如果本机IP列表为空,则返回空字符串
if (addressList.Length < 1)
return "";
//返回本机的局域网IP
return addressList[0].ToString();
#region 获取本机在Internet网络的广域网IP
/// 获取本机在Internet网络的广域网IP
public static string WANIP
//如果本机IP列表小于2,则返回空字符串
if (addressList.Length < 2)
//返回本机的广域网IP
return addressList[1].ToString();
#region 获取远程客户机的IP地址
/// 获取远程客户机的IP地址
/// <param name="clientSocket">客户端的socket对象</param>
public static string GetClientIP(Socket clientSocket)
IPEndPoint client = (IPEndPoint)clientSocket.RemoteEndPoint;
return client.Address.ToString();
#region 创建一个IPEndPoint对象
/// 创建一个IPEndPoint对象
/// <param name="ip">IP地址</param>
/// <param name="port">端口号</param>
public static IPEndPoint CreateIPEndPoint(string ip, int port)
IPAddress ipAddress = StringToIPAddress(ip);
return new IPEndPoint(ipAddress, port);
#region 创建一个TcpListener对象
/// 创建一个自动分配IP和端口的TcpListener对象
public static TcpListener CreateTcpListener()
//创建一个自动分配的网络节点
IPAddress ipAddress = IPAddress.Any;
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 0);
return new TcpListener(localEndPoint);
/// 创建一个TcpListener对象
/// <param name="port">端口</param>
public static TcpListener CreateTcpListener(string ip, int port)
//创建一个网络节点
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port);
#region 创建一个基于TCP协议的Socket对象
/// 创建一个基于TCP协议的Socket对象
public static Socket CreateTcpSocket()
return new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
#region 创建一个基于UDP协议的Socket对象
/// 创建一个基于UDP协议的Socket对象
public static Socket CreateUdpSocket()
return new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
#region 获取本地终结点
#region 获取TcpListener对象的本地终结点
/// 获取TcpListener对象的本地终结点
/// <param name="tcpListener">TcpListener对象</param>
public static IPEndPoint GetLocalPoint(TcpListener tcpListener)
return (IPEndPoint)tcpListener.LocalEndpoint;
/// 获取TcpListener对象的本地终结点的IP地址
public static string GetLocalPoint_IP(TcpListener tcpListener)
IPEndPoint localEndPoint = (IPEndPoint)tcpListener.LocalEndpoint;
return localEndPoint.Address.ToString();
/// 获取TcpListener对象的本地终结点的端口号
public static int GetLocalPoint_Port(TcpListener tcpListener)
return localEndPoint.Port;
#region 获取Socket对象的本地终结点
/// 获取Socket对象的本地终结点
/// <param name="socket">Socket对象</param>
public static IPEndPoint GetLocalPoint(Socket socket)
return (IPEndPoint)socket.LocalEndPoint;
/// 获取Socket对象的本地终结点的IP地址
public static string GetLocalPoint_IP(Socket socket)
IPEndPoint localEndPoint = (IPEndPoint)socket.LocalEndPoint;
/// 获取Socket对象的本地终结点的端口号
public static int GetLocalPoint_Port(Socket socket)
#region 绑定终结点
/// 绑定终结点
/// <param name="socket">Socket对象</param>
/// <param name="endPoint">要绑定的终结点</param>
public static void BindEndPoint(Socket socket, IPEndPoint endPoint)
if (!socket.IsBound)
socket.Bind(endPoint);
/// <param name="ip">服务器IP地址</param>
/// <param name="port">服务器端口</param>
public static void BindEndPoint(Socket socket, string ip, int port)
//创建终结点
IPEndPoint endPoint = CreateIPEndPoint(ip, port);
//绑定终结点
#region 指定Socket对象执行监听
/// 指定Socket对象执行监听,默认允许的最大挂起连接数为100
/// <param name="socket">执行监听的Socket对象</param>
/// <param name="port">监听的端口号</param>
public static void StartListen(Socket socket, int port)
//创建本地终结点
IPEndPoint localPoint = CreateIPEndPoint(NetHelper.LocalHostName, port);
//绑定到本地终结点
BindEndPoint(socket, localPoint);
//开始监听
socket.Listen(100);
/// 指定Socket对象执行监听
/// <param name="maxConnection">允许的最大挂起连接数</param>
public static void StartListen(Socket socket, int port, int maxConnection)
socket.Listen(maxConnection);
/// <param name="ip">监听的IP地址</param>
public static void StartListen(Socket socket, string ip, int port, int maxConnection)
BindEndPoint(socket, ip, port);
#region 连接到基于TCP协议的服务器
/// 连接到基于TCP协议的服务器,连接成功返回true,否则返回false
/// <param name="port">服务器端口号</param>
public static bool Connect(Socket socket, string ip, int port)
//连接服务器
socket.Connect(ip, port);
//检测连接状态
return socket.Poll(-1, SelectMode.SelectWrite);
catch (SocketException ex)
throw new Exception(ex.Message);
//LogHelper.WriteTraceLog(TraceLogLevel.Error, ex.Message);
#region 以同步方式发送消息
/// 以同步方式向指定的Socket对象发送消息
/// <param name="socket">socket对象</param>
/// <param name="msg">发送的消息</param>
public static void SendMsg(Socket socket, byte[] msg)
//发送消息
socket.Send(msg, msg.Length, SocketFlags.None);
/// 使用UTF8编码格式以同步方式向指定的Socket对象发送消息
public static void SendMsg(Socket socket, string msg)
//将字符串消息转换成字符数组
byte[] buffer = ConvertHelper.StringToBytes(msg, Encoding.Default);
socket.Send(buffer, buffer.Length, SocketFlags.None);
#region 以同步方式接收消息
/// 以同步方式接收消息
/// <param name="buffer">接收消息的缓冲区</param>
public static void ReceiveMsg(Socket socket, byte[] buffer)
socket.Receive(buffer);
/// 以同步方式接收消息,并转换为UTF8编码格式的字符串,使用5000字节的默认缓冲区接收。
/// <param name="socket">socket对象</param>
public static string ReceiveMsg(Socket socket)
//定义接收缓冲区
byte[] buffer = new byte[5000];
//接收数据,获取接收到的字节数
int receiveCount = socket.Receive(buffer);
//定义临时缓冲区
byte[] tempBuffer = new byte[receiveCount];
//将接收到的数据写入临时缓冲区
Buffer.BlockCopy(buffer, 0, tempBuffer, 0, receiveCount);
//转换成字符串,并将其返回
return ConvertHelper.BytesToString(tempBuffer, Encoding.Default);
#region 关闭基于Tcp协议的Socket对象
/// 关闭基于Tcp协议的Socket对象
/// <param name="socket">要关闭的Socket对象</param>
public static void Close(Socket socket)
//禁止Socket对象接收和发送数据
socket.Shutdown(SocketShutdown.Both);
throw ex;
finally
//关闭Socket对象
socket.Close();
#region 发送电子邮件
/// 发送电子邮件,所有SMTP配置信息均在config配置文件中system.net节设置.
/// <param name="receiveEmail">接收电子邮件的地址</param>
/// <param name="msgSubject">电子邮件的标题</param>
/// <param name="msgBody">电子邮件的正文</param>
/// <param name="IsEnableSSL">是否开启SSL</param>
public static bool SendEmail(string receiveEmail, string msgSubject, string msgBody, bool IsEnableSSL)
//创建电子邮件对象
MailMessage email = new MailMessage();
//设置接收人的电子邮件地址
email.To.Add(receiveEmail);
//设置邮件的标题
email.Subject = msgSubject;
//设置邮件的正文
email.Body = msgBody;
//设置邮件为HTML格式
email.IsBodyHtml = true;
//创建SMTP客户端,将自动从配置文件中获取SMTP服务器信息
SmtpClient smtp = new SmtpClient();
//开启SSL
smtp.EnableSsl = IsEnableSSL;
//发送电子邮件
smtp.Send(email);
return true;
}
}
本文转自蓬莱仙羽51CTO博客,原文链接:http://blog.51cto.com/dingxiaowei/1366639,如需转载请自行联系原作者