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C# NetHelper

using System;

using System.Text;

using System.Net.Sockets;

using System.Net.Mail;

using System.Net;

namespace DotNet.Utilities

{

    /// <summary>

    /// 网络操作相关的类

    /// </summary>    

    public class NetHelper

    {

        #region 检查设置的IP地址是否正确,返回正确的IP地址

        /// <summary>

        /// 检查设置的IP地址是否正确,并返回正确的IP地址,无效IP地址返回"-1"。

        /// </summary>

        /// <param name="ip">设置的IP地址</param>

        //public static string GetValidIP(string ip)

        //{

        //    if (PageValidate.IsIP(ip))

        //    {

        //        return ip;

        //    }

        //    else

        //        return "-1";

        //}

        #endregion

        #region 检查设置的端口号是否正确,返回正确的端口号

        /// 检查设置的端口号是否正确,并返回正确的端口号,无效端口号返回-1。

        /// <param name="port">设置的端口号</param>        

        public static int GetValidPort(string port)

        {

            //声明返回的正确端口号

            int validPort = -1;

            //最小有效端口号

            const int MINPORT = 0;

            //最大有效端口号

            const int MAXPORT = 65535;

            //检测端口号

            try

            {

                //传入的端口号为空则抛出异常

                if (port == "")

                {

                    throw new Exception("端口号不能为空!");

                }

                //检测端口范围

                if ((Convert.ToInt32(port) < MINPORT) || (Convert.ToInt32(port) > MAXPORT))

                    throw new Exception("端口号范围无效!");

                //为端口号赋值

                validPort = Convert.ToInt32(port);

            }

            catch (Exception ex)

                string errMessage = ex.Message;

            return validPort;

        }

        #region 将字符串形式的IP地址转换成IPAddress对象

        /// 将字符串形式的IP地址转换成IPAddress对象

        /// <param name="ip">字符串形式的IP地址</param>        

        public static IPAddress StringToIPAddress(string ip)

            return IPAddress.Parse(ip);

        #region 获取本机的计算机名

        /// 获取本机的计算机名

        public static string LocalHostName

            get

                return Dns.GetHostName();

        #region 获取本机的局域网IP

        /// 获取本机的局域网IP

        /// </summary>        

        public static string LANIP

                //获取本机的IP列表,IP列表中的第一项是局域网IP,第二项是广域网IP

                IPAddress[] addressList = Dns.GetHostEntry(Dns.GetHostName()).AddressList;

                //如果本机IP列表为空,则返回空字符串

                if (addressList.Length < 1)

                    return "";

                //返回本机的局域网IP

                return addressList[0].ToString();

        #region 获取本机在Internet网络的广域网IP

        /// 获取本机在Internet网络的广域网IP

        public static string WANIP

                //如果本机IP列表小于2,则返回空字符串

                if (addressList.Length < 2)

                //返回本机的广域网IP

                return addressList[1].ToString();

        #region 获取远程客户机的IP地址

        /// 获取远程客户机的IP地址

        /// <param name="clientSocket">客户端的socket对象</param>        

        public static string GetClientIP(Socket clientSocket)

            IPEndPoint client = (IPEndPoint)clientSocket.RemoteEndPoint;

            return client.Address.ToString();

        #region 创建一个IPEndPoint对象

        /// 创建一个IPEndPoint对象

        /// <param name="ip">IP地址</param>

        /// <param name="port">端口号</param>        

        public static IPEndPoint CreateIPEndPoint(string ip, int port)

            IPAddress ipAddress = StringToIPAddress(ip);

            return new IPEndPoint(ipAddress, port);

        #region 创建一个TcpListener对象

        /// 创建一个自动分配IP和端口的TcpListener对象

        public static TcpListener CreateTcpListener()

            //创建一个自动分配的网络节点

            IPAddress ipAddress = IPAddress.Any;

            IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 0);

            return new TcpListener(localEndPoint);

        /// 创建一个TcpListener对象

        /// <param name="port">端口</param>        

        public static TcpListener CreateTcpListener(string ip, int port)

            //创建一个网络节点

            IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port);

        #region 创建一个基于TCP协议的Socket对象

        /// 创建一个基于TCP协议的Socket对象

        public static Socket CreateTcpSocket()

            return new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

        #region 创建一个基于UDP协议的Socket对象

        /// 创建一个基于UDP协议的Socket对象

        public static Socket CreateUdpSocket()

            return new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

        #region 获取本地终结点

        #region 获取TcpListener对象的本地终结点

        /// 获取TcpListener对象的本地终结点

        /// <param name="tcpListener">TcpListener对象</param>        

        public static IPEndPoint GetLocalPoint(TcpListener tcpListener)

            return (IPEndPoint)tcpListener.LocalEndpoint;

        /// 获取TcpListener对象的本地终结点的IP地址

        public static string GetLocalPoint_IP(TcpListener tcpListener)

            IPEndPoint localEndPoint = (IPEndPoint)tcpListener.LocalEndpoint;

            return localEndPoint.Address.ToString();

        /// 获取TcpListener对象的本地终结点的端口号

        public static int GetLocalPoint_Port(TcpListener tcpListener)

            return localEndPoint.Port;

        #region 获取Socket对象的本地终结点

        /// 获取Socket对象的本地终结点

        /// <param name="socket">Socket对象</param>        

        public static IPEndPoint GetLocalPoint(Socket socket)

            return (IPEndPoint)socket.LocalEndPoint;

        /// 获取Socket对象的本地终结点的IP地址

        public static string GetLocalPoint_IP(Socket socket)

            IPEndPoint localEndPoint = (IPEndPoint)socket.LocalEndPoint;

        /// 获取Socket对象的本地终结点的端口号

        public static int GetLocalPoint_Port(Socket socket)

        #region 绑定终结点

        /// 绑定终结点

        /// <param name="socket">Socket对象</param>

        /// <param name="endPoint">要绑定的终结点</param>

        public static void BindEndPoint(Socket socket, IPEndPoint endPoint)

            if (!socket.IsBound)

                socket.Bind(endPoint);

        /// <param name="ip">服务器IP地址</param>

        /// <param name="port">服务器端口</param>

        public static void BindEndPoint(Socket socket, string ip, int port)

            //创建终结点

            IPEndPoint endPoint = CreateIPEndPoint(ip, port);

            //绑定终结点

        #region 指定Socket对象执行监听

        /// 指定Socket对象执行监听,默认允许的最大挂起连接数为100

        /// <param name="socket">执行监听的Socket对象</param>

        /// <param name="port">监听的端口号</param>

        public static void StartListen(Socket socket, int port)

            //创建本地终结点

            IPEndPoint localPoint = CreateIPEndPoint(NetHelper.LocalHostName, port);

            //绑定到本地终结点

            BindEndPoint(socket, localPoint);

            //开始监听

            socket.Listen(100);

        /// 指定Socket对象执行监听

        /// <param name="maxConnection">允许的最大挂起连接数</param>

        public static void StartListen(Socket socket, int port, int maxConnection)

            socket.Listen(maxConnection);

        /// <param name="ip">监听的IP地址</param>

        public static void StartListen(Socket socket, string ip, int port, int maxConnection)

            BindEndPoint(socket, ip, port);

        #region 连接到基于TCP协议的服务器

        /// 连接到基于TCP协议的服务器,连接成功返回true,否则返回false

        /// <param name="port">服务器端口号</param>     

        public static bool Connect(Socket socket, string ip, int port)

                //连接服务器

                socket.Connect(ip, port);

                //检测连接状态

                return socket.Poll(-1, SelectMode.SelectWrite);

            catch (SocketException ex)

                throw new Exception(ex.Message);

                //LogHelper.WriteTraceLog(TraceLogLevel.Error, ex.Message);

        #region 以同步方式发送消息

        /// 以同步方式向指定的Socket对象发送消息

        /// <param name="socket">socket对象</param>

        /// <param name="msg">发送的消息</param>

        public static void SendMsg(Socket socket, byte[] msg)

            //发送消息

            socket.Send(msg, msg.Length, SocketFlags.None);

        /// 使用UTF8编码格式以同步方式向指定的Socket对象发送消息

        public static void SendMsg(Socket socket, string msg)

            //将字符串消息转换成字符数组

            byte[] buffer = ConvertHelper.StringToBytes(msg, Encoding.Default);

            socket.Send(buffer, buffer.Length, SocketFlags.None);

        #region 以同步方式接收消息

        /// 以同步方式接收消息

        /// <param name="buffer">接收消息的缓冲区</param>

        public static void ReceiveMsg(Socket socket, byte[] buffer)

            socket.Receive(buffer);

        /// 以同步方式接收消息,并转换为UTF8编码格式的字符串,使用5000字节的默认缓冲区接收。

        /// <param name="socket">socket对象</param>        

        public static string ReceiveMsg(Socket socket)

            //定义接收缓冲区

            byte[] buffer = new byte[5000];

            //接收数据,获取接收到的字节数

            int receiveCount = socket.Receive(buffer);

            //定义临时缓冲区

            byte[] tempBuffer = new byte[receiveCount];

            //将接收到的数据写入临时缓冲区

            Buffer.BlockCopy(buffer, 0, tempBuffer, 0, receiveCount);

            //转换成字符串,并将其返回

            return ConvertHelper.BytesToString(tempBuffer, Encoding.Default);

        #region 关闭基于Tcp协议的Socket对象

        /// 关闭基于Tcp协议的Socket对象

        /// <param name="socket">要关闭的Socket对象</param>

        public static void Close(Socket socket)

                //禁止Socket对象接收和发送数据

                socket.Shutdown(SocketShutdown.Both);

                throw ex;

            finally

                //关闭Socket对象

                socket.Close();

        #region 发送电子邮件

        /// 发送电子邮件,所有SMTP配置信息均在config配置文件中system.net节设置.

        /// <param name="receiveEmail">接收电子邮件的地址</param>

        /// <param name="msgSubject">电子邮件的标题</param>

        /// <param name="msgBody">电子邮件的正文</param>

        /// <param name="IsEnableSSL">是否开启SSL</param>

        public static bool SendEmail(string receiveEmail, string msgSubject, string msgBody, bool IsEnableSSL)

            //创建电子邮件对象

            MailMessage email = new MailMessage();

            //设置接收人的电子邮件地址

            email.To.Add(receiveEmail);

            //设置邮件的标题

            email.Subject = msgSubject;

            //设置邮件的正文

            email.Body = msgBody;

            //设置邮件为HTML格式

            email.IsBodyHtml = true;

            //创建SMTP客户端,将自动从配置文件中获取SMTP服务器信息

            SmtpClient smtp = new SmtpClient();

            //开启SSL

            smtp.EnableSsl = IsEnableSSL;

                //发送电子邮件

                smtp.Send(email);

                return true;

    }

}

本文转自蓬莱仙羽51CTO博客,原文链接:http://blog.51cto.com/dingxiaowei/1366639,如需转载请自行联系原作者

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