Hattori Hanzo is the most well-known ninja in the Japanese Sengoku, playing for Tokugawa Ieyasu, in the "Peerless Snake 3" is also a super popular character, the shape is cool and powerful, is a very easy to use a character, how to play Hattori Hanzo, the following small editor will bring you a "cute sauce" to share the Hattori Hanzo use of the skill guide, let's take a look at it.
Hattori Hanzo tips guide
Character Type:
Speed (Combos last longer and damage increases with combos, jumps cancel most moves, can be jumped in two stages) Artifact: Bow of Artemis (Ordinary magic is to shoot at targeted enemies around and make them highly floating; Charge Magic is a fast shot multiple times, you can adjust the direction, version 1.03 can do unlimited charge magic by slowly pressing ○)
Skills Analysis:
8 Square: Basically a small range of lock scythe waving. Although the range is not impressive, but the speed is relatively fast, so the problem is not very big, a little attention and cooperation with ordinary magic can be done.
Divine Speed Attack, Seven Corners: Quick slash in a large move, full attribute. It's fast, and while the range is average, it's enough. Not to mention the combination of doppelgangers.
s1: A small area in front of the ground, with attributes. Available, but not the main skill.
s2: Exactly the same as s1, with attributes. disregard.
s3: Emits a circular dart with attributes. Available, but not a workhorse.
s4: After cutting a knife gas, the whole property. Available, but not a workhorse.
s5: Punch forward and smash the ground, with attributes. Available, but not a workhorse.
S6 and s8: Move the lock scythe in a wide range after vacating, the whole attribute. It can be used as a move for the main force of the Qing army, but between the importance of The Hanzo Doppelgang, it is better to use s7 as the main skill.
s7: First a hit to the ground, then a continuous propulsion of the pillar of fire, the whole property. At the end of the day, you will open two doppelgangers. The main technique of the Qing army, although the range of this move is not better than s6 and s8, but because Hanzo relies heavily on the doppelganger, and the way c5 itself opens the doppelganger is very protracted, and it is easy to be beaten, so the task of opening the doppelganger is handed over to S7. Just pay attention to, this move itself and the double recruitment time is not the same, if not immediately the second jump cancellation then the distance between themselves and the shadow will be very large, so this move must be at the end of the second jump cancellation to ensure that they and the body are in a side-by-side position, so that c5 can achieve the ultimate second kill effect.
c2: The first paragraph is a one-foot pick; The second stage is a kick in the air that kicks the enemy out of the air and causes a ground shaking effect. Full property. Basically a one-on-one skill, disregard.
c3: The first paragraph is to throw a small smoke bomb downward after vacating; The second stage is to swing the lock scythe from side to side during the move, and then send a knife breath forward. Full property. A move with relatively high security, but the output is not expected, And Hanzo's game is basically a c5 hit to the end.
c4: The first segment is a circle of rotating locks and sickles on the top of the head; The second stage is to increase the number of spins. Full property. Although it seems that this move is the main skill of Hanzo, but between this time Hanzo c5 strengthened, this move is not considered to be used, and it can be played occasionally.
c5: Multiple circle darts are emitted around it, and a doppelganger is released on each side of itself. Hanzo main skill, I seriously suspect that this move was secretly strengthened by Gu Ze, the output was actually adjusted so high, usually in the case of the enemy is frozen very close, even if you do not rely on the chop can also put down the enemy general in one move, if you and the body together to put the dart and their own darts at the same time hit an enemy close to themselves, then this output will be more terrifying, even the final close that Odin in the case of being frozen and the position is just right, you can not rely on the chop to be put down by a move, it can be seen that this output is quite powerful. As for the opening of the body, this move to open the body has a certain amount of time to move, compared to the s7 this direct opening is a lot of delay, so only take this trick output can be, do not have to deliberately use this open body, few people or enemies can be frozen in the case can be opened and the second stage jump to cancel the hard straight. In addition, it should be noted that if you do not pursue the second kill qi, you can not hit the dart of the double body, nor do you require freezing, but once you need the second kill qi, it is necessary to meet the triple conditions of the double body and freezing and close to the release. Although this doppelganger looks like there is an extra person, it is not subject to the Huangwu bonus, and it will disappear directly when it goes to the wall, which should be noted. Gu Ze, if you strengthen Hanzo in this way, why don't you add a Hanzo to the All-Star?
Jumping Party: Throw three darts in the air. JC: Smash the ground. The jumping party with the second jump is very good, and if you put it with yourself, the output is also very good, and it is not necessary to take the main game.
Ma Fang: Unilateral swing. C2 right away: Up, with attributes. C3 right away: Throw a small smoke bomb with attributes. Immediately c4: Lock scythe stretched and waved, with attributes. Occasionally use the horse c3 on the line.
Inherent Magic: Shoot yourself and four doppelgangers at a point at the same time. The output is very mediocre, and due to the existence of c5's anti-heaven, this trick can be ignored.
Peerless Upanishads: The Wild Dance style is a dart that continuously fanned out in situ forward, and the end style is a slash with a dark feather effect. The output is low, and this incomparable range is not large, disregard.
Peerless Polarity/Passing: Slash in continuous motion. All transmission is OK, and the blood thickness does not fall out in seconds. However, since Hanzo c5 is already very violent, there is no need to use this.
Attribute collocation:
Ice Wind Thunder (ice is a must, so that the c5 output is maximized, and with the strength of his c5 does not need to be chopped at all) Divine speed sky strikes the brave crack wind again, and the split wind or re-arrival can be replaced by sucking life.
Battle Ideas:
Usually, the Qing soldiers use s7 to cooperate with the second stage jump, and the Qing soldiers keep the doppelgänger synchronized at the same time. After encountering the enemy general, directly close to the c5, not frozen or not close although it will not kill in a second, but the heavy blow is certain, especially if the enemy is caught by himself and the dart of the doppelganger at the same time, this move is even more terrifying. If you want to pursue the ultimate second kill, you need to grasp the distance between yourself and the enemy general, and only after this control can you achieve a complete second person. It is best to let the enemy be sandwiched between yourself and the doppelganger.