Text/Jing Haijun
Everyone knows that the hero "Dianwei" is easy to be kite-flying during team battles, and often has an empty output but cannot make it. Therefore, in many cases, in order to make Dianwei have a better output space, I have to match him with "Oniguzi", which can bring rhythm changes to the team.
However, the title of Oniguzi's 'Regiment Annihilation Engine' is not a waste of time, and the space available to heroes who use him to assist other positions will be much smaller, so most of the time Dianwei still has to rely on himself. What to do? Lü Bu gave me inspiration when I made up the position, and I decided to test the Anger of the Fire (hereinafter referred to as the Yellow Wild Knife) that I had given up earlier.

Don't test don't know, a test is frightened, the effect of the yellow wild knife is really good. So is the yellow wild knife with real injuries and movement speed bonus more suitable for Dianwei than the Greedy Devouring (hereinafter referred to as the Red Wild Knife)?
Let's take a look at the specific properties of the yellow wild knife and see what improvements Dianwei will have if you use it.
(1) The wilding efficiency of the yellow wild knife
The Yellow Wild Knife will have a true damage effect when fighting wild, and this effect will change as the hero's level increases:
The true damage effect of the first-level yellow wild knife on wild monsters is 80 to 360 points,
The true damage effect of the second-level yellow wild knife on wild monsters is 80 to 500 points,
The true damage effect of the third-level yellow wild knife on wild monsters is 120 to 680 points.
The damage of the yellow wild knife is 155+80, which adds up to 235, and the damage of the red wild knife is 232, which is 3 points lower than the yellow knife, so in terms of the efficiency of the wild, the yellow wild knife is not bad.
(2) Yellow Wild Knife increases hero damage
The damage of the yellow wild knife to the hero depends on its own number of kills/assists, each kill gets 2 layers of passive, each time you participate in the assist gets 1 layer of passive, and the passive damage of each layer of passive is determined according to the level of the wild knife, the real damage caused by each layer of the wild knife is 1 point, the real damage caused by the passive of the second level of the wild knife is 3 points, and the true damage of the third level is 5 points.
A simple calculation shows that after the yellow wild knife is fully leveled, as long as the passive is triggered, it can continuously deal 400 real damage to the target, which is really not low.
Of course, what we pay more attention to when choosing the yellow wild knife is not the passive real injury, but the wild flame punishment pictured above. The Blaze Punishment has two effects:
One effect is acceleration, with an effect of up to 50% (continuous attenuation);
Another effect is damage, dealing damage to monsters and heroes.
After having the yellow wild knife, Dianwei can fully use the acceleration effect of the wild flame punishment to achieve the purpose of approaching the target, and pinch the unlocking of a skill in his hand in case it is needed. Of course, if there is no other target to accelerate us, we can still use its acceleration to pursue the target.
With the yellow wild knife, Dianwei's single grasp ability has indeed been greatly improved, but in the actual use of it, I also found a lot of shortcomings of the yellow wild knife.
The yellow wild knife still has many shortcomings for Dianwei, and everyone must pay attention when using it.
(1) The inadequacies of the yellow wild knife
(1) Injury problems
Although the overall damage of the yellow wild knife is not low, the problem for Dianwei is that the lower limit is high and the upper limit is low.
When the amount of health is very low, Dianwei can easily restore his health to a very healthy problem through a group of wild monsters, and this yellow wild knife can't do, why?
It all comes from the passivity of the Red Wild Knife: increases the damage to wild monsters by 60%.
Remember how the yellow wild knife improved the efficiency of wild fighting? Yes, it's a fixed amount of real damage to its users, so I say it has a high lower limit. But if there is a ceiling, the red wild knife is much higher.
With the late Dianwei equipment and passive formation, the percentage bonus of wild passive can increase his damage to the wild monsters to a very high level, based on this, combined with the high recovery effect of the upper two skills, Dianwei does not need to go home at all as long as he has blue.
After I used to use the red wild knife, I often had an incorrect judgment of the amount of blood when I first replaced the yellow wild knife, which was very embarrassing.
Summary: The true damage of the Yellow Wild Knife does not improve the recovery ability of the Dianwei II skill, which is not as good as the Red Wild Knife.
(2) Developmental problems
Although the Wild Flame Punishment can speed up dianwei's turning speed after use, the guerrilla passivity of the yellow wild knife is really annoying.
This passivity is indeed a great setting for blue-collar heroes, but it is a big burden for a wild core type of wild wild like Dianwei.
Ask which wild core will not help the online friends to "relieve stress", although this is easy to misunderstand, but as long as you have the confidence to fly, what about a short-term misunderstanding. However, once there is guerrilla passivity, dianwei will have a much worse effect if he wants to rub the economy, and once the arrest is not smooth, he will completely fall into a useless state.
What role can a passive superposition and no place to brush money play in the team battle? To this end, I have tried to directly cut out the third-level yellow knife directly after the black cut, hoping to pull out the guerrilla passivity by upgrading to the Fire Fury. Both were won, but the problem was also obvious – the development cycle was too long.
Full-grade yellow knife sells for up to 2080g, but the attributes are very general, only 120 points of double resistance and 10% of the movement speed bonus, which is far from the highest 120 points of the red wild knife, 8% movement speed and 100 points of wear. That is to say, the hard three-level yellow wild knife can only bring about the acceleration of punishment and a fairly good development space, and nothing more.
Summary: The guerrilla passivity of the yellow wild knife will greatly delay its development, and once the wind is upwind, the role of Dianwei is almost zero.
(2) Under what circumstances is it better to use a yellow wild knife?
So under what circumstances would it be better to use a yellow wild knife?
I think that in the following two cases, the effect of the yellow knife will be better:
When the opponent has few control skills,
When the opposing core c position is not displaced.
If these two situations are combined, the effect of the yellow knife out of Dianwei will reach the highest, the above picture I was the yellow knife at the beginning, and the last wave was replaced by a red knife to suck blood.
It should also be noted that when the other side has a hero with strong invasion ability, when the opponent's early combat ability is very strong, I do not recommend that Dianwei produce a yellow knife, because it is likely that there will be no chance of development at all.
At present, when I am out of the yellow knife, I am equipped with a shadow tomahawk + anti-injury stab armor + the power of the grandmaster, the number of my experiments is still too small, wait for me to try a few more to see if there is a more reasonable outfit match, you wait for my good news.
Above, I am Jing Haijun, I have the opportunity to see you next time!