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Super Robot Wars 30 Production Team Interview Super Robot Wars 30 features

author:Ranger Net

In July this year, Bandai Namco held a "Super Robot Wars Series 30th Anniversary 2021 Thank-You Festival" and announced a new work" at the event, "Super Robot Wars 30". With 2 months to go until the game's release, the production team of this game recently accepted an interview with the media and shared with players the features of the new game and the future of the series. Let's take a look!

Super Robot Wars 30 Production Team Interview Super Robot Wars 30 features

Bandai Namco previously officially released "Super Robot Wars 30", which is also the 30th anniversary of the "Super Robot Wars" v, x, t three works, including "Theatrical Version of Demon God z infinity", "Mobile Suit z steel bullet", "Brave King final" and other works.

Super Robot Wars 30 Production Team Interview Super Robot Wars 30 features

Biggest change this time: Tactical zone selection

Compared with the three works of v, x and t, the biggest change of "Super Robot Wars 30" is that the main line is not a pure linear level, but a regional openness.

Players can choose different areas in the game, and the tasks within the region can also be played in any order. Depending on the chosen area, there will be different story unfoldings with the avatar debut, as well as additional mission areas to earn funds or experience points.

Super Robot Wars 30 Production Team Interview Super Robot Wars 30 features

There are several so-called "key tasks" in each area, after which a large area will be opened, if you want to savor, you can finish all the small levels and then solve the key tasks, this aspect of the freedom will be much higher than ever.

In the screen of selecting the level, there will be a certain degree of hints on what kind of body can be obtained, but it will not tell you in detail, in addition, the level also has difficulty hints, simple to difficult order is d, c, b, a, s, on the other hand, it also symbolizes the possibility of unlocking some special "elements", such as suggesting that you can use c and d to level up first, and then challenge a to get s will be easier to pass.

The difficulty levels of a and b will disappear after playing, but the low level may not be, and it may be possible to repeat the game, or it may be possible to open other new missions in chains.

Super Robot Wars 30 Production Team Interview Super Robot Wars 30 features

Takanobu Terada said, "In the past, everyone was a word-by-word raider, but this time you will be able to choose the order of the raiders yourself, and as the progress of the raiders and the order of the passes, the levels that will be available will become more and more abundant with the progress." However, it is also said that it will be more difficult to go straight to the a and b levels.

Of course, the hidden bodies that have been there in the past have almost been confirmed to exist, and Terada Takanobu said: "Hidden elements can be considered as yes, but everyone has a different order of attack, so it is difficult to define whether you can get everything in a week, and how to define hidden elements in this generation is a bit difficult, because the route involves the emergence of different robots."

But Takanobu Terada also said, "Solving all the key tasks, you can get all the major organisms to join, of course, there are some 'flag' events this time, if you meet the opening conditions, there will be some ifs unfolding."

Super Robot Wars 30 Production Team Interview Super Robot Wars 30 features

Asked what difficulties there were in developing such a system, Terada said, "What is more difficult to master this time is the player's play order, so how to master the player's strength and collocation is more difficult." For people who only play critical tasks, they may really think how to finish playing so quickly."

However, Takanobu Terada also said that in terms of playing hours, the time required to play only the main plot is about the same as in the past, but if you want to pass all the side lines, experience points, and so on, the total number of hours will definitely surpass the past robot wars.

Super Robot Wars 30 Production Team Interview Super Robot Wars 30 features

Combat strength

This time before entering the battle, as well as after entering the battle on the map can see the so-called "combat value", the combat power value is to provide the player to measure whether this level will be too difficult indicator value, because the order of the level this time is relatively free, if our combat strength value is much stronger, then you can consider using automatic combat to pass the level, on the contrary, if the enemy combat strength value is very high, then you may have to play a strategy to win.

The console version is equipped with automatic combat, which can be automatically moved and fought through ai to earn funds and experience points.

Super Robot Wars 30 Production Team Interview Super Robot Wars 30 features

In the auto-combat section, there are some details that can choose the policy, but when using automatic combat, except for some special commands, the spirit instructions are not automatically cast, as for which special parts, due to the plot, it is not yet possible to disclose. It is recommended that when our army's combat strength is much higher than that of the enemy, it is better to fight against a strong enemy or manually.

Other things about Super Robot Wars 30

· This time there is still a difficulty setting for the entire game, and the level rating mentioned earlier will also change according to the difficulty of the choice, and the elements of multi-round play cannot be revealed at present.

Regardless of the choice of male/female protagonist, the other will also appear in the plot, but the identity and form cannot be revealed for the time being.

Super Robot Wars 30 Production Team Interview Super Robot Wars 30 features
Super Robot Wars 30 Production Team Interview Super Robot Wars 30 features

· Regarding the works and bodies selected for the 30th anniversary, Mogami Songping said: "I think players have their own perspectives, but the selection of works is the same as in the past, there are various issues including copyright, etc., of course, we will still consider the player's voice, but also after some discussion and consideration to get the best choice." 」

Some airframes with no plot but participating in the war are positioned as "guests", which can be imagined as protagonist-level airframes, some works have only one, some are plural, there will be some simple explanations, in addition to the current publication, there are indeed undisclosed surprises.

· At present, there are no upgrades and revision plans for ps5 that can be made public.

Super Robot Wars 30 Production Team Interview Super Robot Wars 30 features

About the Super Robot Wars series

In addition, many old fans want to ask whether the "og" series has a new work, the production team said that in terms of the priority of development, the current "Super Robot Wars 30" and "Super Robot Wars DD" is the highest priority, og is indeed relatively low in order, but there are some plans still thinking, but at present can not be revealed to everyone, as for whether og will have new works, it also depends on the player's future calls.

Super Robot Wars 30 Production Team Interview Super Robot Wars 30 features

But at least for now, it is certain that SRX and Sebasta will still appear in Super Robot Wars 30, so the og series still has some significance. The producer revealed: "You may think that it has a certain relationship with Super Robot Wars α."

Super Robot Wars 30 Production Team Interview Super Robot Wars 30 features

In addition, some people think that the decline of robot animation will affect the future of the machine combat series, Andakami Songping said: "With different eras there will be new and different works, from the past to the present there are more new works, with the era also has different lineups, we will take into account the balance to choose the works." 」 ,

Takanobu Terada said, "I don't think robot animation has declined at the moment, I think the robot culture and market are still very active, so I will also include new works in the future and move forward with this culture." I think the status quo is not bad in a sense, there are fewer competitors in the same type at the moment, and we can also focus more on resources to develop this series."