
Today's slam dunk master mobile game officially announced the player information of the new player Yoshida Fukusho who will be launched this week, as the first new player after the launch of Amu in mid-January, Fukuda is enough to attract the attention of players, and Wei Yi is also very fond of this powerful forward of Lingnan, so today's article We will see how powerful Fukuda's skills are!
In the past, he could only practice on the street basketball court, and because of his strong self-esteem, he could not stand coach Taoka's reprimand and attacked the coach, and eventually did not participate in the practice match against Shonbei. His goal is to become Sendo's partner when attacking, with superb air-cutting basket skills, strong scoring ability, but medium and long-range shooting and defensive ability is quite clumsy, and he regards Sendo as a fierce opponent. He is also interested in Sakuragi Hanamichi's abilities and sees him as an opponent in the game.
Fukuda was at a poor level when he joined the basketball department of Lingnan High School, and once challenged the center of the team, Yuzumi Jun. However, Coach Taoka saw that Fukuda was a material that could be made, so he was particularly harsh on his training, and often scolded him to the point of bloodshed, so it also hurt Fukuda's self-esteem, and in a game, Fukuda attacked Coach Takuoka, and finally Fukuda was ordered to retire from the team by Lingnan.
During the ban, Fukuda was eager to play basketball, and finally he found a street basketball court to continue practicing and made some friends. Later, Fukuda successfully returned to the Lingnan basketball department and formed a front guard partnership with Sendo, which greatly increased the strength of the team.
His eccentric personality of challenging his opponents has never changed, and he once challenged Sakuragi Hanamichi. Although he beat Sakuragi in attack, the rebounding scramble and key moment performance were compared to Sakuragi. Fukuda successfully interfered with Akagi's jump shot 9 seconds before the final match between Shobei and Lingnan, and just as the ball popped out of the basket to grab the rebound, Sakuragi ended the game with a "goodbye dunk".
Although Fukuda's scoring ability is extremely strong, the distance jump shot is quite clumsy, which is seen through by mitsui Shou, who defended him, resulting in the team being chased by Shobei for a time.
The above is a brief introduction of Fukuda Yoshiaki in the manga and animation, in which we can find that Fukuda's scoring skills are mainly based on empty cutting and attacking baskets under the basket, but his shooting ability (including mid-range shots and long-range shots) is very weak, and the skills of Fukuda's new player are also closely related to this feature.
Successor break icon
Passing breakthrough this skill means that if Fukuda receives a pass from a teammate within the range of the basket skill, he can choose to immediately turn around and score a layup.
Schematic diagram of the relay breakthrough skill
Spit down: The official skill map is too small, Wei Yi looks really uncomfortable...
We should note that this skill is a smooth catch-up skill, to be honest, whether it is similar to the monkey's catch-up basket or Fuji's catch-up basket still needs to be tested online, but this turn-around weiyi looks like Kengo Murayu's catch-and-turn skill.
Follow the jumper icon
This skill is somewhat similar to the pass breakout just now, except that this skill is to turn around and make a jump shot directly after receiving the ball.
Schematic diagram of jump shot skills
Objectively speaking, after Wei Yi looked at this skill diagram, he still felt that this skill was similar to Kengo Murayu's turn jump shot... Interested friends can go online to see the village rain that turned jumper, really good
Offensive rebound icon
I didn't expect that the official even offensive rebounding can also be made into a skill, it is estimated that the mechanism is similar to the basket skills of Liuchuan Feng or Kengo Murayu, but people can directly make up the basket, you are just a rebounding skill and what is it... Unless the odds of grabbing the board can be much higher, but I think no matter how high it is, it is impossible to be higher than the center, so Wei Yi is not particularly optimistic about this skill.
Schematic diagram of offensive rebounding skills
More cheer icons
This skill is a passive skill, provided that it can be opened after Futian gets a certain number of points (the specific number of points is not officially said), and there are three effects after opening:
Effect one demo
Effect 1: After turning on the turn and speed shooting, Fukuda, who has obtained offensive rebounds, can score quick shots again.
The understanding of this effect is that you can directly score a basket like Liu Chuan or Mura Yu (Fukuda is to get up and score after taking the rebound)
Effect two demo
Effect two: After turning on the instantaneous reaction, using the instantaneous jumper to be blocked has a certain chance to get back the blocked ball.
Officially this is already done Fukuda will be covered up... I was ready, even the skills after being covered were actually ready.
Effect three demo
Effect three: After turning on the instantaneous high throw, the use of instantaneous burst shots changes more, more difficult to defend.
This effect is estimated to be similar to that of monkeys, and it becomes two different ways to get up to the basket that can be controlled.
Super airtight icon
The big move is that Fukuda directly completes the air shuttle dunk after receiving a pass from his teammate.
Super Air Connection Skill Demonstration
Wei Yi calculated that Futian has a total of 5 talents, three of which need to be opened by teammates passing, one is rebounding skills, and the last one is passive opening skills, so this means that if teammates do not give passes, Futian is not a whiteboard... And objectively speaking, even if the teammates have been giving the pass, Wei Yi did not see how strong Futian's skills are from the above skill preview, in this competitive environment where the block has become increasingly daylight, it is not easy to shoot points with layups or near frames, and the conditions for Fukuda's passive opening still need to get a certain score, so to be honest, Wei Yi is still skeptical about Futian's strength, and then give you a test after he goes online.
There is also Futian's online way officially did not do the explanation, specifically is the crystal, or the character, or direct basketball coins to buy are possible, I hope this time do not enter the crystal, Wei Yi's pocket has been unable to hold. Finally, spit down, Why is the skill mechanism so similar to Thatoda and Murayu, and the intensity of competition in the game believes that friends who have played it have experienced it, and I hope that Futian can be more competitive!
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