Today' old friend who will bring to the captain will open the expansion of supplies at 12:00 on May 2 , the battle guide of "White Knight Moonlight" ~ (In addition to supplies, you can also get "Ancient Will" through "Memory Battlefield" and redeem shards in the "Battlefield Treasure Vault" shop~)

Born from version 1.0 and baptized in more than a dozen versions, the Valkyrie is chiana's initial S-class armor.
The attack method of this set of armor is similar to that of "Valkyrie Ranger", but it is different from the long-distance output method of "Ranger", which is a close-range output method with the core output of "Shotgun". Not only that, "Moonlight" also has powerful long-range output means such as qte and must kill, relying on abnormal states such as paralysis and vertigo to erupt, and can flexibly enter the space-time fracture to provide assistance, etc., and is a Valkyrie who can enter and output and retreat as an auxiliary.
Normal Attack—Combo Rotating Target:
The first three sections of the general attack are the same as the Ranger, and the last one is shot twice separately, and the attack range is a straight line.
If the ability [Meteor Scatter] is turned on, the general attack range will be transformed into a fan-shaped range, but if the distance is pulled, the damage will decay.
General attack after opening the Meteor Scatter Bomb
Although the Meteor Scatter can be turned off, since each scatter of meteor blasts will cause an additional physical damage of 70% of the attack power when the skill is full, and a small amount of sp, it is more advantageous to turn on the Meteor Scatter bomb for close-range output.
Branch Attack— Meteorite Whirlwind:
After the third stage of the general attack, press the attack button long, or launch a branch attack - meteorite whirlwind, the branch attack has the characteristics of "large-scale attack judgment, can attack multiple targets at the same time, and the number of attacks is large", but also like the [Meteor Scatter Bomb], the damage from too far away will decay, even if the [Meteor Scatter Bomb] can not affect the branch's long-distance damage attenuation mechanism.
By increasing the skill level of the Double Star Vortex, branch attacks can trigger up to 6 additional rounds of output, when the close-range upper limit, not only will the damage not be attenuated, but also the additional physical damage of the [Spin Star Law] can be triggered at the same time, further improving the output ability of branch attacks.
qte—Light Wing Expansion:
Monsters are launched when floating, through the wings behind to launch 50 guided missiles, each missile 40% attack physical damage, while hitting a unit can cause up to 2000% attack damage, although the group will be slightly weak, but its missile has a small range of attack judgment, as long as you have the means to gather monsters can pour all the bullets on almost all the monsters, complete the explosive output.
Since the light wing spread is initiated when the enemy is floating, and the launch comes with a global space-time break, it can be added by the appearance skill [Nova Spiral] and the passive skill [Nebula Core] (ss level unlocked).
Killer - Nebula Spiral:
gungnir execution!
Turn on to consume 125sp, and by warming up in the sky and firing, it deals a total of 1900% physical damage to the attack, and is invincible during the period.
If the Valkyrie Can Explode is unlocked, all the sp will be spent at the end of the must kill and then deal additional physical damage according to the remaining sp, and every 1 sp will deal x% extra (26% of the full level) of the attack damage physical damage, further increasing the damage of the must kill.
Level ss unlocks the Valkyrie Aftermath, and enters a space-time break of x seconds (5 seconds) after the end of the kill.
Ultimate Dodge—Space-Time Rift:
Extreme dodge triggers global space-time breakage and increases its own movement speed.
If you unlock [Space-Time Aftershock], you can enter the Space-Time Break without the need for Extreme Dodge, but it will shorten its duration to 3 seconds, while the Limit Dodge Trigger Space-Time Break duration will be extended by 3 seconds.
If [Space-Time Flashing] is unlocked (requires sss level), the Limit Dodge is charged one more time, and the cooldown is reduced by x seconds (2 seconds). It is also effective for [space-time aftershocks].
Space-time flickering effect
Passive Skill—Shock Resonance:
Increasing the physical and elemental damage of x% (150% at full level) to paralyzed or stun targets is a core bonus skill for characters, so the passive equipment and lineup matching around this is to maximize the output of moonlight.
Team Skills - Monthly Time and Space:
Activated during the space-time fracture, the team's critical strike rate and critical hit damage are greatly increased during the space-time fracture, which is a first-class burst bonus in the line, and the duration is determined by the time of the space-time break, so the "Holy Girl" must-kill skill with the "Moonlight" team skill is a way to maximize the benefits of the team skill, and can also complement the team skills such as "Dimension", "Alien Black Core Erosion", "Ranger" and so on, to maximize the explosive ability.
Initial Recommendations:
The Water Goblin i-Type increases the physical damage of floating units by 40%, which fits the gameplay of the qte stream and greatly improves the output ability of qte and subsequent floating targets.
Wings of the Red Iris continuously attack the same target to increase critical strike chance and critical strike damage, which is significantly higher for a single, but difficult to trigger bonuses for groups.
Advanced Recommendations:
The "Super Electromagnetic Hand Cannon" active skill has an additional range paralysis state, and the passive skill can paralyze the enemy when attacking, which can improve the coverage of the paralyzed state and maximize the duration of the [Shock Resonance] bonus.
Sweet... The Energy Jumper can increase its attack speed by x% (80%) and its critical strike chance by x% (25%) in the global space-time, making it a great choice for both the qte stream and the dodge burst stream. If it is sss-level "Moonlight", the passive bonus of "Energy Jumper" can be triggered more frequently because of the unlocking of "Space-time Flicker".
"Rinaldo (Top)" + "Rinaldo (Center)" + "Attila (Part 2)"
Due to the high number and frequency of "Moonlight" attacks, it is easy to trigger the bonus of "Attila (Bottom)", and the "Rinaldo (Middle)" critical hit triggers the "Paralysis" abnormal trigger [Impact Resonance] bonus, providing an opportunity for Moonlight to explode, "Rinaldo (Top)" not only deals additional damage, but also can form a two-piece set to increase the critical strike chance by 15%, disguised to increase the trigger probability of "Rinaldo (Middle)".
Advanced recommendations (focus on the combination of outputs):
"Kepler (Top)" + "Kepler (Center)" + "Cleo Pokhara (Part 2)"
Kepler is an upgraded version of "Rinaldo", "Kepler (Middle)" not only has a longer duration of paralysis, but also has a shorter cooldown, "Kepler (Top)" not only has a high physical damage multiplier, but also provides 55% critical hit damage in a two-piece set, "KleoBocra (Bottom)" increases the total damage of units in the "Paralyzed" state by 82%, and with [Impact Resonance] can instantly deal extremely high damage.
Advanced recommendations (focus on assistive pairings):
"Teresa Stargazing (Part 1)" + "Shakespeare (Middle)" + "Shakespeare (Part 2)"
Because "moonlight" can actively enter the time and space fault, it plays a vital role in combat environments such as memory battlefields. Therefore, this outfit can greatly reduce the cooldown time of dodging through the skill effects of "Teresa Stargazing (Top)" and "Shakespeare", so as to better match the lineup to complete the race.
"White Knight Moonlight" + "Ode to Divine Grace" + "Alien Black Core Erosion"
One of the most popular lineups in the Memory Battlefield and Online, in the Memory Battlefield, because its "Moonlight" can be used as a qte com-to activate the "Ode to Divine Grace", the qte of "Heterogeneous Black Core Erosion" and the "Heterogeneous Black Core Erosion" three-stage charge of powerful explosive performance, if faced with units that can be "paralyzed", "Moonlight" can also serve as the main output.
In the online environment, the simultaneous activation of the three-person team skill can complete the effect of almost "second kill" in a short period of time, even if it cannot be "second kill", it can also cause a very large amount of damage accumulation, which is one of the best lineups online.
"White Knight Moonlight" + "Dimensional Boundary Breakthrough" + "Valkyrie Ranger"
One of the lineups facing the abyss, the "Ranger" is responsible for gathering monsters and attaching abnormal states (such as fragility, paralysis, etc.), the "dimension" is responsible for providing qte trigger conditions for "Moonlight", if you carry "Tyre's Broken Wrist", then connecting the weapon active skill after the appearance skill can help reduce the shield value, "Moonlight" only relies on [qte - light wing deployment] as the main output means, qte can be replaced by "Ranger" after completion to continue the above steps. ("Valkyrie Ranger" can also be replaced by "Ode to Divine Grace".) )
"White Knight Moonlight" + "Ode to Divine Grace" + "Blazing Plume"
The second lineup facing the abyss, "Ode to Divine Grace" is responsible for the killing skill gathering monster and the additional "fragile" state, and the "Blazing Plume" can provide qte trigger to the "Moonlight" through the "Branch - Shi Swift" or the Must Kill, and "Moonlight" is also based on "qte - Light Wing Unfolding" as the main output method. As a character with special abilities, if the enemies on the field are mostly mechanical units, it can alleviate the output efficiency of "Moonlight" in the face of restrained units to a certain extent.