A knight born to death, never succumbing to fate, is the knight Trezno.
If you think that the door slamming has an overrated rating of him, please watch his backstory after the national service is updated.
(The key passages of the backstory will also be released at the end of this article.) )
Kill – Slash and slash
The killer of the false knight is divided into two modes: passive effect and active effect. This is dismantled separately.
1. Passive effect
When a knight's health drops to 25% or less, the spear needs to be thrown before it can enter the non-mounted state (dismounted state).
And the dismount state is free of control, injury -- and invincibility (that is, invincible), and can only use general attacks and kills.
Why is there a deliberate emphasis on throwing spears here?
Because after the actual measurement of the door, the false knight could not stand in the front row without 3 red furniture, spanning the height of the times.
In the above picture, after only 3 seconds, he was directly stabbed to death by the sheep's head, and could not trigger the invincibility of the non-riding state.
This is very different from the wound-free trigger of winter throat and lion.
Therefore, how much a knight can play a role, the position is very important.
Even if there are 3 reds, it can only be smoothly dismounted and trigger the invincible effect. However, at the same time as you dismount, you will lose the opportunity to cast other skills, and pure pure will become a tool person that resists for a few seconds (no 30 exclusives for about 2 seconds). Is this the effect you want?
2. Active effect
The active effect of the Knight Kill is to cause range knockback and knockdown, with a maximum direct damage of 360%.
From this, you can also see that knights are dominated by control, supplemented by damage.
It's too hard to rely on his master c to hurt something. He had viewed his damage data in the links of climbing towers, pushing maps, hero trials, guild trials, etc. Only the hero test in the picture below hits the highest damage of the team, and the others are not his highest.
So the knight can't be the main c, can only be a pure tool man who resists for a few seconds?
Of course not.
Core Skill 1 - Deathmatch Dash
This sprint description is very similar to the Leopard Woman, but more control-oriented. But can the enemy with the highest attack power break the shield?
This can't help but remind the door of the door of the bone method.
Yes, the bone aura opening has a free shield and chants superimposed buff, such a broken shield and then a knockback forced break, the bone method is really uncomfortable.
Some friends have tried to break the shield with a rabbit bow, which is really feasible.
The door is cut and feels that it will be better to add another magic effect, anyway, the opening wave of undead Auror, the back is really difficult, it is better to cooperate with the magic to kill quickly. Qualified partners can test it.
Core Skill 2 - Requiem Barrier
In the unprinted state, the knight's barrier front block can reduce damage by up to 85%, which is already very strong for a ranger, as long as the first barrier is guaranteed to not be released by the horse, the knight is difficult to hang.
This can't help but remind the door of the smashing door of the League of Legends in The Bronn and Panson Block.
What's even stronger is that when you open the 60 engraving seal, the knight can achieve complete injury avoidance in the front. It's a qualitative change.
Therefore, the continuous kill and single-click kill of the hard-to-hold bone method are also normal. (The test video of the small partner also confirms this)
At this point, the knight's ability has been fully displayed, can break the shield, can resist damage, and even avoid injury, do you still feel that it is not worth it?
Comes with the skill , The Fearless Gun
The description of this skill is vague, the maximum damage is 300% attack power is fine, but is the attack mode sweep only melee range? The door slammer feels that the knight releases a long-range shock wave, which is likely to be a side effect of this skill.
(For visual effects, please refer to the previous article of the door cutting post.) )
As for the 30 Engravings, enemies cannot be healed for 8 seconds, and it is also a must-have new skill effect, especially in the pvp direction.
Exclusive skill – repeat the oath
0 Exclusive, each time a barrier is generated, increasing the attack power of yourself and the last 2 teammates by 40% for 6 seconds.
Weakened version of the female rider flag waving effect, but fortunately the investment is not large.
10-20 exclusive, mount charging is increased by an additional 5% per second.
The riding state speeds up the rhythm of continuous out of the barrier. The dismount state speeds up to extend the invincibility effect.
30 exclusive, dismounted status invincible to 4 seconds, full charge to 6 seconds.
This 30 exclusive to give or not, depending on the degree of surplus of melon seeds in your hand. Because once the knight dismounts, he basically becomes a weakened version of the lion.
Furniture skill - immortal body
3 Red Furniture, Ride Status, Enemies deal damage up to 25% of the Knight's health.
3 Red furniture must come out to ensure that the knight will not be killed directly, and the invincible effect of smoothly driving off the horse will be released.
(But the knight dismounted, basically lost his central role)
9 Red Furniture, Dismounted Status, Knight gains 30 Bloodsucking Points and increases Energy Gain Speed by 100%.
9 red furniture can not come out, the reason is the same as the knight's 30 exclusive.
The Strong knight's strongest weapons are charge shields and various controls, not direct damage.
His strongest defense, on the other hand, is the frontal defense of 60 engravings, rather than the invincibility of a few seconds of dismounting.
Compared to exclusivity and furniture, the knight's engraving effect is more important. If you want to cultivate, be prepared for 60 engravings.
As for exclusive, furniture, 203 can start, there are conditions to chase 309.
Below are key passages from the Knights' backstory, so if you're interested, you can get a sneak peek.
The "undead" in the story are a bit like the forgotten people in World of Warcraft. This also explains why the undead knight is not afraid of death.
The mount of the knight is the soul of his companions, so you can often see the horse's head stretching out a lot of arms.
(Fighting gasification horses?) )
But I have to say that the story background of the heroes of "Expedition" is better and better. Why doesn't the main line add to the storyline?
Flame Emblem stuff is not popular?
Finally, will you cultivate the unruly knights who can't c? You can tell me to cut the door in the message area.
Well, my little friend, today's sharing is here.
I am a "don't want to cut at others, in the end I can only cut myself" cut the door.
Dear, have you seen this, don't you really come to a long press to like three times? There are more good articles waiting for you to see the homepage of the door!
At the end of the article, a portal of 1.76 implemented content will also be released, and interested parties can take their own.
Also welcome to collect, comment area message na. Thank you for your support, we'll see you next time!
1.76 Portals for Implemented Content:
Mobile Game Sword & Expedition: 1.76 Rogue Knight Real-In-Person, new version of 4-point changes you need to know