"Beast quest" is an arpg game, its official claim is a combination of "Sea Horn" and "Infinity Sword", not to mention whether it is real, the "Endless Sword" that frequently appears at Apple's press conference is now priced at 45 yuan, and this game is free, with the mentality of playing a free "Endless Sword" to try "Chasing the Beast" is not impossible.

The game is worthy of the game works with the elements of "Infinity Sword", the high-definition 3D screen is still not as good as the "Infinity Sword" series, but it is not far behind, there is also a real environment, atmospheric scenes, the snowy mountains, the sea, the sun and even the wild wind with snowflakes in the scene are very textured, the three-dimensional sense, layering and light and shadow effects are very good, and the 360-degree perspective can let you appreciate every detail of the flowers and grasses. In terms of human design, it is a bit more cartoonish style of "Sea Horn", all the characters are more cartoonish, drawn with cartoon rendering technology, which is particularly conspicuous in the 3D scene.
The sound effects are as good as the picture, the whistling north wind, the sound of the babbling water, the dull crashing sound of the shield when it is attacked during the battle, the sound of the sharp blade into the flesh, everything seems so real, and the atmospheric picture of the game can be described as complementary, and the integration is very perfect.
The story tells the story of an evil mage who casts magic on the monsters of the avantia continent, making them crazy to attack humans everywhere, and the protagonist of the player embarks on a path to find various ancient artifacts around the world in order to stop the evil mage's conspiracy, and will experience six regions such as snowy mountains, deserts, jungles, etc., facing hordes of fierce enemies and powerful boss battles.
"Chasing the Beast" as an a.rpg game, its main line is mission + exploration, the elements of the battle part is not too much, the tasks in each area will be interlocked, closely linked, and the game's map is completely open, even if you do not explore to know the situation in this area, but at the same time hide a large number of treasure chests, herbs and gold coins, the player needs to find one step at a time. Once you have completed the entire large map mission, you can unlock the next map.
The mission will be based on the completion of the main line plot and advance, and most of the traditional rpg in general, you need to complete the task of the area, you can trigger the plot to reach the next new area, the layers of forward, the entire map seems to be small, but the protagonist's footsteps are still very time-consuming, the game can be said that in addition to the battle, the most time spent is in the handover task back and forth.
The operation of the game is basically copied from the "Infinity Blade" operation mode and battle mode, the lens is 360 degrees of no dead angle rotation, players can turn and move at will in the scene, and the treasure chests, herbs and various items in the map can be obtained as long as they are close to the click, the combat aspect of the character's attack, defense, dodge are to click the button and slide the touch screen to complete, the action is very smooth, the sense of blow is also very refreshing, but the battle button selection is too much, sometimes it is really busy.
A game with excellent screen, a refreshing sense of combat, and a rich mission system will actually be free so conscientious that no one will believe it, presumably the developer will write an article in terms of in-app purchase, and sure enough, the consumption of the player's attributes and equipment in the game is very huge, such as the most important defense method is shield blocking, but the durability of the shield is very low, only to play two enemy Shield Durability becomes 0, at this time either wait for the next upgrade or repair through in-app purchase, otherwise it can only resist 0 Defensive shields and blood levels are done on missions. Therefore, the mortality rate of the entire game process is very high, especially the boss battle, which may be shot to death in two clicks.
In addition, the player's attribute upgrade is also very expensive, after each upgrade, the player can add points to the three attributes such as defensive attacks, and the points required are not the talent points rewarded by the game, but the consumption of a certain amount of gold coins, and with the higher the level, the more gold coins are consumed, the way to get gold coins is nothing more than killing monsters, tasks and opening treasure chests, and the gold coins obtained are completely insufficient to consume. And want more money? Buy it in-house, only through in-app purchase, play like a pure master, otherwise play a boss will have to constantly run the corpse.
In terms of experience, this work is a very good a.rpg work, excellent graphics, refreshing combat, rich missions, basically in various modes can be said to be able to imitate "Infinity Sword" and "Sea Horn", of course, the imitation is quite excellent, the disadvantage is that the map is a bit too big, a lot of time wasted on the road. And the battle consumption is too large, if you do not rely on in-app purchases, it will be extremely difficult to play. However, it is still an excellent a.rpg work worth recommending.