Author: NGA - Announcer of The Dark Light

preface
Unlike [the previous samurai chapter], the ideas in this article are all original to me, and there may be similar ideas that have appeared in the altar before, but I can guarantee that there is no reference or absorption.
The first draft of this article was completed on June 21, 2020, and it was also the first technical change peach I wrote, but it was not sent out until now because it left a long polishing time. So please don't make "time-sensitive" remarks in the post (you know what I mean).
2021-1-12 Update:
To add, my idea is that since the horizontal and vertical are eating peaches, let's eat in the most radical and most op direction first, so you can see that the changes here are very brainless and blindly reinforced, of course, I would not expect (and impossible) such an idea to really fit into the game.
Specific numerical values (such as the number of layers, such as cd) how to compromise and how to balance, this can be discussed. Again, the old saying, grasp the main contradiction, and leave the details alone.
Then I moved the preface of the [previous scholar's article] and forgot it when I wrote the main building, which was my negligence.
This article contains a very strong subjective color (slightly) If you think that my point of view is nonsense, then it shows that there is a fundamental difference in our understanding of skill design, I respect your point of view, I will not try to convince you, please do the same.
Skill change details
Continuous Chant: Change to a charged state, up to 5 layers, continuously, and the number of remaining layers is displayed in the Career Spectrum
- Accumulates only when entering the combat state, and automatically consumes 1 layer only when using the Long Reading Bar skill
Stone, Fire: Trigger is changed to charge, up to 3 layers each, last forever, and the remaining layers are displayed in the class spectrum
Concussion: An additional layer of continuous chanting is added
------------------------------------------------------ After all, the stone fire trigger rate is 50%, and it is definitely less and less fighting. Of course, the power of the oscillation may have to change as a result
Short Soldier, Shift: Remove damage, cd changed to 10 seconds
Crossword: Redo - Attaches a shield of 20% of the maximum stamina to itself for 30 seconds, cd90 seconds, and no longer shares cd with the transfer
Obviously, with reference to the pvp red devil's sword (or the old saying, the idea of many technical changes in pvp is quite desirable), the sword should have been deleted after the removal of the transfer power, but the pvp sword gave me inspiration. Moreover, the dark devil has a magic shield, the white devil has a god's life, and the other law system summons also has the armor of the earth, and the red devil should have a shield.
Encouragement: Magic/Physical Damage is no longer distinguished, and it is no longer attenuated over time, and the damage is increased by 6% for 20 seconds. cd2 minutes
- 6% is the average of the leveling attenuation. No longer distinguishing between the causes of magic/physical damage will be discussed in the supplementary comments section below, and also makes up for some of the short soldiers and the power of the transfer (note that it is only a part, after my simple calculations this is not enough to make up for the whole).
Flying Thorn, Six Minutes: Flying Thorn CD changed to 20 seconds, six minutes 30 seconds. Easy alignment of regimental auxiliaries.
Boost: Redo - Can only be used in battle status, get a layer of stone and a layer of fire, cd1 minute
Multiplier: Redo and rename - Combat status can only be used, get double 50 magic dollars, cd2 minutes
- The reasons for this change will be explained in detail in the supplementary comments section below
Magic Triple: Consumes magic dollars from 30-25-25 to 20-15-15
- That is, like the 5.1 Ninja Ninja Qi change, the cost is reduced from 80 to 50, of course, the power and the amount of magic yuan obtained by the normal gcd need to be reduced accordingly
Magic Circle Chopper: Additional Effect: 1 layer of "Magic Circle Chopper Combo" status, up to 3 layers, lasts 10 seconds. If you unleash a gcd skill other than the Magic Circle Slash for duration, the state will be immediately lifted
- Similar to the mechanism of the Blue Devil armor-piercing scattered bullets. The use of the Magic Circle Slash Combos state is below. In fact, I think the scope of the circle chop can also be improved, such as changing it to a circle or increasing the radius
Red Divine/Red Nuclear Explosion: Changed to "Range Magic Attack on targets and enemies around them" with a range of 5 meters. Launch condition changes: "Magic Combo Attack" combo successful, or 3 layers of "Magic Circle Slash Combo" status. In the case of equal magic elements, the probability of triggering the stone fire is also 100%. The Red Divine Acquisition Level was adjusted to the same level as the Red Nuclear Explosion at level 68.
- To put it bluntly, it is three consecutive strokes to connect the fourth and fifth consecutive rounds. The change that can also be triggered by the equality of the magic element is a fine-tuning to adapt to the new multiplication. The question of the level of acquisition will be said in the supplementary comment below
Scorch heat: Changed to "Range Magic Attack on the target and enemies around it", with a range of 5 meters.
- To put it bluntly, the fourth and fifth companies all become aoe
I've also seen an idea of making scorched heat into a heterodox-like mechanism: each nuclear explosion divine is given a layer of red knowledge at a time to store, which can be released later. Personally, I think this idea is also feasible, but according to the current modification, the resources that Red Devil needs to monitor are already many (magic elements, trigger layers, continuous chanting layers, ability skills CD), and the instantaneous amount is already sufficient, so there is no need
Continuation: Reworked as Red Sanlian Chanting - Ability Technique, immediately obtain 3 layers of continuous chanting, so that the number of continuous chanting layers overflows, each overflow layer returns to 500 blue. cd90 seconds
- Continuous chanting will only accumulate when entering the combat state, so this skill is only effective when entering the battle. The blue effect refers to the turning of the devil and the decree, which is better than nothing, and the stop loss is used
Eat the peach to eat the whole set, by the way cloud a start:
Pre-reading wind, instantaneous thunder (insert three companies, promote), three consecutive give instantaneous 1 (insert multiplication, encouragement), instantaneous 2 (insert flying spikes, points), instantaneous 3 (insert short soldiers), quality five companies, start and end.
Additional comments
This part will take some of the easily controversial issues separately and concentrate on explanation, fold them separately, and can be expanded with interest.
About encouragement
I have said this many times: ideally, the permutation and combination of any set of classes that meet the standard lineup should have similar combat effectiveness.
As the number of occupations increases, the number of possibilities for occupational permutations and combinations also increases exponentially.
So how do you guarantee that? The answer is self-evident.
The red devil's encouragement is clearly a historical reversal that runs counter to the axioms mentioned above.
In fact, the 5.0 tolerance removal, the removal of the crooked wind, etc. are already corroborated, and I think that the two historical relics of encouragement and righteousness should sooner or later follow in the footsteps of the crooked wind. (This sentence was written at the latest on October 16 (according to the date of the last revision of the document), and the 5.4 update notes of December 7 have been removed from the physical qualification, which further proves the forward-looking and correctness of this view).)
About multiplication
I know that my idea of doubling and modifying will definitely have someone come out and say "multiplication is the pleasure of the red devil", "you have changed the fun like this" Ahblabla, we can do a simple logical deduction for this:
Axiom 1: Red Devil is a highly random profession.
Axiom two: multiplication cd is fixed.
Corollary one: at the point in time when the multiplication turns better, what your magic element looks like is completely random.
Combining axiom three: The doubling mechanism means that the benefits of this skill are only tied to your amount of magic elements.
Corollary two: if the multiplication is used to turn good, the return is completely random.
Combined with hypothesis one: We don't want the skill to idle, so the multiplier should be used as soon as it turns well.
The third reasoning is that the multiplied return is completely random.
Is the payoff for a skill a random value? Don't you think that's weird? Not to mention that the multiplication also interrupted the combo, breaking the last little bit of adjustment space.
Of course, you can deny hypothesis one, then the solution that leads to it is to multiply the two-layer charge - I personally think that this scheme is also feasible, and the main reason why it is not written in the main building is that it is relatively inferior in terms of starting out.
About skill acquisition levels
In addition to the mentioned in the main building, additional additions: skill acquisition level adjusted to Red Shock Thunder Red Wind 18, Red Fire Fire Red Flying Stone 26
——Now it is (Scattered Fragment 15, ) Red Earthquake Thunder 18, Red Fierce Wind 22, Red Fire 26, Red Flying Stone 30, really shoot your head between 15 and 30 to pull an equal number of differences? Let me show you the synchronization level of the training book in this section: Cave 18, Cemetery 19, Copper Mountain 20, Sun Shadow Land 23, Thousand Prisons 27, And Jingyu Manor 31. Do you understand? That is to say, when you enter the cemetery Copper Mountain, only the Red Earthquake Thunder has no Red Fierce Wind; when you enter a thousand prisons, only the Red Fire And there is no Red Flying Stone.
I was particularly shocked, aoe split into two paragraphs I have no opinion, but do you dare to take a snack? Other professions aside, the Red Devil is said in the womb that the black and white demon elements should be balanced, and the corresponding skills should appear one-on-one, at least the leveling is not constipated.
summary
There are a lot of red devil improvement ideas in the pond, but I think many of them simply don't grasp the point. It seems to me that continuous chanting, the hallmark of the Red Devil, is precisely the most essential problem of the Red Devil (the so-called "rotten from the root"). The continuous chanting mechanism does not change, and the Red Devil is always a cripple: it is fixed in a one-read and one-moment mode, it is not necessarily flexible when it should be flexible, and it is forced to be flexible when it does not need to be flexible, which makes it impossible for the Red Devil to be as free as summoning or even the Dark Devil.