laitimes

Battlefield 1 Weapons Matching Tips How to match weapons in each class of battlefield 1

Battlefield 1 Weapon Matching Tips

Assault Troopers

mp18

Assault soldiers start, first of all, assault 10 level weapons are basically not recommended to use, do not ask why, old drivers are easy to overturn, the most important thing is to carry too little ammunition, talk about the new weapon mp18, this weapon is now used in the game is not much, is a very stable gun, the first hao war version is a medium range waist shooting and meow very stable a gun, and 1918 medium distance crushing, close play can be 55 open, it is recommended that the mouse movement speed at 15, not suitable for open maps, The experimental version is actually very powerful, I don't know why no one uses it is a medium-range artifact, I can just get through the other three classes except for the sniper, the scope version is not recommended for personal use, not as good as the other 2 versions.

Face Artifact 1918

The second is the face artifact 1918, but also a public gun, with a lot of people, but do you really use it, the Haogou version of this gun is really only suitable for fighting within 30 meters, its characteristics are waist shooting seconds people, suitable for use in amiens and jungle maps, or map special strongholds Houses more alleys and more places to use, medium-distance open mirror walk too large 25 rounds can hit 3 rounds is good, the stormtrooper version is a gun that has been used by individuals, 1918 is the most recommended gun, 20 meters and the Haogou version of the waist shot is almost the same, There is no difference in close range, the characteristics of this gun are that the meow can just be medium-distance support medical treatment, for occupying points and raiding tanks is very effective, this weapon is best equipped with 1911 pistols, medium and close range strong, the original factory is also good, but as a shock soldier to be worthy of this name, so it is still recommended to charge the version

Shotguns

The third is the shotgun, personal for these three shotguns have different views, personal use is more is 10a- hunter, 97 sweep, 12g length, but still the most recommended 10a hunter, the strongest weapon at close range, because now with 10a and 1918, if with automatic and 97 is not at all, but 97 and automatic also have special uses to listen to me slowly, 10a is not recommended for novices, it is more difficult to get started, the old driver can just a squad, of course, suitable for occupying the point to guard the house to use, Such as the desert c point clear house, Amiens is not recommended to use, jungle can, a shot second does not drop the basic waste, recommended mouse sensitivity is slightly slower, fast is easy to deviate, hit the upper body to die, 97 This gun has a high fault tolerance rate of a little bit of death unless the sweep version, but the distance is harsh, unless the house is guarded, but it is not more than 10a, this weapon is only some map corners and squat houses are more cattle, automatic shotgun is actually similar to 97, but the same as 10a, the difficulty of operation is not suitable for novices , suitable for a breakthrough in battle, but also a special purpose weapon, there is a gun that is often used by individuals, 10a scattered bullet soul, similar to the father 4 heavy bullet, a close-range shot if the other party is full of blood generally can not die, recommended with a 1903 pistol to mend the knife, with a Bedouin dagger, close can just get over 1918, a shot directly?, why recommend this weapon Ne, because this weapon is really near and far, recommended open map use, medium and long distance direct 2 shots to death, with sniper 95 rifle, close range 90, Cosco 60-80, with its own scope, close range direct waist shooting 1903 no false trolls other weapons.

To talk about the commando class, you must be in front of tanks and medical soldiers, and your task is to break through the stronghold to destroy the vehicle

The first one with the vehicle must bring anti-tank grenades and anti-tank grenades, and then there are mines, must not be placed in the fire exchange stronghold, because that is also a great threat to their own vehicles, and easy to be exploded, the first do not take the mine, the second wave has the opportunity to go to his hometown to install, usually not as practical as explosives, put a wave of explosives or anti-tank grenades on the good, explosives recommended to guard the stronghold and the house or small map to use, open points of the anti-tank gun. Don't believe you're going to hurt your eggs

Medic soldiers

Long story short, the medical profession upgrades relatively quickly, is a stable top 10 occupation, again remind, do not carry a gun to slip bullets. Then teammates must be scolding you across the screen, will definitely be scolding you, in the case of their own almost will not die must go to save everyone who can save, if you can't do it, don't play medical soldiers, the main weapon recommends the original weapon factory (in fact, this weapon is the real artifact), the medium level recommends the Mond charge (it is a gun that is a more all-you-can-eat map), 1907 sweep (suitable for small pictures), 1916 is not recommended for novices to use, the close-range artifact in the 10-level weapon minimap just over 1918 (also not suitable for hand-disabled players) , automatic rifle is not recommended to use, pistol recommended 1911, if you take the 1907 recommended with revolver, with a powerful knife to repair the knife is convenient, grenade fragments are more eat-through, small map flames or poison gas, punch point recommended with smoke bombs to save people and to the assault point to push the vehicle convenient, I generally bring smoke or fragments, in addition to the jungle or the pressure on the enemy is not recommended to bring a large medical kit, really rise in points and blood is particularly slow, other band small bags are better and more stable, Usually, shooting less and saving people and adding blood to teammates is what you should do, and upgrading is relatively fast to contribute to the team

Support soldiers

Well, support soldiers, this class in addition to the 10-level weapons are not warm other have their own uses, Madsen is equivalent to the 1918 extended version, with air defense meows is better suitable for breaking point use, fire point guard point is not recommended, and m1918 Hao war version is very suitable for guarding point squat, breaking point is not easy to use, bullets are too small, because suppressing the enemy is also a support task, m1909 This gun is suitable for the hand remnants usually with mortars When the distance is suitable for using this gun, because the rate of fire is too slow, Close-range just but others remote suppression is very effective, personal use mg15 charge version is more, because are 30 rounds of water cooling there is no need to use suppression, mg15 rate of fire balanced recoil small damage is not low bullets, and meow does not block the field of vision, is a universal gun recommended to use, as ?? Support soldiers with bipods to hide in the rear A people are really not qualified than playing sniper, and Louis machine gun is a gun that is very suitable for support, usually hiding behind the medical soldiers, the medium-distance suppression squad is more powerful, very suitable for targeting aircraft, every time you see ?? I gave him three clips, one with 15-20 blood. Pistol support is still recommended 1911, also not targeted, are easy to use, but the close and medium distance to choose different pistols, in addition to the jungle and with mortar suitable for taking large bags, other maps are all small bags suitable, because the score is fast, grenades are casually brought. Most importantly! Give him 3 magazines when you see the plane!

Support mortar houses or vehicles on the high explosion, generally crossbow fragments plus combustion or poison gas Asia is very effective, poison gas can be infinitely cast, increase the distraction.

My Settings:

Battlefield 1 Weapons Matching Tips How to match weapons in each class of battlefield 1
Battlefield 1 Weapons Matching Tips How to match weapons in each class of battlefield 1
Battlefield 1 Weapons Matching Tips How to match weapons in each class of battlefield 1

Now level 81, each kd is in 2-3, because playing support and assault is more, dying more, kd is actually not important, often you can see the medical soldiers kill a few people to die a dozen times but break up first, then will play, may sometimes save 2 more people throw 2 more packs can attack the stronghold

Scouts

Talk about the scouts, first talk about weapons, long distance 98 or 1903, close range old Lee 95, there are 1895 enthusiasts with 1895, see their own habits, with the large troops must bring k bullets (in the case of vehicles), pistol novices 1911, generally recommended with mars and stop. Mars on the technical requirements are higher, with a bad 1911, with the large troops must be 50 meters -100 meters away from the commandos, unless the stronghold is captured, or do not go in, generally in the flank position of the troops is better, convenient to kill, basically very safe on the flanks,

Playing 10x sniper scope in the open map is also good, 98 within 200m, 200m or more with 1903 is more appropriate, be sure to bring trench telescopes and shields, choose a high ground to crouch down on the point to hit the opposite crouch do not move, waste bullets, in fact, a qualified scout contributes a lot to the team, although the score is not particularly fast, but the ending is generally given 1.5 growth value, if a team has more than three snipers do not use snipers, all chickens are easy to overturn

In fact, weapons are further developed with the situation on the battlefield, do not deliberately use a weapon