There is always a saying in "Glory and Loyalty": "The team battle can be lost, and Lu Ban must die." In addition to the invincible shark's mouth gun head slit and dragon snatching, the reason why the Luban 7 is so hateful is because the damage of the Luban 7 is indeed very high, especially in the later stages. Even tanks can feel flesh pain after a shot. Since Luban 7 is so easy to target, how to crack it?

As a shooter without displacement and short legs, the Luban 7, despite its strong output, is easily targeted and stunted. To avoid being too much of a target, players can start from two things: maintaining a safe distance on the one hand, and rapid development on the other. If the Luban 7 wants to output at a safe distance, it must rely on its passive scan. The luban 7's output mode is not only his conventional attack and technique, but also his passive shooting. This strafing can not only deal one hundred percent damage to the enemy, but also increase the range, allowing the Luban 7 to hit high damage in a safe position.
However, everything has its pros and cons. Although the shooting gave the Luban 7 damage and range advantage, it also affected the position of the Luban 7. You should know that the Luban 7 will visibly shake back and forth when releasing the skill. At this point, Luban 7 will be output in a vacuum period. Second, the Luban 7 stands still when it shoots. At this point, even if it is in a safe position, it may be attacked by other Assassins. Another point is that strafing may not hit the target, which is similar to Zheng Ying's general attack. Since it is difficult to ensure safety even if it is exported from a safe position, the Luban 7 can also try another method of ensuring safety, that is, rapid development, using economic advantages to create fire suppression. In fact, the reason most players can't suppress the opposing shooter in the first place is that they learned the wrong skills. When playing Luban 7, many players are always used to learning the second skill first, then starting to shoot, and then trying to catch the opponent's bison. While the second skill is very practical, it is useless in the early stages. At least it's worse than the first skill, and in fact, the right way to start a Luban 7 should be to buy a pair of shoes and learn another skill. When the two sides' military lines were about to meet, the first to use the general offensive was used to save a strafing. After the lines meet, aim directly at the creeps, then use a skill to cooperate with the second strafing. Basically, you can clear the first military lines, and then you can safely get the river crabs. Of course, if two strafing waves deal a lot of damage to the other shooter, you can also consider using two strafing skills to quickly suppress the tower. But there is one thing to note here, that is, Yu Ji. Since Yu Ji's second skill has short-term immunity to physical damage that will inhibit Luban 7's shot to some extent, Yu Ji should be cautious on the line. In the early days, the Luban No. 7 had strong combat effectiveness, and the green line often only needed two waves of strafing. But the premise is to make sure that the first skill hits the enemy, and although the second skill is the only life-saving skill of luban 7, as long as you are in a safer position, you can fire more into the middle road, which can not only support the middle road, but also detect if there is an ambush in the grass by the river. After suppressing your opponent's shooter, you can summon auxiliary forces to quickly knock down your opponent's tower and then quickly move to the middle. As long as the early stage of Luban No. 7 is smooth, it can quickly have economic advantages, and in this regard, do not doubt the ability of Luban No. 7 to play money. If there is an economic advantage, then the regiment wartime Luban VII can be described as heroic. Before opening the regiment, try to use the general attack to trigger the passive consumption of the enemy, and when the battle starts, Luban No. 7 can immediately use a big move, which can not only cause damage to the enemy, force the position, but also trigger passive strafing. As for the second skill, you can keep it alive, unless the opponent does not have a hero with a sudden face. What should I do if I have a headwind? Thinking that I am going to take 5 kills Bango to take you flying.
Luban No. 7 is a hero who outputs explosions, especially in the late stage, it is unstoppable, and many players can't play it, but they just don't grasp the main points. As long as you master the development know-how, the rapidly developing Luban Seven can make the other party have a headache. Handsome little Luban punched the duck