There are many moves that need to be charged, but because of the particularity of the charge moves, generally only in specific cases will players be used in the battle, such as the use of streaming star beams through powerful vanilla, or through the way of extreme giant, Z moves so that the moves that originally need to be charged can also play a immediate outbreak, after all, the storage gap of a round is often very dragging the overall rhythm of the team to the end, and it is impossible to do it anytime and anywhere like the animation. And this part of the small two to introduce is the three air storage moves that have appeared so far, the three have something in common but have different places, so let's see which ones are.
PS: the ranking is not before and after; this article may not be too rigorous, if there is any error, please correct.
NO.1 Fly

First of all, there is flying since the beginning of the first generation, flying this move is a very many generations of battle moves, as the flight of the secret machine to the Pokémon learn after the Pokémon can carry the Pokémon to fly to the map of various cities or fixed areas, is a rare means of rapid movement, even if the seven generations after the secret machine is replaced by other convenient mechanisms, but each generation still takes the fly to the sky as a way of rapid movement, in the eight generations, flying by virtue of the trigger of the extremely huge flying rush is used by many players, but in the general situation, Flying is less common as the main flying book because it has to charge up, but even if the battle is not regular, because the history of its secret transmission is still remembered by many players.
NO.2 Bounce
The second move is to bounce, the effect of bouncing is the same as flying, but whether it is power or hit rate is lower than flying, so bouncing can also be regarded as a weakened version of flying, but interestingly, pokémon that can learn to bounce are actually some Pokémon that can't fly - as the name suggests, bouncing is not really flying, but jumping into the air with super jumping power, so the Pokémon that can be learned are a large number of Pokémon without a flying system, and bouncing also allows these Pokémon to have the means to learn flight system output moves. In the environment where the eight generations can be extremely giant, the Flame Ace can also use the bounce to make a giant flying charge with the extreme giant.
NO.3 Free fall
The last one is free fall, compared to take-off and bounce, the mechanism of free fall is much more interesting, although called the charge move, but the free fall move will take the opponent into the air in the first charge, and then give damage in the second round, it seems that although it is superfluous, but bringing the opponent to the sky can prevent the opponent from doing some other operations, doubles can also play a role in interfering with one of the parties, fast Pokémon carrying this move is sometimes miraculous, unfortunately, Probably because there are too many bugs derived from this move, so Yatsushiro does not have this skill,
Well, the above is the three power-up moves in the air that Xiao Er wants to introduce this time, in general, the three have their own characteristics, and in some seasons, they can even be played by players.