Today is June 10th is close to the middle of the month, this time the ladder environment is relatively the most stable, if there are students who want to go to the legend in this time period to try to impact the legend is more appropriate.
As the saying goes, a good horse is paired with a good saddle, and a good person is equipped with a good card. In addition to our own consciousness and understanding of the environment, we also need a good set of cards, so today I want to introduce you to a set of rhythm fish people riding card decks that are very suitable for uploading. You use this set of fishmen to ride the legend, then it is as simple as counting 123.

Deck strength: Legendary-level fishmen ride decks, and there are certain requirements for some details in operation, which mainly lies in their understanding of the deck. However, in large-scale operations, it is still in accordance with the cost of the entourage, and there will be no high tactical and strategic requirements, so it is still a relatively easy card to master.
Card analysis and usage skills:
Rushing Kodo Beast: This card is relatively rare in the current environment. But we chose one such card, the positioning of this card in the deck is still a functional card in the majority, first of all, he can cooperate well with our own chengguan, and can correspond to some special retinues. Secondly, he can deal with a lot of special followers, such as the opponent's 2 attack followers, Fenjie, Kobe, Pain, and many other followers can be within his range.
Holy Healing: The choice of Holy Healing and Light Screw I have been tangled for a long time, but after mature consideration we think that Holy Healing is relatively better, first of all, we are a set of medium-speed decks, then in the early stage of the entourage investment we must not be less, so it also determines that our cards may be more in use, so we have a hand deficit, and in fact, our card ability is not, it is really nothing, so we urgently need to pass the card, Therefore, considering the need for healing and passing cards, we chose the Holy Healing Technique, but it is still difficult to define the advantages and disadvantages of these two cards, mainly depending on your needs at that time.
Analysis of the advantages and disadvantages of the deck itself:
Advantages: First of all, the advantage of this set of cards is a very smooth posture, the so-called smooth is that each turn can have a corresponding follower, and the control of this follower in the situation is still quite good. In addition, we also have several winning systems, which is particularly important, in today's environment, it is difficult for a single-system deck to win.
Pre-system - our pre-system is naturally built around this fish person, with the tide fish man, the stone pond hunter, the evil fin judge as the triangle to build the early stage, the interaction between the three can give us a lot of support in the early stage, in the retention card we also support everyone from these three to stay. Of course, some people will say that the hydrologist, it is true that the hydrologist is a good card, but this card is still relatively weak in terms of standing ability.
The mid-term system - the mid-term system is also around a few cards, first of all, the combination of the giant shell dragon and the fishman leader, which can expand the advantages of the early scene infinitely, making your medium-term extremely powerful or even crushing the opposite. But in this case, which is based on a better scene, if the scene is insufficient, we need cards such as the real silver sword, the king's blessing, and the stegosaurus riding to give the opponent a surprise attack, hoping to change the situation.
Late system - in the later stages we also have a station of power, but this situation can not be delayed for too long, because the longer it is more unfavorable to us, our late ability is nothing more than around the three cards of Fodin, Tallim, and Stone Hill Defender, so it is meaningless for us to drag until the big late stage.
Disadvantages: There are advantages and natural disadvantages, our disadvantages have several points, first of all, it is easy to be targeted by killer crabs, but such a target is mainly the early situation, if it goes well, you can use the sword, the king of the cards to grab back in the middle of the game, and a drawback is the lack of solution, we have a very strong ability to control the field, but in the group solution field we can only rely on dedication, so when fighting against some paving professions, we need to consider the problem of solving the field when using the stone hill to choose some followers.
Battle Ideas and Retention Strategies:
VS Quick Attack: Against the fast attack, our thinking is relatively simple and clear, that is, to grab each other's early scenes, and then minimize the damage of the amount of blood, as long as you can drag the time to the back, so that your late followers can keep up, then the result is naturally very simple, so try to ensure that the early scenes on the card retention card is the highest point, so go all out to find some of the early followers.
Retention card: Judge, Stone Pond Hunter This is a good combination, and then you can consider the tide and the hydrologist, and the back hand can leave a fish man to lead.
VS Medium speed: The current medium speed has a shaman with a shop and a rhythm mage, in short, they are not already fast attacks, in such a game, if the opposite is only a rhythm mage and other separate shops, we are still better to deal with, but if the other party is a shaman of the shop, then the early scene is still a very important consideration for us. So our tactical thinking is still to grab the early scene.
Retainers: Judges, Stone Pond Hunters, Fishmen TideMakers, Hydrologists, all of these retinues can be considered.
VS Mission Thief: There are some mission thieves who now bring up the killer crab, we are very powerless to face such a task thief, but such a thief also has his drawbacks, he is very easy to be targeted by other card groups, but in the case of us against such thieves, I recommend that you keep the card normally, but leave one more city management in your hand to deal with the situation Killer Crab.
Deck: TideBreaker, Stone Pond Hunter, Ordo Defender. Once it is found that the other party has brought the killer crab, then lay other entourage into the dead, and the fishman will not be down, especially after he takes back the killer crab, he can use the other entourage to grab the face of life.
VS Slow Deck: There is nothing to say about slow decks, the main thing is to grab face damage, the only thing to pay attention to is to pay attention to dodging some AOEs, such as brawl. If you evolve, you can choose options such as Dead Language, Blood, and Holy Shield to enhance your minions' ability to stand.
Retention: 1-2 fees for the fish people can be, mainly the smooth rhythm, can be 234, can also be 123. Make sure to put pressure on the opponent every turn, and leave a True Silver Sacred Sword in the backhand to suppress it more.