DOTA2 is updated on September 17th, Immortal Three officially joined, this time launched is the Lich, Oracle, Clockwork Goblin, Bone Magic, Old Tree, Helicopter, Phoenix Seven Heroes Immortal Jewelry, and there are 50 levels and heraldry as additional rewards.
No wonder the V Society has had difficulty giving birth for so long, and the feeling is that a bunch of big-headed dolls have been born

<h1 class= "pgc-h-arrow-right" > Lich - Big-Headed Doll</h1>
The Lich Ornament named Blood-Streaked Fall is a head ornament that appears as a crown with a red spiral evil eye that looks as if the Eye of the Wheel is releasing magic.
What the immortal changed in the game was also the special effects and icons of the Lich Demon's three-skill evil gaze, and the Lich's see was also successfully advanced. After using the three skills, the Lich will release the chains around it, bind the enemy and drag them to the front, and the visual effect is very good after purchasing the A staff (the current version of the Lich A staff effect is see a group of people)
<h1 class= "pgc-h-arrow-right" > oracle— a two-headed doll</h1>
The oracle's immortality is also a head ornament, called the Legend of the Sages, which resembles a hat and changes the contours of the oracle's face.
In the innings, the Immortal will change the icon and special effects of the Oracle's Three Skills Flame of Innocence, and since it is a head ornament, it also has some changes to the hero's head. When the Oracle uses the three skills, it will emit a special effect similar to the Blue Cat Immortal Overload in last year's Signature Aquarius, but there will also be a green aura lingering under the hero's feet during the Blood Return.
<h1 class= "pgc-h-arrow-right" > clockwork goblin – holding a doll</h1>
Although Clockwork's own head did not become larger, its weapon did not escape the law of the big head, from a wrench to a fiery big head hammer, and the special effects around the body were very obvious and full of details in 3D perspective.
However, in the innings, the immortal sense of existence is very low, the general attack action has not changed much, the particle special effects and the surrounding special effects are basically invisible, what it changes is the icon of the clockwork big move to launch the hook claw, and after using the skill, the hook claw of the clockwork will be directly upgraded to the rocket head hammer
<h1 class = "pgc-h-arrow-right" > bone method - giant doll</h1>
If the other few are big-headed dolls, then when they see the bone law, they can only shout a French soldier, this immortal still occupies the head groove, the appearance is also a hat, and even the shape continues the setting of the evil eye on the head, but the overall visual presentation is particularly huge compared to several other hats, which makes people can't help but sweat for the V Society mother who gave birth to such a huge baby.
The Extinction Eye changes the icon and special effect of the bone method, the light pollution in the bureau is not serious, the skill special effect is also very conscientious, and the green ballistic trajectory is presented when the opponent is released, and the purple ballistic trajectory is presented when the enemy is used.
< h1 class = "pgc-h-arrow-right" > old trees – flowers on their heads</h1>
Another head immortal, this symbiotic maple wood of the old tree spirit changed the color of the top of his head and the special effect of his beard, and now his head and beard are both flowering.
The immortal changed the big move icon and special effects of the big tree, and unlike several other head ornaments, this immortal of the big tree is very conspicuous in the game, because the color scheme is extremely incompatible. After using the big move, several vines will spread out from around the old tree to bind the enemy, and from the ground will drill out piranha flowers to bite the opponent, it still looks like something, but the piranha flower's mouth is too small to open and close, and it is easy to wear molds.
< H1 class = "pgc-h-arrow-right" > helicopter – Big Head Son</h1>
The plane itself is not a big head, but he has a big head son, this accessory ingeniously changed the aircraft's two-skill missile to a robot, this big head son will make some strange moves from time to time in the display interface, and when the plane attacks, the big head son will be thrown away by probability.
Since the ornament occupies the missile slot under the crotch of the aircraft, the special effects and particle effects in the bureau are not recognizable, but the immortal also changes the icon and effect of the aircraft's two skills, after the aircraft launches the missile, the big head son will fall to the ground like an egg, and then stretch out his legs and feet to rush to the enemy. Enemies selected by the second skill will also have a unique hint on their heads, with the icon being a jumping big-headed son.
<h1 class="pgc-h-arrow-right" > the golden bone method</h1>
From the appearance, it is not much different from the green bone method
The big move effect was changed to yellow
< h1 class = "pgc-h-arrow-right" > Phoenix - small head daddy</h1>
Finally there is an ornament that has nothing to do with the head, but unfortunately the immortality of the phoenix is a cherished extraordinary extra. As a wing slot, the trinket adds a rare blue effect that was rare in the phoenix before, which is extremely conspicuous, and also changes the icons of the first skill and the second skill.
Phoenix's one-skill effect is similar to the Big Bull Trick, which will form cracks in the ground during flight
After the use of the second skill, there will be four feathers around it, and after using the skill, a skill similar to that released by the Great Magic Master in this year's Ahalim Trials will appear
Although ugly, the explosion rate of Immortal Three is not high, and the brother-in-law's 1000-level book only has one Golden Bone Method, one Phoenix, and four level packs.