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"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

"Full Moon Night" full-class Nightmare 5 Movement Clearance Detailed Guide, Nightmare 5 Movement Sen Ling and Monster Playing Style. Full Moon Night is an excellent DBG or deck building game that blends the ever-changing deck building with the colorful roguelike game flow. The Mechanic DLC not only brings new classes and cards, but also the game ending of Chapter 4. Players can challenge the most difficult Nightmare 5 movements, and will use their ingenuity to constantly try to build a variety of bizarre decks to find the final truth.

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

Guide Description

In the new DLC, the night of the full moon ushers in the ultimate difficulty - nightmare.

Players can challenge the Nightmare Wolf King, or usher in the final challenge, the Final Chapter of the Nightmare 5 Movement.

I will explain in detail how to complete the ultimate challenge.

First of all, how to enter the fourth chapter, please refer to the author's previous strategy: https://www.3dmgame.com/gl/3819387_2.html

For basic content such as card group recommendation, please refer to the author's colleague strategy: https://www.3dmgame.com/gl/3786342.html

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

Although the 5-movement is difficult, it will cause some decks to be almost unusable, but many powerful decks can be completed.

This is the knight I used in the first 5th movement.

Below, I will elaborate on the characteristics of the 5 movements and how to deal with them. (There are more vertical pictures in this guide, click to enlarge it.) )

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

1. Movement

At the end of the first chapter of Nightmare Difficulty, the player encounters the Nightmare Music Box.

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

Turning off the music box does not increase the difficulty.

Playing a movement increases the difficulty (you can unlock achievements).

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

There are 5 movements in total, all of which have negative effects.

Each movement played adds a level of difficulty.

The hardest part is to choose to play all the movements and enter the 5-movement ultimate challenge.

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

The 5 movements will cause the player to encounter the following difficulties:

1. The initial hand is fixed and cannot be reshuffled by reopening the initial hand: you can "avoid" the unfavorable initial hand to a certain extent by attacking other monsters.

2. Bandages and spring water treatment will reduce the upper limit of life: sometimes you have to choose to reduce the upper limit to return to blood.

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

3. Longer cooldown time for exploration skills and combat skills: Basically, most of the skills used will be reduced.

4. Get a prank: can be deleted.

5. The price of blacksmith shops, taverns, and witches and pharmacists increases by 50%: making it more difficult to delete, buy, and add attributes.

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

It can be said that the 5 movements are the final difficulty of the full moon night, and the final test of the player's strength.

Chapter IV

Enter the fourth chapter by locking the diary, you can refer to the author's detailed strategy: https://www.3dmgame.com/gl/3819387_2.html

Actually entering the fourth chapter will cause the player to use less blacksmith shop, tavern, etc. buffs, which also increases the difficulty.

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

The Nightmare Difficulty Thorn Bush can also cost you life, money, or negative cards.

Arguably, only players who know the mechanics of the game well can cope with such a challenge.

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

Chapter 2 Little Fairy's Reward chooses a locked diary.

Upgrade the diary in the blacksmith shop and get the diary open.

Swap open diaries with card collectors for painful memories.

Finally, he forgot the painful memories in the forgotten tavern and got the silver carving knife.

After completing the preparation, pass the traces that can be passed, and enter the fourth chapter.

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

The fourth chapter has three powerful monsters fixed.

Although the order may be different, there are special mechanisms.

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

Chapter 4 has an infinite refresh store where you can keep money to swipe key sheets.

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

Third, monster response

Stray snails

For every 3 cards used by the player, the next one will be invalidated.

It is very unfavorable to refined decks and it is easy to card key cards.

If you can't use non-critical tension to deceive and see through, it will lead to insufficient output and be taken away by snails with strong explosive power in the middle and late stages.

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

Fortunately, the snail is simply seen through and will not affect the deck.

If you pass the level of your own offensive and defensive ability, it is still easier to deal with.

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

After defeating the snail you can purify it, the plot.

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

Miss Spore

Removes the first card used by the player each turn.

A small deck with only a few cards can be said to be the ultimate blow, basically impossible to pass.

Therefore, to play Miss Spore, you still need a normal deck, and you can't use a refined deck with only a single core.

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

Pangolin younger brother

Players get 60+15* (n-1) of curling up during the turn (n is the number of rounds), reduce curling by equal value when taking damage, and permanently increase damage by 5 points if there is curling at the beginning of the turn.

This is a monster where the player tests the explosive power of speed, without which it will basically be harvested by the pangolin after a few rounds.

Decks that are defensive and need to be laid out early are sad.

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

Fourth, the heart of the forest

Chapter 4 After fighting three monsters and using the blacksmith shop, it will appear dead and unable to click.

Players can finally refresh the cards they need in the Old Cat Shop to face the final boss, Sen Ling.

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

Forests have the following characteristics (different for different occupations):

Corruption - Resurrection upon death, which turns half of the player's random cards into a claw: restored after using a claw, but will cause chaos from 1 to a few rounds after the resurrection of the forest. Cards with strong passing abilities can better cope.

Resurrection - After resurrection, all states will be cleared: the player stacks the confession to the forest and so on needs to be re-stacked.

Here's what's for the effect —

(The werewolf cannot enter chapter four.) )

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

Sen Ling's boss setting is interesting, but the intensity is not too high.

Generally speaking, the player defeats the three monsters in front of him, and the problem of fighting Sen Ling will not be too big.

You can cope with the powerful mainstream decks that I and my colleagues have recommended before.

In the next section, I will explain how each profession copes.

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

V. Responses of various occupations

First of all, the various class card groups recommend that you can play through the level by avoiding the three monster characteristics mentioned above:

Main Deck: https://www.3dmgame.com/gl/3786342.html

Contractor: https://www.3dmgame.com/gl/3798679.html

Mechanic: https://www.3dmgame.com/gl/3819387.html

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

Knight: Note that the counter-injury stream may lack the means of outbreak, and need to be supplemented with some output means such as Rashomon (especially puncture).

Ranger: Dodging Stream and Passing Stream are a bit difficult to deal with snails and sen ling, and other genres are recommended.

Nun: It's easier, and the confession genre can still be better dealt with.

Witch: Both the staff output and the violent genre can deal with it.

Magician: Not very easy to fight, although the counter-flow and the flying knife flow can be hit, but it is more difficult.

Pharmacist: A deck that requires a high burst or a massive increase in the health cap. Fortunately, in the fourth chapter, the pharmacist had the blacksmith shop for the first time.

Contractor: Mainstream decks can be played, and attention must have a death band in the fear stream.

"Full Moon Night" Full Career Nightmare 5 Movement Clearance Detailed Guide

The strategy is over.